Nelson Roque
Biographic Data
| ID | 4467844 |
|---|---|
| NAME | Nelson Roque |
| GIVEN NAMES | Nelson |
| FAMILY NAME | Roque |
| SIGNATURE | ROQUE N |
| AFFILIATIONS | Pennsylvania State University |
| ORCID | 0000-0003-1184-202X |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 1 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Screen time in context
The concept of "screen time" dominates research, policy, and public discourse on digital technology use yet remains conceptually imprecise and methodologically inadequate.Collapsing diverse digital activities into a single duration-based metric oversimplifies the complexity of digital engagement and obscures how developmental context shapes its effects.In this article, we examine the limitations of time-based measures and propose an ecosystemic, …
Screen Use Measurement Tools
Research on screen usage frequently relies on broad measures of "screen time," which fail to differentiate between various types of activities and their effects. To clarify how digital behavior is defined, we conducted a rapid review and methodological mapping of 36 screen use measurement tools. Three independent coders applied a piloted framework to classify measurement constructs, data collection modality (objective logs, self-, or proxy-report…
Computational Phenotyping of Cognitive Decline With Retest Learning
Objectives Cognitive change is a complex phenomenon encompassing both retest-related performance gains and potential cognitive decline. Disentangling these dynamics is necessary for effective tracking of subtle cognitive change and risk factors for Alzheimer’s Disease and Related Dementias (ADRD). Method We applied a computational cognitive model of learning and forgetting to data from Einstein Aging Study (EAS; n = 316). EAS participants complet…
Older adults and video gaming for leisure
Background Video games are often designed by younger adults for younger adults. When older adults are considered targets of game design, the focus is often not on leisure, but rehabilitation (e.g., cognitive training, stroke recovery, physical therapy). Commercial video games, if they are aimed toward older adult consumers at all, are typically marketed based on older adults' concerns about cognitive decline. Although there have been extensive in…
Arterial Stiffness and Cardiorespiratory Fitness Are Associated With Cognitive Function in Older Adults
Age-related cognitive impairment has been associated with arterial stiffening and decreased cardiorespiratory fitness. The aims of this cross-sectional study were to compare cognitive function domains and cardiovascular parameters in older adults (≥ 65 years old) with high and normal aortic stiffness (via carotid-femoral pulse wave velocity, cfPWV) and to explore relationships among cfPWV, carotid intima-media thickness, cardiorespiratory fitness…
Computational Phenotyping of Cognitive Decline With Retest Learning
Objectives Cognitive change is a complex phenomenon encompassing both retest-related performance gains and potential cognitive decline. Disentangling these dynamics is necessary for effective tracking of subtle cognitive change and risk factors for Alzheimer’s Disease and Related Dementias (ADRD). Method We applied a computational cognitive model of learning and forgetting to data from Einstein Aging Study (EAS; n = 316). EAS participants complet…
Older adults and video gaming for leisure
Background Video games are often designed by younger adults for younger adults. When older adults are considered targets of game design, the focus is often not on leisure, but rehabilitation (e.g., cognitive training, stroke recovery, physical therapy). Commercial video games, if they are aimed toward older adult consumers at all, are typically marketed based on older adults' concerns about cognitive decline. Although there have been extensive in…
Arterial Stiffness and Cardiorespiratory Fitness Are Associated With Cognitive Function in Older Adults
Age-related cognitive impairment has been associated with arterial stiffening and decreased cardiorespiratory fitness. The aims of this cross-sectional study were to compare cognitive function domains and cardiovascular parameters in older adults (≥ 65 years old) with high and normal aortic stiffness (via carotid-femoral pulse wave velocity, cfPWV) and to explore relationships among cfPWV, carotid intima-media thickness, cardiorespiratory fitness…
Computational Phenotyping of Cognitive Decline With Retest Learning
Objectives Cognitive change is a complex phenomenon encompassing both retest-related performance gains and potential cognitive decline. Disentangling these dynamics is necessary for effective tracking of subtle cognitive change and risk factors for Alzheimer’s Disease and Related Dementias (ADRD). Method We applied a computational cognitive model of learning and forgetting to data from Einstein Aging Study (EAS; n = 316). EAS participants complet…
Screen time in context
The concept of "screen time" dominates research, policy, and public discourse on digital technology use yet remains conceptually imprecise and methodologically inadequate.Collapsing diverse digital activities into a single duration-based metric oversimplifies the complexity of digital engagement and obscures how developmental context shapes its effects.In this article, we examine the limitations of time-based measures and propose an ecosystemic, …
Screen Use Measurement Tools
Research on screen usage frequently relies on broad measures of "screen time," which fail to differentiate between various types of activities and their effects. To clarify how digital behavior is defined, we conducted a rapid review and methodological mapping of 36 screen use measurement tools. Three independent coders applied a piloted framework to classify measurement constructs, data collection modality (objective logs, self-, or proxy-report…
Cognition (3 works) · Medicine (3 works) · Technology Use by Older Adults (3 works) · Child Development and Digital Technology (2 works) · Impact of Technology on Adolescents (2 works) · Psychology (2 works) · Aging in place (1 work) · Applied Psychology (1 work) · Arterial stiffness (1 work) · Blood pressure (1 work)