Tanine Allison
Biographic Data
| ID | 4497527 |
|---|---|
| NAME | Tanine Allison |
| GIVEN NAMES | Tanine |
| FAMILY NAME | Allison |
| SIGNATURE | ALLISON T |
| AFFILIATIONS | Emory University |
| ORCID | 0000-0002-5056-3077 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 6 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2009 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 0 |
Race and the digital face
Ang Lee’s 2019 film Gemini Man features the most realistic digital human to grace the cinematic screen, specifically a computer-generated version of young Will Smith who battles his more aged self throughout the film. And for the first time in film history, this photorealistic digital human is Black. This essay explores why this groundbreaking achievement has not been acknowledged or celebrated by the film's production or publicity teams. I argue…
Losing control
This essay contextualizes the horror video game Until Dawn (Supermassive Games, 2015) within the broader history of the ‘interactive movie,’ a genre of storytelling video games with prerecorded video sequences that reached its cultural peak in the mid- to late 1990s. Critics have questioned whether these products truly count as games because of the relative passivity of non-interactive watching and other limits to player control. Previous theoriz…
Destructive Sublime
Virtue Through Suffering
The World War II combat films of the late 1990s and early 2000s reacted to Hollywood's digital revolution with nostalgia for old-fashioned celluloid. In these films, both photochemical and digital techniques illustrate the American soldier's bodily suffering, enacting his melodramatic redemption in the post-Vietnam and post-9/11 eras
Blackface, Happy Feet
The Virtual Life of Film by D. N. Rodowick
No prominent works on this page.
The Virtual Life of Film by D. N. Rodowick
Blackface, Happy Feet
Virtue Through Suffering
The World War II combat films of the late 1990s and early 2000s reacted to Hollywood's digital revolution with nostalgia for old-fashioned celluloid. In these films, both photochemical and digital techniques illustrate the American soldier's bodily suffering, enacting his melodramatic redemption in the post-Vietnam and post-9/11 eras
Destructive Sublime
Losing control
This essay contextualizes the horror video game Until Dawn (Supermassive Games, 2015) within the broader history of the ‘interactive movie,’ a genre of storytelling video games with prerecorded video sequences that reached its cultural peak in the mid- to late 1990s. Critics have questioned whether these products truly count as games because of the relative passivity of non-interactive watching and other limits to player control. Previous theoriz…
Race and the digital face
Ang Lee’s 2019 film Gemini Man features the most realistic digital human to grace the cinematic screen, specifically a computer-generated version of young Will Smith who battles his more aged self throughout the film. And for the first time in film history, this photorealistic digital human is Black. This essay explores why this groundbreaking achievement has not been acknowledged or celebrated by the film's production or publicity teams. I argue…
Art (4 works) · Cinema and Media Studies (4 works) · Computer Science (3 works) · Art history (2 works) · Artificial Intelligence (2 works) · Digital Games and Media (2 works) · Law (2 works) · Media studies (2 works) · Political science (2 works) · Sociology (2 works)