Céline Bonnaire
Biographic Data
| ID | 4451904 |
|---|---|
| NAME | Céline Bonnaire |
| GIVEN NAMES | Céline |
| FAMILY NAME | Bonnaire |
| SIGNATURE | BONNAIRE C |
| AFFILIATIONS | Université Paris Cité |
| ORCID | 0000-0001-7162-2657 |
| VERIFIED | Yes |
| TOTAL WORKS | 16 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 16 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2004 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
From healthy to problematic gaming use
Based on ICD-11 guidelines, King et al. (2025) address the boundary between normal and disordered gaming across conceptual, assessment, and intervention domains. We propose two additional perspectives to enrich this discussion. First, gaming is a normal leisure activity rooted in childhood that contributes to development. Second, age must be considered, as video games accompany individuals across developmental stages, including adolescence and it…
La thérapie centrée sur les émotions est-elle une option dans la psychothérapie de l’adolescent consommateur de cannabis
Après avoir passé en revue un rapide état des lieux des pratiques psychothérapeutiques de l’adolescent usager de substances et de leur évolution, nous décrirons les processus émotionnels impliqués dans l’initiation et le maintien de la consommation de substances psychoactives. Nous explicitons comment la thérapie centrée sur les émotions peut être une option pertinente pour les adolescents consommateurs, les adaptations nécessaires à ce public et…
Preference for violent video games
International audience
Developing a utility value set for the Gambling Quality of Life Scale-Brief (GQoLS-Brief) using a discrete choice experiment
Apport de la thérapie centrée sur les émotions à la thérapie familiale multidimensionnelle
International audience
Alcohol Use, Anxiety and Depression among French Grandes Écoles Engineering Students during the Covid-19 Pandemic
In French Grandes Écoles , heavy alcohol consumption seems to be generalized and largely tolerated, leading to particular concerns about Alcohol Use Disorder and harmful alcohol practices among students. The COVID-19 pandemic led to increased psychological difficulties, and two coexisting scenarios seemed to emerge regarding alcohol consumption: A decrease in alcohol consumption linked to the absence of festive events, and an increase in solitary…
Relationship Between Non-Suicidal Self-Injury and Emotion Dysregulation Among Male and Female Young Adults
Over recent years, non-suicidal self-injury (NSSI) has been associated with emotion dysregulation. However, only a few quantitative studies have empirically investigated differences in emotion dysregulation among people who self-harm, while none have explored gender differences in this regard. Thus, this research study aimed to further examine the association between NSSI and emotion regulation deficits and strategies in young adults. A total of …
An empirical investigation of the Pathways Model of problem gambling through the conjoint use of self-reports and behavioural tasks
Spending Money in Free-to-Play Games
Free-to-Play games (F2P) have spread widely all over the world in recent years. The current economic model for these games is based on microtransactions, where gamers can purchase additional items or services inside the game. The aim of the present study was (1) to describe the profiles and gaming patterns of F2P gamers, and (2) to compare F2P gamers who spend money and those who do not, in terms of sociodemographic characteristics, gaming experi…
Impulsivity, Emotion Regulation, Cognitive Distortions and Attentional Bias in a Spanish Sample of Gambling Disorder Patients
Several risk factors have been related to the onset and maintenance of gambling disorder (GD). The aim of this study was to explore the differences in emotion dysregulation, impulsivity, cognitive distortions, and attentional bias between online and land-based gamblers. The sample consisted of 88 treatment-seeking patients from the Behavioral Addictions Unit at the Hospital de la Santa Creu i Sant Pau, Barcelona (Spain). Patients were divided int…
Typology of substance use in a nationally representative sample of French adolescents
Background While typologies of substance use disorder are very informative, they are still scarcer. The aim of this study was to consider a classification system of substance use among adolescents based on types of substance used and levels of use, and to compare identified groups on sociodemographic characteristics, mental and physical health factors, and other psychological indices.Methods A total of 23,294 17-year-old French adolescents were a…
Internet Gaming Disorder
Among adolescents, heavy video game use and socializing online may be valued socially by peers, depending on gender and age, which can increase life satisfaction. However, heavy video gaming may also be linked to symptoms of Internet Gaming Disorder, which can decrease life satisfaction. Overall, when symptoms of Internet Gaming Disorder are present, do subjects experience decreased or increased life satisfaction, all other things being equal? Th…
Subtypes of French Pathological Gamblers
Pathological gambling and sensation seeking–How do gamblers playing games of chance in cafés differ from those who bet on horses at the racetrack
International audience
Sensation Seeking in a French Population of Pathological Gamblers
ammonsscientific.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, ammonsscientific.com has it all. We hope you find what you are searching for
Sensation Seeking in a French Population of Pathological Gamblers
To test the hypothesis that pathological gamblers in the French general population who play games available in cafés score lower on sensation seeking than regular and nongamblers, the Zuckerman's Sensation Seeking Scale was administered to 57 diagnosed pathological gamblers, 40 regular gamblers, and a control group of 97 nongamblers. Whereas pathological gamblers did not obtain a significantly lower Sensation Seeking mean than the regular and non…
