Robertas Damaševičius
Biographic Data
| ID | 4463765 |
|---|---|
| NAME | Robertas Damaševičius |
| GIVEN NAMES | Robertas |
| FAMILY NAME | Damaševičius |
| SIGNATURE | DAMAŠEVIČIUS R |
| AFFILIATIONS | Vytautas Magnus University |
| ORCID | 0000-0001-9990-1084 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Evolutionary Game Analysis of Educational Interactions in Digital Escape Room Games
Purpose This study explores how educational design can achieve a sustainable balance between challenge and support by synthesizing insights from multiple knowledge domains. Drawing on evolutionary game theory (EGT), learning theories such as flow and cognitive load, and the design principles of educational games and simulations, we investigate how learners, teachers, and digital platforms co-evolve their strategies in digital educational escape r…
Reconceptualizing education in the Stakeholder era
This paper presents a comprehensive exploration of ’Stakeholder Pedagogy,’ an innovative educational model adapted from the principles of stakeholder capitalism. In the context of a rapidly evolving societal and economic landscape, this pedagogical approach extends beyond traditional educational frameworks, focusing on a broader array of stakeholders inclusive of students, educators, industry, community, and governmental bodies. This reimagined m…
No prominent works on this page.
Reconceptualizing education in the Stakeholder era
This paper presents a comprehensive exploration of ’Stakeholder Pedagogy,’ an innovative educational model adapted from the principles of stakeholder capitalism. In the context of a rapidly evolving societal and economic landscape, this pedagogical approach extends beyond traditional educational frameworks, focusing on a broader array of stakeholders inclusive of students, educators, industry, community, and governmental bodies. This reimagined m…
Evolutionary Game Analysis of Educational Interactions in Digital Escape Room Games
Purpose This study explores how educational design can achieve a sustainable balance between challenge and support by synthesizing insights from multiple knowledge domains. Drawing on evolutionary game theory (EGT), learning theories such as flow and cognitive load, and the design principles of educational games and simulations, we investigate how learners, teachers, and digital platforms co-evolve their strategies in digital educational escape r…
Cognition (1 works) · Context (archaeology (1 works) · Digital Education and Society (1 works) · Digital Learning (1 works) · Educational game (1 works) · Educational Games and Gamification (1 works) · Educational technology (1 works) · Evolutionary game theory (1 works) · Flow Experience in Various Fields (1 works) · Futures contract (1 works)