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Matteo Bittanti

Biographic Data

ID4500356
NAMEMatteo Bittanti
GIVEN NAMESMatteo
FAMILY NAMEBittanti
SIGNATUREBITTANTI M
VERIFIEDNo
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT5
EDITOR COUNT0
FIRST PUBLICATION YEAR2009
LATEST PUBLICATION YEAR2019
H-INDEX0
  • Hanging Out, Messing Around, and Geeking Out

    Mizuko Ito, Sonja Baumer et al.•BOOK•Hanging Out, Messing Around, and…•2019

    An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intri…

  • Hanging Out, Messing Around, and Geeking Out

    Mizuko Ito, Annie Manion et al.•BOOK•Hanging Out, Messing Around, and…•2019

  • Living and Learning with New Media

    Mizuko Ito, Heather A Horst et al.•BOOK•Living and Learning with New Media•2009

    This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical dat…

  • Living and Learning with New Media

    Becky Herr-Stephenson, C J Pascoe et al.•BOOK•Living and Learning with New Media•2009

  • Living and Learning with New Media

    Open Access•Mizuko Ito, Heather A Horst et al.•CHAPTER•Living and Learning with New Media•2009

    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-ex…

No prominent works on this page.

  • Living and Learning with New Media

    Mizuko Ito, Heather A Horst et al.•BOOK•Living and Learning with New Media•2009

    This report summarizes the results of an ambitious three-year ethnographic study, funded by the John D. and Catherine T. MacArthur Foundation, into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. It offers a condensed version of a longer treatment provided in the book Hanging Out, Messing Around, and Geeking Out (MIT Press, 2009). The authors present empirical dat…

  • Living and Learning with New Media

    Becky Herr-Stephenson, C J Pascoe et al.•BOOK•Living and Learning with New Media•2009

  • Living and Learning with New Media

    Open Access•Mizuko Ito, Heather A Horst et al.•CHAPTER•Living and Learning with New Media•2009

    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-ex…

  • Hanging Out, Messing Around, and Geeking Out

    Mizuko Ito, Sonja Baumer et al.•BOOK•Hanging Out, Messing Around, and…•2019

    An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use. Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intri…

  • Hanging Out, Messing Around, and Geeking Out

    Mizuko Ito, Annie Manion et al.•BOOK•Hanging Out, Messing Around, and…•2019

Computer Science (5 works) · Impact of Technology on Adolescents (5 works) · Literacy, Media, and Education (4 works) · Digital media (3 works) · Social Media and Politics (3 works) · Anthropology (2 works) · Digital media (2 works) · Educational equipment & technology, computer-aided learning (CAL) (2 works) · Ethnography (2 works) · Foundation (evidence) (2 works)

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