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Johan Redström

Biographic Data

ID4489985
NAMEJohan Redström
GIVEN NAMESJohan
FAMILY NAMERedström
SIGNATUREREDSTRÖM J
AFFILIATIONSUmeå University
ORCID0000-0003-0976-670X
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS0
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2002
LATEST PUBLICATION YEAR2024
H-INDEX0
  • The making(s) of more-than-human design: Introduction to the special issue on more-than-human design and HCI

    Elisa Giaccardi, Johan Redström et al.•ARTICLE•Human-Computer Interaction•2024

    Human activities have drastically altered the planet, with design playing a significant role. While design may intend to do good, its consequences are not always positive: from climate change to resource depletion to unforeseen social dynamics. These transformations also include ourselves, as our relationships with new technologies blur and complicate previous human and machine agency distinctions. Increasingly, design has become a matter of defi…

  • Reorienting Design Towards a Decolonial Ethos: Exploring Directions for Decolonial Design

    Nicholas B Torretta, Brendon Clark et al.•ARTICLE•Design and Culture•2024•References: 5

    Contemporary Industrial Design, as professional and academic practice, exists intertwined with the global hegemonic power structures of coloniality (Buckley 1986; Escobar 2018a; Mareis and Paim 2020). Problematizing this situatedness, the effort of Decolonizing Design emerges as a twofold effort: first to unlink it from this structure, opening up for diverse understandings of Design and, second, to remove oppressive behaviors from Design. In this…

  • The widening rift between aesthetics and ethics in the design of computational things

    Open Access•Sabrina Hauser, Johan Redström et al.•ARTICLE•AI & Society•2023

    In the face of massively increased technological complexity, it is striking that so many of today’s computational and networked things follow design ideals honed decades ago in a much different context. These strong ideals prescribe a presentation of things as useful tools through design and a withdrawal of aspects of their functionality and complexity. Beginning in the mid-twentieth century, we trace this ‘withdrawal program’ as it has persisted…

  • Technology and More-Than-Human Design

    Elisa Giaccardi, Johan Redström•ARTICLE•Design Issues•2020

    Are we reaching the limits of what human-centered and user-centered design can cope with? Developing new design methodologies and tools to unlock the potentials of data technologies such as the Internet of Things, Machine Learning and Artificial Intelligence for the everyday job of design is necessary but not sufficient. There is now a need to fundamentally question what happens when human-centered design is unable to effectively give form to tec…

  • Changing Things: The Future of Objects in a Digital World

    Johan Redström, Heather Wiltse•BOOK•Changing Things•2018

    Many of the things we now live with do not take a purely physical form. Objects such as smart phones, laptops and wearable fitness trackers are different from our things of the past. These new digital forms are networked, dynamic and contextually configured. They can be changeable and unpredictable, even inscrutable when it comes to understanding what they actually do and whom they really serve. In this compelling new volume, Johan Redström and H…

  • From use to presence: On the expressions and aesthetics of everyday computational things

    Open Access•Johan Redström, Johan Hallnäs Redström•ARTICLE•interactions•2002

    The following abstracts are from recent issues and the forthcoming issue of ACM's Transactions of Computer Human Interaction (ToCHI). They are included here to alert interactions' readers to what research is being done in the field of Computer Human Interaction. The complete papers, when published, can be found in ACM's Digital Library at www.acm.org/pubs/contents/journals/tochi

No prominent works on this page.

  • From use to presence: On the expressions and aesthetics of everyday computational things

    Open Access•Johan Redström, Johan Hallnäs Redström•ARTICLE•interactions•2002

    The following abstracts are from recent issues and the forthcoming issue of ACM's Transactions of Computer Human Interaction (ToCHI). They are included here to alert interactions' readers to what research is being done in the field of Computer Human Interaction. The complete papers, when published, can be found in ACM's Digital Library at www.acm.org/pubs/contents/journals/tochi

  • Changing Things: The Future of Objects in a Digital World

    Johan Redström, Heather Wiltse•BOOK•Changing Things•2018

    Many of the things we now live with do not take a purely physical form. Objects such as smart phones, laptops and wearable fitness trackers are different from our things of the past. These new digital forms are networked, dynamic and contextually configured. They can be changeable and unpredictable, even inscrutable when it comes to understanding what they actually do and whom they really serve. In this compelling new volume, Johan Redström and H…

  • Technology and More-Than-Human Design

    Elisa Giaccardi, Johan Redström•ARTICLE•Design Issues•2020

    Are we reaching the limits of what human-centered and user-centered design can cope with? Developing new design methodologies and tools to unlock the potentials of data technologies such as the Internet of Things, Machine Learning and Artificial Intelligence for the everyday job of design is necessary but not sufficient. There is now a need to fundamentally question what happens when human-centered design is unable to effectively give form to tec…

  • The widening rift between aesthetics and ethics in the design of computational things

    Open Access•Sabrina Hauser, Johan Redström et al.•ARTICLE•AI & Society•2023

    In the face of massively increased technological complexity, it is striking that so many of today’s computational and networked things follow design ideals honed decades ago in a much different context. These strong ideals prescribe a presentation of things as useful tools through design and a withdrawal of aspects of their functionality and complexity. Beginning in the mid-twentieth century, we trace this ‘withdrawal program’ as it has persisted…

  • The making(s) of more-than-human design: Introduction to the special issue on more-than-human design and HCI

    Elisa Giaccardi, Johan Redström et al.•ARTICLE•Human-Computer Interaction•2024

    Human activities have drastically altered the planet, with design playing a significant role. While design may intend to do good, its consequences are not always positive: from climate change to resource depletion to unforeseen social dynamics. These transformations also include ourselves, as our relationships with new technologies blur and complicate previous human and machine agency distinctions. Increasingly, design has become a matter of defi…

  • Reorienting Design Towards a Decolonial Ethos: Exploring Directions for Decolonial Design

    Nicholas B Torretta, Brendon Clark et al.•ARTICLE•Design and Culture•2024•References: 5

    Contemporary Industrial Design, as professional and academic practice, exists intertwined with the global hegemonic power structures of coloniality (Buckley 1986; Escobar 2018a; Mareis and Paim 2020). Problematizing this situatedness, the effort of Decolonizing Design emerges as a twofold effort: first to unlink it from this structure, opening up for diverse understandings of Design and, second, to remove oppressive behaviors from Design. In this…

Computer Science (5 works) · Innovative Human-Technology Interaction (4 works) · Data science (3 works) · Human–computer interaction (3 works) · Sociology (3 works) · Engineering (2 works) · Epistemology (2 works) · Ethics and Social Impacts of AI (2 works) · History (2 works) · Persona Design and Applications (2 works)

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