Erica Bailey
Biographic Data
| ID | 4514108 |
|---|---|
| NAME | Erica Bailey |
| GIVEN NAMES | Erica |
| FAMILY NAME | Bailey |
| SIGNATURE | BAILEY E |
| AFFILIATIONS | Angelo State University |
| VERIFIED | No |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 10 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2019 |
| H-INDEX | 1 |
A Penchant for the Immoral
This study adds to existing research on liking of anti-heroes by demonstrating the importance of perceived interaction and identification on character liking. Our first experiment used a televised series (House of Cards) as the narrative context, and the second study employed a written narrative. In both experiments, versions featuring the main character speaking directly to the viewer/reader resulted in heightened feelings of perceived interacti…
Is social television the “anti-laugh track?” testing the effect of negative comments and canned laughter on comedy reception
The moods meaningful media create
A Penchant for the Immoral
This study adds to existing research on liking of anti-heroes by demonstrating the importance of perceived interaction and identification on character liking. Our first experiment used a televised series (House of Cards) as the narrative context, and the second study employed a written narrative. In both experiments, versions featuring the main character speaking directly to the viewer/reader resulted in heightened feelings of perceived interacti…
Is social television the “anti-laugh track?” testing the effect of negative comments and canned laughter on comedy reception
The moods meaningful media create
Is social television the “anti-laugh track?” testing the effect of negative comments and canned laughter on comedy reception
A Penchant for the Immoral
This study adds to existing research on liking of anti-heroes by demonstrating the importance of perceived interaction and identification on character liking. Our first experiment used a televised series (House of Cards) as the narrative context, and the second study employed a written narrative. In both experiments, versions featuring the main character speaking directly to the viewer/reader resulted in heightened feelings of perceived interacti…
Psychology (3 works) · Social Psychology (3 works) · Advertising (2 works) · Computer Science (2 works) · Media Influence and Health (2 works) · Media, Gender, and Advertising (2 works) · Social Psychology (2 works) · Art (1 work) · Character (mathematics (1 work) · CLIPS (1 work)