Kelly Riedinger
Biographic Data
| ID | 4503992 |
|---|---|
| NAME | Kelly Riedinger |
| GIVEN NAMES | Kelly |
| FAMILY NAME | Riedinger |
| SIGNATURE | RIEDINGER K |
| AFFILIATIONS | STEM Research Center Oregon State University Corvallis Oregon USA |
| ORCID | 0000-0002-9944-9056 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 1 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Autism Engagement Strategies at Zoos and Aquariums
Zoos and aquariums (Z/As) serve as important informal STEM learning (ISL) environments that engage public audiences around conservation and science. However, little is previously known about how Z/As include autistic individuals as visitors, participants and staff. This mixed methods, descriptive study as part of the Modeling Zoos and Aquariums as Inclusive Communities of Science (MoZAICS) project explores how Z/As across the United States are ad…
InterPLAY
Play‐based STEM learning at exhibits is a feature of children's museums and science centers; yet little is known about how these exhibits support young children's STEM engagement. This study developed and tested the interPLAY Framework to describe play‐based STEM engagement at exhibits for young children. Building upon previous literature on play‐based STEM learning, a framework was drafted and tested at 11 museums and science centers, with 319 s…
Zoos and Aquariums in the Public Mind
Zoos and Aquariums in the Public Mind
Using Design of Location-Based Augmented Reality Experiences to Engage Art-Oriented Girls in Technology and Science
Taking part in creating location-based augmented reality (LBAR) experiences that focus on communication, art and design could serve as an entry point for art-oriented girls and young women towards career pathways in computer science and information communication technology. This conceptual paper presents our theory-based approach and subsequent application, as well as lessons learned informed by team discussions and reflections. We built an LBAR …
No prominent works on this page.
Using Design of Location-Based Augmented Reality Experiences to Engage Art-Oriented Girls in Technology and Science
Taking part in creating location-based augmented reality (LBAR) experiences that focus on communication, art and design could serve as an entry point for art-oriented girls and young women towards career pathways in computer science and information communication technology. This conceptual paper presents our theory-based approach and subsequent application, as well as lessons learned informed by team discussions and reflections. We built an LBAR …
Zoos and Aquariums in the Public Mind
Zoos and Aquariums in the Public Mind
Autism Engagement Strategies at Zoos and Aquariums
Zoos and aquariums (Z/As) serve as important informal STEM learning (ISL) environments that engage public audiences around conservation and science. However, little is previously known about how Z/As include autistic individuals as visitors, participants and staff. This mixed methods, descriptive study as part of the Modeling Zoos and Aquariums as Inclusive Communities of Science (MoZAICS) project explores how Z/As across the United States are ad…
InterPLAY
Play‐based STEM learning at exhibits is a feature of children's museums and science centers; yet little is known about how these exhibits support young children's STEM engagement. This study developed and tested the interPLAY Framework to describe play‐based STEM engagement at exhibits for young children. Building upon previous literature on play‐based STEM learning, a framework was drafted and tested at 11 museums and science centers, with 319 s…
Psychology (2 works) · Teaching and Learning Programming (2 works) · Animal Behavior and Welfare Studies (1 work) · Augmented reality (1 work) · Augmented Reality Applications (1 work) · Autism (1 work) · Autism spectrum disorder (1 work) · Autism Spectrum Disorder Research (1 work) · Computer Science (1 work) · Conversation analysis (1 work)