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Jussi Rantala

Biographic Data

ID4492864
NAMEJussi Rantala
GIVEN NAMESJussi
FAMILY NAMERantala
SIGNATURERANTALA J
AFFILIATIONSTampere University
ORCID0000-0002-6308-7874
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS0
WORKS AS AUTHOR8
WORKS AS EDITOR2
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Meat- and plant-based products induced similar satiation which was not affected by multimodal augmentation

    Open Access•Saara P Pentikäinen, Jenni Lappi et al.•ARTICLE•Appetite•2024•References: 33

    Little is known about how plant-based products influence satiation compared to corresponding meat-based products. As augmented reality (AR) intensifies sensory experiences, it was hypothesized to improve satiation. This study compared satiation between intake of meatballs and plant-based balls and plant-based balls intensified with AR for visual, olfactory, and haptic sensory properties. Intake order of the meatballs, plant-based balls, and augme…

  • Interpersonal Haptic Communication

    Open Access•Roope Raisamo, Katri Salminen et al.•ARTICLE•International Journal of…•2022

    Touch between people is an integral part of human life. Touch is used to convey information, emotions, and other social cues. Still, everyday remote communication remains mainly auditive or audio-visual. The theme of this article, interpersonal haptic communication, refers to any communication system that supports mediation of touch between two or more persons. We first present a scoping review of the state of the art in interpersonal haptic comm…

  • Measures and modalities in restorative virtual natural environments

    Open Access•Tomi Nukarinen, Jussi Rantala et al.•ARTICLE•Computers in Human Behavior•2022

    Decades of research in environmental psychology have shown that contact with natural environments has restorative, stress-ameliorating effects. At present, researchers in the emerging field of virtual natural environments are studying whether these restorative health effects can be reproduced with simulated environments, raising new possibilities for preventive healthcare and therapy. This paper aims to synthesize earlier research on restoration …

  • Evaluation of haptic virtual reality user interfaces for medical marking on 3D models

    Open Access•Zhenxing Li, Maria Kiiveri et al.•ARTICLE•International Journal of…•2021

  • Gender, Memory, and Identity in the Roman World

    Jussi ca /21 Jh Rantala, Ville Vuolanto et al.•EDITOR•BOOK•Gender, Memory, and Identity in…•2019

  • Travel, Pilgrimage and Social Interaction from Antiquity to the Middle Ages

    Jenni Kuuliala, Jussi Rantala•EDITOR•BOOK•Travel Pilgrimage and Social…•2019

  • Travel Pilgrimage and Social Interaction from Antiquity to the Middle Ages

    Jenni Kuuliala, Jussi Rantala•BOOK•Travel Pilgrimage and Social…•2019

  • Gaze Interaction With Vibrotactile Feedback

    Jussi Rantala, Päivi Majaranta et al.•ARTICLE•Human-Computer Interaction•2017

    Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …

  • Dio the Dissident

    Jussi Rantala•CHAPTER•Cassius Dio•2016

    The late second century witnessed a great change in the Roman Empire; a civil war broke out, Septimius Severus took power, and a new dynasty began. At the same time, the imperial doctrine of how the empire should be governed changed. The previous dynasty of the Antonines had emphasised co-operation between emperor and senate; yet after he had won the civil war against his former ally Clodius Albinus, Septimius Severus directed a change in this po…

  • Demo hour

    Open Access•Jutta Fortmann, Heiko Müller et al.•ARTICLE•interactions•2015

    NordiCHI'14 conference attendees got hands-on experience with a number of great new interactive systems. Among the accepted poster, video, and demo submissions, we selected the following four prototypes to illustrate the high-quality design research displayed during the conference, which was held in Helsinki, Finland, October 26--30, 2014. Mikael Wiberg, Lily Diaz-Kommonen, and Anna Kolehmainen, NordiCHI'14 Poster, Video, and Demo Chairs

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  • Demo hour

    Open Access•Jutta Fortmann, Heiko Müller et al.•ARTICLE•interactions•2015

    NordiCHI'14 conference attendees got hands-on experience with a number of great new interactive systems. Among the accepted poster, video, and demo submissions, we selected the following four prototypes to illustrate the high-quality design research displayed during the conference, which was held in Helsinki, Finland, October 26--30, 2014. Mikael Wiberg, Lily Diaz-Kommonen, and Anna Kolehmainen, NordiCHI'14 Poster, Video, and Demo Chairs

  • Dio the Dissident

    Jussi Rantala•CHAPTER•Cassius Dio•2016

    The late second century witnessed a great change in the Roman Empire; a civil war broke out, Septimius Severus took power, and a new dynasty began. At the same time, the imperial doctrine of how the empire should be governed changed. The previous dynasty of the Antonines had emphasised co-operation between emperor and senate; yet after he had won the civil war against his former ally Clodius Albinus, Septimius Severus directed a change in this po…

  • Gaze Interaction With Vibrotactile Feedback

    Jussi Rantala, Päivi Majaranta et al.•ARTICLE•Human-Computer Interaction•2017

    Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …

  • Gender, Memory, and Identity in the Roman World

    Jussi ca /21 Jh Rantala, Ville Vuolanto et al.•EDITOR•BOOK•Gender, Memory, and Identity in…•2019

  • Travel, Pilgrimage and Social Interaction from Antiquity to the Middle Ages

    Jenni Kuuliala, Jussi Rantala•EDITOR•BOOK•Travel Pilgrimage and Social…•2019

  • Travel Pilgrimage and Social Interaction from Antiquity to the Middle Ages

    Jenni Kuuliala, Jussi Rantala•BOOK•Travel Pilgrimage and Social…•2019

  • Evaluation of haptic virtual reality user interfaces for medical marking on 3D models

    Open Access•Zhenxing Li, Maria Kiiveri et al.•ARTICLE•International Journal of…•2021

  • Interpersonal Haptic Communication

    Open Access•Roope Raisamo, Katri Salminen et al.•ARTICLE•International Journal of…•2022

    Touch between people is an integral part of human life. Touch is used to convey information, emotions, and other social cues. Still, everyday remote communication remains mainly auditive or audio-visual. The theme of this article, interpersonal haptic communication, refers to any communication system that supports mediation of touch between two or more persons. We first present a scoping review of the state of the art in interpersonal haptic comm…

  • Measures and modalities in restorative virtual natural environments

    Open Access•Tomi Nukarinen, Jussi Rantala et al.•ARTICLE•Computers in Human Behavior•2022

    Decades of research in environmental psychology have shown that contact with natural environments has restorative, stress-ameliorating effects. At present, researchers in the emerging field of virtual natural environments are studying whether these restorative health effects can be reproduced with simulated environments, raising new possibilities for preventive healthcare and therapy. This paper aims to synthesize earlier research on restoration …

  • Meat- and plant-based products induced similar satiation which was not affected by multimodal augmentation

    Open Access•Saara P Pentikäinen, Jenni Lappi et al.•ARTICLE•Appetite•2024•References: 33

    Little is known about how plant-based products influence satiation compared to corresponding meat-based products. As augmented reality (AR) intensifies sensory experiences, it was hypothesized to improve satiation. This study compared satiation between intake of meatballs and plant-based balls and plant-based balls intensified with AR for visual, olfactory, and haptic sensory properties. Intake order of the meatballs, plant-based balls, and augme…

Computer Science (6 works) · Psychology (5 works) · Engineering (3 works) · Haptic technology (3 works) · History (3 works) · History (3 works) · Simulation (3 works) · Sociology (3 works) · Tactile and Sensory Interactions (3 works) · Ancient history (2 works)

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