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Rainer Malaka

Biographic Data

ID4589414
NAMERainer Malaka
GIVEN NAMESRainer
FAMILY NAMEMalaka
SIGNATUREMALAKA R
AFFILIATIONSUniversity of Bremen
ORCID0000-0001-6463-4828
VERIFIEDYes
TOTAL WORKS5
TOTAL CITATIONS8
AUTHOR COUNT3
EDITOR COUNT2
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2024
H-INDEX1
  • Can you feel the rhythm? Comparing vibrotactile and auditory stimuli in the rhythm video game Jump‘n'Rhythm

    Katya Alvarez-Molina, Anke V Reinschluessel et al.•ARTICLE•Behaviour and Information…•2024

    Rhythm is essential in early music education. To acquire rhythm abilities, the synchronisation between body and rhythm patterns is fundamental. Extensive research has shown the link between the auditory-motor system and rhythm acquisition; however, other sensorimotor systems also improve rhythm skills. Rhythm acquisition can be trained using new technologies, such as video games; however, most of these use mainly auditory stimuli to improve it. T…

  • ChatGPT, LaMDA, and the Hype Around Communicative AI: The Automation of Communication as a Field of Research in Media and Communication Studies

    Open Access•Andreas Hepp, Wiebke Loosen et al.•ARTICLE•Human-Machine Communication•2023•Cited by: 8•References: 24

    The aim of this article is to more precisely define the field of research on the automation of communication, which is still only vaguely discernible. The central thesis argues that to be able to fully grasp the transformation of the media environment associated with the automation of communication, our view must be broadened from a preoccupation with direct interactions between humans and machines to societal communication. This more widely targ…

  • Demo hour

    Open Access•Paden Shorey, Audrey Girouard et al.•ARTICLE•interactions•2017

    forum Share on Demo hour Authors: Paden Shorey Carleton University Carleton UniversityView Profile , Audrey Girouard Carleton University Carleton UniversityView Profile , Sang Ho Yoon Purdue University (West Lafayette) Purdue University (West Lafayette)View Profile , Yunbo Zhang Purdue University (West Lafayette) Purdue University (West Lafayette)View Profile , Ke Huo Purdue University (West Lafayette) Purdue University (West Lafayette)View Profi…

  • Entertainment Computing - Icec 2015: 14Th International Conference, Icec 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

    Open Access•Konstantinos Chorianopoulos, Monica Divitini et al.•BOOK•Entertainment Computing - ICEC 2015•2015

  • Entertainment Computing - Icec 2012: 11Th International Conference, Icec 2012, Bremen, Germany, September 26-29, 2012. Proceedings

    Open Access•Marc Herrlich, Rainer Malaka et al.•BOOK•Entertainment Computing - ICEC 2012•2012

  • ChatGPT, LaMDA, and the Hype Around Communicative AI: The Automation of Communication as a Field of Research in Media and Communication Studies

    Open Access•Andreas Hepp, Wiebke Loosen et al.•ARTICLE•Human-Machine Communication•2023•Cited by: 8•References: 24

    The aim of this article is to more precisely define the field of research on the automation of communication, which is still only vaguely discernible. The central thesis argues that to be able to fully grasp the transformation of the media environment associated with the automation of communication, our view must be broadened from a preoccupation with direct interactions between humans and machines to societal communication. This more widely targ…

  • Entertainment Computing - Icec 2012: 11Th International Conference, Icec 2012, Bremen, Germany, September 26-29, 2012. Proceedings

    Open Access•Marc Herrlich, Rainer Malaka et al.•BOOK•Entertainment Computing - ICEC 2012•2012

  • Entertainment Computing - Icec 2015: 14Th International Conference, Icec 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings

    Open Access•Konstantinos Chorianopoulos, Monica Divitini et al.•BOOK•Entertainment Computing - ICEC 2015•2015

  • Demo hour

    Open Access•Paden Shorey, Audrey Girouard et al.•ARTICLE•interactions•2017

    forum Share on Demo hour Authors: Paden Shorey Carleton University Carleton UniversityView Profile , Audrey Girouard Carleton University Carleton UniversityView Profile , Sang Ho Yoon Purdue University (West Lafayette) Purdue University (West Lafayette)View Profile , Yunbo Zhang Purdue University (West Lafayette) Purdue University (West Lafayette)View Profile , Ke Huo Purdue University (West Lafayette) Purdue University (West Lafayette)View Profi…

  • ChatGPT, LaMDA, and the Hype Around Communicative AI: The Automation of Communication as a Field of Research in Media and Communication Studies

    Open Access•Andreas Hepp, Wiebke Loosen et al.•ARTICLE•Human-Machine Communication•2023•Cited by: 8•References: 24

    The aim of this article is to more precisely define the field of research on the automation of communication, which is still only vaguely discernible. The central thesis argues that to be able to fully grasp the transformation of the media environment associated with the automation of communication, our view must be broadened from a preoccupation with direct interactions between humans and machines to societal communication. This more widely targ…

  • Can you feel the rhythm? Comparing vibrotactile and auditory stimuli in the rhythm video game Jump‘n'Rhythm

    Katya Alvarez-Molina, Anke V Reinschluessel et al.•ARTICLE•Behaviour and Information…•2024

    Rhythm is essential in early music education. To acquire rhythm abilities, the synchronisation between body and rhythm patterns is fundamental. Extensive research has shown the link between the auditory-motor system and rhythm acquisition; however, other sensorimotor systems also improve rhythm skills. Rhythm acquisition can be trained using new technologies, such as video games; however, most of these use mainly auditory stimuli to improve it. T…

Computer Science (5 works) · Art (2 works) · Digital Games and Media (2 works) · Entertainment (2 works) · Psychology (2 works) · Visual arts (2 works) · Amusements (1 works) · Artificial Intelligence in Games (1 works) · Automation (1 works) · Brain–computer interface (1 works)

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