Carrie James
Biographic Data
| ID | 4488430 |
|---|---|
| NAME | Carrie James |
| GIVEN NAMES | Carrie |
| FAMILY NAME | James |
| SIGNATURE | JAMES C |
| AFFILIATIONS | Harvard Graduate School of Education |
| ORCID | 0000-0003-1665-5311 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 6 |
| WORKS AS AUTHOR | 5 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2012 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Development and validation of the Tech With Care Index for teens
Development and Validation of the Single-Item Mindfulness Scale (Sims)
Mindfulness is a focused attention to and acceptance of present experiences. Although several reliable and valid multi-item measures of trait mindfulness exist, researchers may sometimes want a short and quick measure of mindfulness. In this project, we developed and validated the Single-Item Mindfulness Scale (SIMS) to assess trait mindfulness. We conducted eight studies involving 3,125 adult and adolescent participants. The studies consisted of…
Behind Their Screens
Leaning Into Digital Dilemmas
Background/Context: Digital life raises dilemmas that elude straightforward courses of action. These dilemmas are consequential to civic life, where participatory practices intersect with digital affordances to lend new power, stakes, and public consequences (Kahne et al., 2015). It is essential that students be able to recognize digital dilemmas and grapple with them in nuanced ways before acting (James, 2014). These realities engender calls for…
Morality and ethics behind the screen
While emerging research illuminates how youth engage with digital media, relatively little attention has been given to moral and ethical issues. Drawing on interviews with 61 teens and young adults, we explored the extent to which youth’s approaches to online life include moral or ethical considerations. We report the prevalence of three ways of thinking about use of social networks, massive multiplayer games, Wikipedia, and downloading. We found…
Morality and ethics behind the screen
While emerging research illuminates how youth engage with digital media, relatively little attention has been given to moral and ethical issues. Drawing on interviews with 61 teens and young adults, we explored the extent to which youth’s approaches to online life include moral or ethical considerations. We report the prevalence of three ways of thinking about use of social networks, massive multiplayer games, Wikipedia, and downloading. We found…
Morality and ethics behind the screen
While emerging research illuminates how youth engage with digital media, relatively little attention has been given to moral and ethical issues. Drawing on interviews with 61 teens and young adults, we explored the extent to which youth’s approaches to online life include moral or ethical considerations. We report the prevalence of three ways of thinking about use of social networks, massive multiplayer games, Wikipedia, and downloading. We found…
Leaning Into Digital Dilemmas
Background/Context: Digital life raises dilemmas that elude straightforward courses of action. These dilemmas are consequential to civic life, where participatory practices intersect with digital affordances to lend new power, stakes, and public consequences (Kahne et al., 2015). It is essential that students be able to recognize digital dilemmas and grapple with them in nuanced ways before acting (James, 2014). These realities engender calls for…
Behind Their Screens
Development and Validation of the Single-Item Mindfulness Scale (Sims)
Mindfulness is a focused attention to and acceptance of present experiences. Although several reliable and valid multi-item measures of trait mindfulness exist, researchers may sometimes want a short and quick measure of mindfulness. In this project, we developed and validated the Single-Item Mindfulness Scale (SIMS) to assess trait mindfulness. We conducted eight studies involving 3,125 adult and adolescent participants. The studies consisted of…
Development and validation of the Tech With Care Index for teens
Child Development and Digital Technology (3 works) · Psychology (3 works) · Epistemology (2 works) · Social Media and Politics (2 works) · Sociology (2 works) · Affect (linguistics) (1 work) · Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes (1 work) · Civics (1 work) · Clinical Psychology (1 work) · Computer Science (1 work)