Nic Crowe
Biographic Data
| ID | 4497074 |
|---|---|
| NAME | Nic Crowe |
| GIVEN NAMES | Nic |
| FAMILY NAME | Crowe |
| SIGNATURE | CROWE N |
| AFFILIATIONS | Brunel University of London |
| ORCID | 0000-0002-7116-1763 |
| VERIFIED | No |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 15 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2006 |
| LATEST PUBLICATION YEAR | 2022 |
| H-INDEX | 1 |
Digital Youth Subcultures
This book draws together both primary and secondary empirical research and existing literature to examine transgressive subcultural activities and engagement in digital social spaces (DSS). The book addresses four objectives: 1. To understand how young peoples’ subcultures arise online and they are constructed and experienced in DSS 2. To understand how and why DSS matter to young people 3. To understand if any DSS controls exist in these online …
Digital Youth Subcultures
Researching Transgression
In this paper, we explore the contribution of material and digital ethnography to providing a deeper understanding of youth subcultures. We provide the context by reviewing some of the research carried out by the Centre for Contemporary Cultural Studies (CCCS) to provide a historical overview of cultural studies and critically appraise how they have drawn on ethnography as a way of deepening our understanding of young people’s subculture. We then…
We're just like Gok, but in reverse’
‘Pro-Ana’ Internet sites can foster or celebrate anorexia and bulimia nervosa in young women. Clinical discourse portrays anorexia as a problematic and deviant ‘condition’, while Pro-Ana/-Mia spaces offer an arena that appeals to control over how bodies are represented. We draw on data from a seven-year ethnographic study of young people's online worlds, from forums, postings on Pro-Ana sites and online interviews with Pro-Ana users, to illustrat…
When I click “ok” I become Sassy – I become a girl’. Young people and gender identity
This article explores young people's practices in the virtual spaces of online gaming communities. Based on a five-year ethnographic study of virtual worlds, it considers how young people construct and maintain identities within virtual social systems. In particular, the article discusses digital gender practices and considers the potential that these games offer for their young users to engage in alternate gender identities. We argue that these …
Hanging out in Runescape’
This article explores young people's practices in the virtual spaces of online gaming communities. Based on a three-year field-study of virtual worlds, it considers how young people construct and maintain identities within virtual social systems. The article discusses the relationship between the material and virtual aspects of young people's leisure. It suggests that the boundaries between these domains are porous. Virtual worlds offer spaces fo…
Hanging out in Runescape’
This article explores young people's practices in the virtual spaces of online gaming communities. Based on a three-year field-study of virtual worlds, it considers how young people construct and maintain identities within virtual social systems. The article discusses the relationship between the material and virtual aspects of young people's leisure. It suggests that the boundaries between these domains are porous. Virtual worlds offer spaces fo…
Hanging out in Runescape’
This article explores young people's practices in the virtual spaces of online gaming communities. Based on a three-year field-study of virtual worlds, it considers how young people construct and maintain identities within virtual social systems. The article discusses the relationship between the material and virtual aspects of young people's leisure. It suggests that the boundaries between these domains are porous. Virtual worlds offer spaces fo…
When I click “ok” I become Sassy – I become a girl’. Young people and gender identity
This article explores young people's practices in the virtual spaces of online gaming communities. Based on a five-year ethnographic study of virtual worlds, it considers how young people construct and maintain identities within virtual social systems. In particular, the article discusses digital gender practices and considers the potential that these games offer for their young users to engage in alternate gender identities. We argue that these …
We're just like Gok, but in reverse’
‘Pro-Ana’ Internet sites can foster or celebrate anorexia and bulimia nervosa in young women. Clinical discourse portrays anorexia as a problematic and deviant ‘condition’, while Pro-Ana/-Mia spaces offer an arena that appeals to control over how bodies are represented. We draw on data from a seven-year ethnographic study of young people's online worlds, from forums, postings on Pro-Ana sites and online interviews with Pro-Ana users, to illustrat…
Researching Transgression
In this paper, we explore the contribution of material and digital ethnography to providing a deeper understanding of youth subcultures. We provide the context by reviewing some of the research carried out by the Centre for Contemporary Cultural Studies (CCCS) to provide a historical overview of cultural studies and critically appraise how they have drawn on ethnography as a way of deepening our understanding of young people’s subculture. We then…
Digital Youth Subcultures
This book draws together both primary and secondary empirical research and existing literature to examine transgressive subcultural activities and engagement in digital social spaces (DSS). The book addresses four objectives: 1. To understand how young peoples’ subcultures arise online and they are constructed and experienced in DSS 2. To understand how and why DSS matter to young people 3. To understand if any DSS controls exist in these online …
Digital Youth Subcultures
Sociology (6 works) · Aesthetics (4 works) · Digital Games and Media (4 works) · Gender, Feminism, and Media (4 works) · Agency (philosophy (3 works) · Art (3 works) · Computer Science (3 works) · Ethnography (3 works) · Gender Studies (3 works) · Gender Studies (3 works)