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Nancy Olson

Biographic Data

ID4468050
NAMENancy Olson
GIVEN NAMESNancy
FAMILY NAMEOlson
SIGNATUREOLSON N
AFFILIATIONSUniversity of Wisconsin–Oshkosh
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Playing the Hero or Playing the Villain: An Investigation of the Violent Video Game Character Role Effect on Aggression

    Christopher L Groves, David A Lishner et al.•ARTICLE•Basic and Applied Social Psychology•2024

    Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…

  • Book Essay on A Life of One’s Own; An Experiment in Leisure; On Not Being Able to Paint; The Hands of the Living God: An Account of a Psycho-Analytic Treatment; Eternity’s Sunrise; Bothered by Alligat…

    Open Access•Nancy Olson•ARTICLE•Journal of the American…•2013•References: 4

No prominent works on this page.

  • Book Essay on A Life of One’s Own; An Experiment in Leisure; On Not Being Able to Paint; The Hands of the Living God: An Account of a Psycho-Analytic Treatment; Eternity’s Sunrise; Bothered by Alligat…

    Open Access•Nancy Olson•ARTICLE•Journal of the American…•2013•References: 4

  • Playing the Hero or Playing the Villain: An Investigation of the Violent Video Game Character Role Effect on Aggression

    Christopher L Groves, David A Lishner et al.•ARTICLE•Basic and Applied Social Psychology•2024

    Five experiments were conducted to evaluate whether violent video game play as a deviant character produces higher aggression than does violent video game play as a heroic character. In all experiments, participants read a brief description of their character as either deviant or heroic before playing the same game. Participants were more aggressive if they played alone as the deviant character than the heroic character (Experiments 1–5). The rol…

Psychology (2 works) · Aesthetics (1 works) · Aggression (1 works) · Art (1 works) · Bullying, Victimization, and Aggression (1 works) · Digital Games and Media (1 works) · Epistemology (1 works) · HERO (1 works) · Literature (1 works) · Media Influence and Health (1 works)

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