Aska Mayer
Biographic Data
| ID | 4603059 |
|---|---|
| NAME | Aska Mayer |
| GIVEN NAMES | Aska |
| FAMILY NAME | Mayer |
| SIGNATURE | MAYER A |
| AFFILIATIONS | Tampere University |
| ORCID | 0000-0002-0161-2944 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Playful Somaesthetic Technology Practices
This paper explores playful instances of somaesthetic technology practices. Based on a multiple case study strategy, a preliminary framework will be provided for playfulness in technology practices which are focused on somaesthetic experience, appreciation, and transformation. To illustrate the understanding of playful somaesthetic technology practices, three selected cases are introduced (Alternative Game Controllers, Medical Performance Art, Hu…
Playing with augmented bodies. Dystopian and protopian experiences of human augmentation in digital games
In this paper, we will present the horror game SOMA and the artistic game Morphogenic Angels: Chapter 1 as exemplary cases within science fiction for the expression and experience of cultural understandings of technologically augmented beings and environments. Locating contemporary cultural myths of technology within both games, we will show the protopian and dystopian function of both cases and locate them in a broad socio-cultural context of te…
No prominent works on this page.
Playful Somaesthetic Technology Practices
This paper explores playful instances of somaesthetic technology practices. Based on a multiple case study strategy, a preliminary framework will be provided for playfulness in technology practices which are focused on somaesthetic experience, appreciation, and transformation. To illustrate the understanding of playful somaesthetic technology practices, three selected cases are introduced (Alternative Game Controllers, Medical Performance Art, Hu…
Playing with augmented bodies. Dystopian and protopian experiences of human augmentation in digital games
In this paper, we will present the horror game SOMA and the artistic game Morphogenic Angels: Chapter 1 as exemplary cases within science fiction for the expression and experience of cultural understandings of technologically augmented beings and environments. Locating contemporary cultural myths of technology within both games, we will show the protopian and dystopian function of both cases and locate them in a broad socio-cultural context of te…
Computer Science (2 works) · Aesthetics (1 work) · Art (1 work) · Art, Technology, and Culture (1 work) · Artificial Intelligence (1 work) · Astrobiology (1 work) · Augmented reality (1 work) · Biology (1 work) · Business (1 work) · Digital Games and Media (1 work)