Jussi Rantala
Biographic Data
| ID | 4492864 |
|---|---|
| NAME | Jussi Rantala |
| GIVEN NAMES | Jussi |
| FAMILY NAME | Rantala |
| SIGNATURE | RANTALA J |
| AFFILIATIONS | Tampere University |
| ORCID | 0000-0002-6308-7874 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 8 |
| WORKS AS EDITOR | 2 |
| FIRST PUBLICATION YEAR | 2015 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 0 |
Meat- and plant-based products induced similar satiation which was not affected by multimodal augmentation
Little is known about how plant-based products influence satiation compared to corresponding meat-based products. As augmented reality (AR) intensifies sensory experiences, it was hypothesized to improve satiation. This study compared satiation between intake of meatballs and plant-based balls and plant-based balls intensified with AR for visual, olfactory, and haptic sensory properties. Intake order of the meatballs, plant-based balls, and augme…
Interpersonal Haptic Communication
Touch between people is an integral part of human life. Touch is used to convey information, emotions, and other social cues. Still, everyday remote communication remains mainly auditive or audio-visual. The theme of this article, interpersonal haptic communication, refers to any communication system that supports mediation of touch between two or more persons. We first present a scoping review of the state of the art in interpersonal haptic comm…
Measures and modalities in restorative virtual natural environments
Decades of research in environmental psychology have shown that contact with natural environments has restorative, stress-ameliorating effects. At present, researchers in the emerging field of virtual natural environments are studying whether these restorative health effects can be reproduced with simulated environments, raising new possibilities for preventive healthcare and therapy. This paper aims to synthesize earlier research on restoration …
Evaluation of haptic virtual reality user interfaces for medical marking on 3D models
Gender, Memory, and Identity in the Roman World
Travel, Pilgrimage and Social Interaction from Antiquity to the Middle Ages
Travel Pilgrimage and Social Interaction from Antiquity to the Middle Ages
Gaze Interaction With Vibrotactile Feedback
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …
Dio the Dissident
The late second century witnessed a great change in the Roman Empire; a civil war broke out, Septimius Severus took power, and a new dynasty began. At the same time, the imperial doctrine of how the empire should be governed changed. The previous dynasty of the Antonines had emphasised co-operation between emperor and senate; yet after he had won the civil war against his former ally Clodius Albinus, Septimius Severus directed a change in this po…
Demo hour
NordiCHI'14 conference attendees got hands-on experience with a number of great new interactive systems. Among the accepted poster, video, and demo submissions, we selected the following four prototypes to illustrate the high-quality design research displayed during the conference, which was held in Helsinki, Finland, October 26--30, 2014. Mikael Wiberg, Lily Diaz-Kommonen, and Anna Kolehmainen, NordiCHI'14 Poster, Video, and Demo Chairs
No prominent works on this page.
Demo hour
NordiCHI'14 conference attendees got hands-on experience with a number of great new interactive systems. Among the accepted poster, video, and demo submissions, we selected the following four prototypes to illustrate the high-quality design research displayed during the conference, which was held in Helsinki, Finland, October 26--30, 2014. Mikael Wiberg, Lily Diaz-Kommonen, and Anna Kolehmainen, NordiCHI'14 Poster, Video, and Demo Chairs
Dio the Dissident
The late second century witnessed a great change in the Roman Empire; a civil war broke out, Septimius Severus took power, and a new dynasty began. At the same time, the imperial doctrine of how the empire should be governed changed. The previous dynasty of the Antonines had emphasised co-operation between emperor and senate; yet after he had won the civil war against his former ally Clodius Albinus, Septimius Severus directed a change in this po…
Gaze Interaction With Vibrotactile Feedback
Vibrotactile feedback is widely used in mobile devices because it provides a discreet and private feedback channel. Gaze-based interaction, on the other hand, is useful in various applications due to its unique capability to convey the focus of interest. Gaze input is naturally available as people typically look at things they operate, but feedback from eye movements is primarily visual. Gaze interaction and the use of vibrotactile feedback have …
Gender, Memory, and Identity in the Roman World
Travel, Pilgrimage and Social Interaction from Antiquity to the Middle Ages
Travel Pilgrimage and Social Interaction from Antiquity to the Middle Ages
Evaluation of haptic virtual reality user interfaces for medical marking on 3D models
Interpersonal Haptic Communication
Touch between people is an integral part of human life. Touch is used to convey information, emotions, and other social cues. Still, everyday remote communication remains mainly auditive or audio-visual. The theme of this article, interpersonal haptic communication, refers to any communication system that supports mediation of touch between two or more persons. We first present a scoping review of the state of the art in interpersonal haptic comm…
Measures and modalities in restorative virtual natural environments
Decades of research in environmental psychology have shown that contact with natural environments has restorative, stress-ameliorating effects. At present, researchers in the emerging field of virtual natural environments are studying whether these restorative health effects can be reproduced with simulated environments, raising new possibilities for preventive healthcare and therapy. This paper aims to synthesize earlier research on restoration …
Meat- and plant-based products induced similar satiation which was not affected by multimodal augmentation
Little is known about how plant-based products influence satiation compared to corresponding meat-based products. As augmented reality (AR) intensifies sensory experiences, it was hypothesized to improve satiation. This study compared satiation between intake of meatballs and plant-based balls and plant-based balls intensified with AR for visual, olfactory, and haptic sensory properties. Intake order of the meatballs, plant-based balls, and augme…
Computer Science (6 works) · Psychology (5 works) · Engineering (3 works) · Haptic technology (3 works) · History (3 works) · History (3 works) · Simulation (3 works) · Sociology (3 works) · Tactile and Sensory Interactions (3 works) · Ancient history (2 works)