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Sensation Seeking in a French Population of Pathological Gamblers
ammonsscientific.com is your first and best source for all of the information you’re looking for. From general topics to more of what you would expect to find here, ammonsscientific.com has it all. We hope you find what you are searching for
Sensation Seeking in a French Population of Pathological Gamblers
To test the hypothesis that pathological gamblers in the French general population who play games available in cafés score lower on sensation seeking than regular and nongamblers, the Zuckerman's Sensation Seeking Scale was administered to 57 diagnosed pathological gamblers, 40 regular gamblers, and a control group of 97 nongamblers. Whereas pathological gamblers did not obtain a significantly lower Sensation Seeking mean than the regular and non…
Pathological gambling and sensation seeking–How do gamblers playing games of chance in cafés differ from those who bet on horses at the racetrack
International audience
Subtypes of French Pathological Gamblers
Internet Gaming Disorder
Among adolescents, heavy video game use and socializing online may be valued socially by peers, depending on gender and age, which can increase life satisfaction. However, heavy video gaming may also be linked to symptoms of Internet Gaming Disorder, which can decrease life satisfaction. Overall, when symptoms of Internet Gaming Disorder are present, do subjects experience decreased or increased life satisfaction, all other things being equal? Th…
Impulsivity, Emotion Regulation, Cognitive Distortions and Attentional Bias in a Spanish Sample of Gambling Disorder Patients
Several risk factors have been related to the onset and maintenance of gambling disorder (GD). The aim of this study was to explore the differences in emotion dysregulation, impulsivity, cognitive distortions, and attentional bias between online and land-based gamblers. The sample consisted of 88 treatment-seeking patients from the Behavioral Addictions Unit at the Hospital de la Santa Creu i Sant Pau, Barcelona (Spain). Patients were divided int…
Typology of substance use in a nationally representative sample of French adolescents
Background While typologies of substance use disorder are very informative, they are still scarcer. The aim of this study was to consider a classification system of substance use among adolescents based on types of substance used and levels of use, and to compare identified groups on sociodemographic characteristics, mental and physical health factors, and other psychological indices.Methods A total of 23,294 17-year-old French adolescents were a…
An empirical investigation of the Pathways Model of problem gambling through the conjoint use of self-reports and behavioural tasks
Spending Money in Free-to-Play Games
Free-to-Play games (F2P) have spread widely all over the world in recent years. The current economic model for these games is based on microtransactions, where gamers can purchase additional items or services inside the game. The aim of the present study was (1) to describe the profiles and gaming patterns of F2P gamers, and (2) to compare F2P gamers who spend money and those who do not, in terms of sociodemographic characteristics, gaming experi…
Alcohol Use, Anxiety and Depression among French Grandes Écoles Engineering Students during the Covid-19 Pandemic
In French Grandes Écoles , heavy alcohol consumption seems to be generalized and largely tolerated, leading to particular concerns about Alcohol Use Disorder and harmful alcohol practices among students. The COVID-19 pandemic led to increased psychological difficulties, and two coexisting scenarios seemed to emerge regarding alcohol consumption: A decrease in alcohol consumption linked to the absence of festive events, and an increase in solitary…
Relationship Between Non-Suicidal Self-Injury and Emotion Dysregulation Among Male and Female Young Adults
Over recent years, non-suicidal self-injury (NSSI) has been associated with emotion dysregulation. However, only a few quantitative studies have empirically investigated differences in emotion dysregulation among people who self-harm, while none have explored gender differences in this regard. Thus, this research study aimed to further examine the association between NSSI and emotion regulation deficits and strategies in young adults. A total of …
Preference for violent video games
International audience
Developing a utility value set for the Gambling Quality of Life Scale-Brief (GQoLS-Brief) using a discrete choice experiment
Apport de la thérapie centrée sur les émotions à la thérapie familiale multidimensionnelle
International audience
From healthy to problematic gaming use
Based on ICD-11 guidelines, King et al. (2025) address the boundary between normal and disordered gaming across conceptual, assessment, and intervention domains. We propose two additional perspectives to enrich this discussion. First, gaming is a normal leisure activity rooted in childhood that contributes to development. Second, age must be considered, as video games accompany individuals across developmental stages, including adolescence and it…
La thérapie centrée sur les émotions est-elle une option dans la psychothérapie de l’adolescent consommateur de cannabis
Après avoir passé en revue un rapide état des lieux des pratiques psychothérapeutiques de l’adolescent usager de substances et de leur évolution, nous décrirons les processus émotionnels impliqués dans l’initiation et le maintien de la consommation de substances psychoactives. Nous explicitons comment la thérapie centrée sur les émotions peut être une option pertinente pour les adolescents consommateurs, les adaptations nécessaires à ce public et…
Psychology (13 works) · Medicine (11 works) · Clinical Psychology (9 works) · Psychiatry (9 works) · Clinical Psychology (8 works) · Social Psychology (8 works) · Developmental psychology (6 works) · Gambling Behavior and Treatments (6 works) · Personality (5 works) · Population (5 works)