Melanie Chan
Biographic Data
| ID | 4490815 |
|---|---|
| NAME | Melanie Chan |
| GIVEN NAMES | Melanie |
| FAMILY NAME | Chan |
| SIGNATURE | CHAN M |
| VERIFIED | No |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2020 |
| H-INDEX | 0 |
Digital Reality
Highlights the development of lived hybrid experiences, as users consistently shift between the world around them and the stimulation afforded by mobile digital technologies
Virtual Reality
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that ena…
No prominent works on this page.
Virtual Reality
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that ena…
Digital Reality
Highlights the development of lived hybrid experiences, as users consistently shift between the world around them and the stimulation afforded by mobile digital technologies
Aesthetics (2 works) · Art (2 works) · Computer Science (2 works) · Digital Games and Media (2 works) · Embodied cognition (2 works) · Human–computer interaction (2 works) · Sociology (2 works) · World Wide Web (2 works) · Art, Technology, and Culture (1 work) · Artificial Intelligence (1 work)