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Aska Mayer

Biographic Data

ID4603059
NAMEAska Mayer
GIVEN NAMESAska
FAMILY NAMEMayer
SIGNATUREMAYER A
AFFILIATIONSTampere University
ORCID0000-0002-0161-2944
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2025
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Playful Somaesthetic Technology Practices

    Open Access•Aska Mayer, Aska Mayer Aska Mayer•ARTICLE•The Journal of Somaesthetics•2025

    This paper explores playful instances of somaesthetic technology practices. Based on a multiple case study strategy, a preliminary framework will be provided for playfulness in technology practices which are focused on somaesthetic experience, appreciation, and transformation. To illustrate the understanding of playful somaesthetic technology practices, three selected cases are introduced (Alternative Game Controllers, Medical Performance Art, Hu…

  • Playing with augmented bodies. Dystopian and protopian experiences of human augmentation in digital games

    Open Access•Aska Mayer, Roope Raisamo et al.•ARTICLE•Convergence The International…•2025•References: 35

    In this paper, we will present the horror game SOMA and the artistic game Morphogenic Angels: Chapter 1 as exemplary cases within science fiction for the expression and experience of cultural understandings of technologically augmented beings and environments. Locating contemporary cultural myths of technology within both games, we will show the protopian and dystopian function of both cases and locate them in a broad socio-cultural context of te…

No prominent works on this page.

  • Playful Somaesthetic Technology Practices

    Open Access•Aska Mayer, Aska Mayer Aska Mayer•ARTICLE•The Journal of Somaesthetics•2025

    This paper explores playful instances of somaesthetic technology practices. Based on a multiple case study strategy, a preliminary framework will be provided for playfulness in technology practices which are focused on somaesthetic experience, appreciation, and transformation. To illustrate the understanding of playful somaesthetic technology practices, three selected cases are introduced (Alternative Game Controllers, Medical Performance Art, Hu…

  • Playing with augmented bodies. Dystopian and protopian experiences of human augmentation in digital games

    Open Access•Aska Mayer, Roope Raisamo et al.•ARTICLE•Convergence The International…•2025•References: 35

    In this paper, we will present the horror game SOMA and the artistic game Morphogenic Angels: Chapter 1 as exemplary cases within science fiction for the expression and experience of cultural understandings of technologically augmented beings and environments. Locating contemporary cultural myths of technology within both games, we will show the protopian and dystopian function of both cases and locate them in a broad socio-cultural context of te…

Computer Science (2 works) · Aesthetics (1 work) · Art (1 work) · Art, Technology, and Culture (1 work) · Artificial Intelligence (1 work) · Astrobiology (1 work) · Augmented reality (1 work) · Biology (1 work) · Business (1 work) · Digital Games and Media (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae