Hussein Haruna
Dados Biográficos
| ID | 4459550 |
|---|---|
| NOME | Hussein Haruna |
| PRENOMES | Hussein |
| SOBRENOME | Haruna |
| ASSINATURA | HARUNA H |
| AFILIAÇÕES | University of Hong Kong |
| ORCID | 0000-0001-9089-2847 |
| VERIFICADO | Sim |
| TOTAL DE OBRAS | 7 |
| TOTAL DE CITAÇÕES | 0 |
| TOTAL COMO AUTOR | 7 |
| TOTAL COMO EDITOR | 0 |
| PRIMEIRO ANO DE PUBLICAÇÃO | 2018 |
| ANO MAIS RECENTE DE PUBLICAÇÃO | 2026 |
| ÍNDICE H | 0 |
Strengthening competence-based oral health education through stakeholder engagement
Purpose This study aims to investigate the role of stakeholder engagement in competence-based education and training (CBET) curriculum development for oral health education, identifying key stakeholders, analysing their perspectives and proposing a structured framework to enhance curriculum relevance, graduate readiness and workforce integration. Design/methodology/approach A mixed-methods research approach was employed, combining qualitative and…
The Cost of Managing Moderate Wasting Using Local Foods
Objective: Management of moderate wasting (MW) is an important component of country-level strategies to address wasting, given high caseloads and susceptibility to illness and death. However, many countries experience challenges in providing targeted supplementary feeding programmes with specially formulated foods involved in managing MW. Some implementing agencies have developed a community-based programme using locally available foods (LF) for …
A Comparative Analysis of Gamified and Non-gamified Interventions’ Effectiveness in Teaching Adolescent Students About Healthy Sexual Practices in Tanzania
Improving instruction and sexual health literacy with serious games and gamification interventions
This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the performances of the students in terms of the test scores. In the quasi-experimental set-up, which consists of 108 students in their intact three classes attended a series of lessons on sexual health course that was delivered using serious games, gamification, and conventional training eleme…
The role of gamified e-quizzes on student learning and engagement
A systematic review of flipped classroom empirical evidence from different fields
Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the extent to which game-based learning (GBL) and gamification could improve the sexual health education of adolescent students. We conducted a randomized control trial of GBL and gamification experimental conditions. We made a comparison with traditional teaching as a control condition in order…
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Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
An effective innovative pedagogy for sexual health education is required to meet the demands of technology savvy digital natives. This study investigates the extent to which game-based learning (GBL) and gamification could improve the sexual health education of adolescent students. We conducted a randomized control trial of GBL and gamification experimental conditions. We made a comparison with traditional teaching as a control condition in order…
A systematic review of flipped classroom empirical evidence from different fields
The role of gamified e-quizzes on student learning and engagement
Improving instruction and sexual health literacy with serious games and gamification interventions
This study evaluates the effect of game mechanics by employing serious games and gamification for improving learning outcomes. This is done by considering the performances of the students in terms of the test scores. In the quasi-experimental set-up, which consists of 108 students in their intact three classes attended a series of lessons on sexual health course that was delivered using serious games, gamification, and conventional training eleme…
A Comparative Analysis of Gamified and Non-gamified Interventions’ Effectiveness in Teaching Adolescent Students About Healthy Sexual Practices in Tanzania
The Cost of Managing Moderate Wasting Using Local Foods
Objective: Management of moderate wasting (MW) is an important component of country-level strategies to address wasting, given high caseloads and susceptibility to illness and death. However, many countries experience challenges in providing targeted supplementary feeding programmes with specially formulated foods involved in managing MW. Some implementing agencies have developed a community-based programme using locally available foods (LF) for …
Strengthening competence-based oral health education through stakeholder engagement
Purpose This study aims to investigate the role of stakeholder engagement in competence-based education and training (CBET) curriculum development for oral health education, identifying key stakeholders, analysing their perspectives and proposing a structured framework to enhance curriculum relevance, graduate readiness and workforce integration. Design/methodology/approach A mixed-methods research approach was employed, combining qualitative and…
Educational Games and Gamification (4 obras) · Psychology (4 obras) · Mathematics education (3 obras) · Psychological intervention (3 obras) · Applied Psychology (2 obras) · Computer Science (2 obras) · Medical education (2 obras) · Medicine (2 obras) · Sexual behavior (2 obras) · Sociology (2 obras)