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Debajyoti Pal

Biographic Data

ID4463160
NAMEDebajyoti Pal
GIVEN NAMESDebajyoti
FAMILY NAMEPal
SIGNATUREPAL D
AFFILIATIONSKing Mongkut's University of Technology Thonburi
ORCID0000-0002-7305-1015
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS10
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Metaverse-based education for sustainable development and improving the performance: Discussing the future research agenda

    Open Access•Rita Roy, G Appa Rao et al.•ARTICLE•Sustainable Futures•2025

    In the last few years, the uptake of cutting-edge technologies in the education system has been expedited, mainly as a reaction to the disruption caused by the COVID-19 pandemic. Innovations have emphasized the imperative for new and sustainable education practices. Out of the new technologies, the metaverse has potential for high transformative power towards improving teaching and learning experiences, particularly in the context of sustainable …

  • The sweet escape to metaverse: Exploring escapism, anxiety, and virtual place attachment

    Open Access•Debajyoti Pal, Chonlameth Arpnikanondt•ARTICLE•Computers in Human Behavior•2024

  • What affects the usage of artificial conversational agents? An agent personality and love theory perspective

    Open Access•Debajyoti Pal, Vajirasak Vanijja et al.•ARTICLE•Computers in Human Behavior•2023

  • Prohibitive factors to the acceptance of Internet of Things (IoT) technology in society: A smart-home context using a resistive modelling approach

    Open Access•Debajyoti Pal, Xiangmin Zhang et al.•ARTICLE•Technology in Society•2021•Cited by: 7•References: 81

  • How Do Leaders Influence Innovation and Creativity in Employees? The Mediating Role of Intrinsic Motivation

    Open Access•Saeed Siyal, Chunlin Xin et al.•ARTICLE•Administration & Society•2021•Cited by: 2•References: 71

    Drawing on social exchange theory, this research examines how inclusive leaders foster innovative work behavior and creativity in employees. Data were collected in two steps from the 320 employees working in Chinese R&D organizations to draw the result for this research. The findings indicate a positive impact of inclusive leadership on innovative work behavior and creativity. In addition, intrinsic motivation mediates this relationship. The impl…

  • Perceived usability evaluation of Microsoft Teams as an online learning platform during Covid-19 using system usability scale and technology acceptance model in India

    Open Access•Debajyoti Pal, Vajirasak Vanijja•ARTICLE•Children and Youth Services Review•2020•Cited by: 1•References: 59

  • Prohibitive factors to the acceptance of Internet of Things (IoT) technology in society: A smart-home context using a resistive modelling approach

    Open Access•Debajyoti Pal, Xiangmin Zhang et al.•ARTICLE•Technology in Society•2021•Cited by: 7•References: 81

  • How Do Leaders Influence Innovation and Creativity in Employees? The Mediating Role of Intrinsic Motivation

    Open Access•Saeed Siyal, Chunlin Xin et al.•ARTICLE•Administration & Society•2021•Cited by: 2•References: 71

    Drawing on social exchange theory, this research examines how inclusive leaders foster innovative work behavior and creativity in employees. Data were collected in two steps from the 320 employees working in Chinese R&D organizations to draw the result for this research. The findings indicate a positive impact of inclusive leadership on innovative work behavior and creativity. In addition, intrinsic motivation mediates this relationship. The impl…

  • Perceived usability evaluation of Microsoft Teams as an online learning platform during Covid-19 using system usability scale and technology acceptance model in India

    Open Access•Debajyoti Pal, Vajirasak Vanijja•ARTICLE•Children and Youth Services Review•2020•Cited by: 1•References: 59

  • Perceived usability evaluation of Microsoft Teams as an online learning platform during Covid-19 using system usability scale and technology acceptance model in India

    Open Access•Debajyoti Pal, Vajirasak Vanijja•ARTICLE•Children and Youth Services Review•2020•Cited by: 1•References: 59

  • Prohibitive factors to the acceptance of Internet of Things (IoT) technology in society: A smart-home context using a resistive modelling approach

    Open Access•Debajyoti Pal, Xiangmin Zhang et al.•ARTICLE•Technology in Society•2021•Cited by: 7•References: 81

  • How Do Leaders Influence Innovation and Creativity in Employees? The Mediating Role of Intrinsic Motivation

    Open Access•Saeed Siyal, Chunlin Xin et al.•ARTICLE•Administration & Society•2021•Cited by: 2•References: 71

    Drawing on social exchange theory, this research examines how inclusive leaders foster innovative work behavior and creativity in employees. Data were collected in two steps from the 320 employees working in Chinese R&D organizations to draw the result for this research. The findings indicate a positive impact of inclusive leadership on innovative work behavior and creativity. In addition, intrinsic motivation mediates this relationship. The impl…

  • What affects the usage of artificial conversational agents? An agent personality and love theory perspective

    Open Access•Debajyoti Pal, Vajirasak Vanijja et al.•ARTICLE•Computers in Human Behavior•2023

  • The sweet escape to metaverse: Exploring escapism, anxiety, and virtual place attachment

    Open Access•Debajyoti Pal, Chonlameth Arpnikanondt•ARTICLE•Computers in Human Behavior•2024

  • Metaverse-based education for sustainable development and improving the performance: Discussing the future research agenda

    Open Access•Rita Roy, G Appa Rao et al.•ARTICLE•Sustainable Futures•2025

    In the last few years, the uptake of cutting-edge technologies in the education system has been expedited, mainly as a reaction to the disruption caused by the COVID-19 pandemic. Innovations have emphasized the imperative for new and sustainable education practices. Out of the new technologies, the metaverse has potential for high transformative power towards improving teaching and learning experiences, particularly in the context of sustainable …

Computer Science (5 works) · Psychology (3 works) · Social Psychology (3 works) · Human–computer interaction (2 works) · Political science (2 works) · Sociology (2 works) · Technology Adoption and User Behaviour (2 works) · Virtual Reality Applications and Impacts (2 works) · AI in Service Interactions (1 works) · Artificial Intelligence (1 works)

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