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Riccardo Fassone

Biographic Data

ID460306
NAMERiccardo Fassone
GIVEN NAMESRiccardo
FAMILY NAMEFassone
SIGNATUREFASSONE R
AFFILIATIONSUniversity of Turin
ORCID0000-0001-9921-0849
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS6
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2015
LATEST PUBLICATION YEAR2025
H-INDEX1
  • AI, agency, and power geometries

    Open Access•Simone Natale, Federico Biggio et al.•ARTICLE•Media Culture & Society•2025•Cited by: 6•References: 9

    One of the paradoxes of AI is that it is a global phenomenon, but it is always situated in specific local contexts and cultures. While approaches that aim to study local cultures of AI are important, there is the risk of neglecting their insertion within the broader geographies and politics of AI. As a response to this challenge, this article proposes a pathway to apply the concept of power geometries, originally proposed by feminist geographer D…

  • Fictional Games

    Stefano Gualeni, Riccardo Fassone•BOOK•Fictional Games•2022

    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualen…

  • Every Game is an Island

    Riccardo Fassone•BOOK•Every Game is an Island•2017

    Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dea…

  • Isto é um jogo de vídeo

    Open Access•Riccardo Fassone•ARTICLE•Comunicação e Sociedade•2015

    Gregory Bateson defende que todos os atos do jogo devem ser compreendidos sobretudo como sendo metacomunicativos. Por outras palavras, jogar um jogo pressupõe ser capaz de transmitir e de receber a metamensagem "isto é um jogo", que define um enquadramento psicológico entre os jogadores. Neste trabalho, proponho uma leitura radical da teoria de Bateson no contexto dos jogos de vídeo. Em particular, procuro analisar as características, as especifi…

  • AI, agency, and power geometries

    Open Access•Simone Natale, Federico Biggio et al.•ARTICLE•Media Culture & Society•2025•Cited by: 6•References: 9

    One of the paradoxes of AI is that it is a global phenomenon, but it is always situated in specific local contexts and cultures. While approaches that aim to study local cultures of AI are important, there is the risk of neglecting their insertion within the broader geographies and politics of AI. As a response to this challenge, this article proposes a pathway to apply the concept of power geometries, originally proposed by feminist geographer D…

  • Isto é um jogo de vídeo

    Open Access•Riccardo Fassone•ARTICLE•Comunicação e Sociedade•2015

    Gregory Bateson defende que todos os atos do jogo devem ser compreendidos sobretudo como sendo metacomunicativos. Por outras palavras, jogar um jogo pressupõe ser capaz de transmitir e de receber a metamensagem "isto é um jogo", que define um enquadramento psicológico entre os jogadores. Neste trabalho, proponho uma leitura radical da teoria de Bateson no contexto dos jogos de vídeo. Em particular, procuro analisar as características, as especifi…

  • Every Game is an Island

    Riccardo Fassone•BOOK•Every Game is an Island•2017

    Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading times, minute tweakings of options and settings, should lead us to consider video games as a medium that cannot eschew fragmentation. Every Game is an Island is an analysis and a critique of grey areas, dea…

  • Fictional Games

    Stefano Gualeni, Riccardo Fassone•BOOK•Fictional Games•2022

    What role do imaginary games have in story-telling? Why do fiction authors outline the rules of a game that the reader will never watch or play? Combining perspectives from philosophy, literature and game studies, this book provides the first in-depth investigation into the significance of games in fictional worlds. With examples from contemporary cinema and literature, from The Hunger Games to the science fiction of Iain M. Banks, Stefano Gualen…

  • AI, agency, and power geometries

    Open Access•Simone Natale, Federico Biggio et al.•ARTICLE•Media Culture & Society•2025•Cited by: 6•References: 9

    One of the paradoxes of AI is that it is a global phenomenon, but it is always situated in specific local contexts and cultures. While approaches that aim to study local cultures of AI are important, there is the risk of neglecting their insertion within the broader geographies and politics of AI. As a response to this challenge, this article proposes a pathway to apply the concept of power geometries, originally proposed by feminist geographer D…

Digital Games and Media (3 works) · Sociology (3 works) · Art (2 works) · Computer Science (2 works) · Game mechanics (2 works) · Game studies (2 works) · Literature (2 works) · Media studies (2 works) · Multimedia (2 works) · Narrative (2 works)

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