Pieterjan Declerck
Biographic Data
| ID | 4466337 |
|---|---|
| NAME | Pieterjan Declerck |
| GIVEN NAMES | Pieterjan |
| FAMILY NAME | Declerck |
| SIGNATURE | DECLERCK P |
| AFFILIATIONS | Ghent University |
| ORCID | 0000-0002-0120-5441 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Loot boxes as part of a layered platform ecosystem
By considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played, developed and governed. The rationale of this paper is grounded in the rapid evolution of monetisation in videogames, which has not only generated scientific interest towards digital consumption, b…
Fair Play or Foul Play
Children are increasingly engaging with a videogame environment where lootboxes – and more broadly speaking random reward mechanisms – are integrated into videogame design as a means to obtain various in-game rewards. Taking into account the developing body of academic research establishing correlations between lootbox engagement and gambling-related risks, as well as research on behavioural design techniques used to optimise player engagement, t…
No prominent works on this page.
Loot boxes as part of a layered platform ecosystem
By considering diverse disciplinary perspectives on the psychological impact, design and regulation of loot boxes, this paper departs from a shared need for a holistic comprehension of the platform ecosystem in which contemporary videogames are played, developed and governed. The rationale of this paper is grounded in the rapid evolution of monetisation in videogames, which has not only generated scientific interest towards digital consumption, b…
Fair Play or Foul Play
Children are increasingly engaging with a videogame environment where lootboxes – and more broadly speaking random reward mechanisms – are integrated into videogame design as a means to obtain various in-game rewards. Taking into account the developing body of academic research establishing correlations between lootbox engagement and gambling-related risks, as well as research on behavioural design techniques used to optimise player engagement, t…
Art (1 work) · Artificial Intelligence (1 work) · Biology (1 work) · Business (1 work) · Computer Science (1 work) · Consumer Market Behavior and Pricing (1 work) · Ecology (1 work) · Ecosystem (1 work) · Engineering (1 work) · Environmental resource management (1 work)