Xiabing Zheng
Biographic Data
| ID | 4609061 |
|---|---|
| NAME | Xiabing Zheng |
| GIVEN NAMES | Xiabing |
| FAMILY NAME | Zheng |
| SIGNATURE | ZHENG X |
| AFFILIATIONS | University of Science and Technology of China |
| ORCID | 0000-0001-7623-5920 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 13 |
| WORKS AS AUTHOR | 10 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Diverse usage behaviors in massively multiplayer online games
Purpose The health and survival of massively multiplayer online games (MMOGs) are of paramount concern to stakeholders. It is essential to understand the usage behaviors of exploitative and exploratory strategies. By combining the typical user experience with psychological mechanisms in MMOGs, this study is devoted to clarifying how technology affordance and digital perfectionistic intention influence reinforcement and variety-seeking orientation…
How external monitoring can mitigate cyberloafing
Organisations widely adopt external monitoring to regulate employees’ cyberloafing, which refers to employees’ non-work-related internet usage during work time. Although prior studies have examined the effect of external monitoring on cyberloafing, the underlying mechanisms through which external monitoring affects cyberloafing remain unclear. Drawing on counteractive control theory and the literature on the relationship between external controls…
Identification of significant biomarkers for predicting the risk of bipolar disorder with arteriosclerosis based on integrative bioinformatics and machine learning
This study identified the hub genes CX3CR1 and ST6GAL1 in BD and AS, providing new insights for further research on the bioinformatic mechanisms of BD with AS and contributing to the diagnosis and prevention of AS in psychiatric clinical practice
Examining the effects of negative emotions on review helpfulness
The role of vicarious learning strategies in shaping consumers' uncertainty
Purpose This article seeks to understand how live-streaming technology (i.e. interactivity and effective use of live-streaming shopping’s information presentation tool) impacts consumers’ credibility perception regarding live streamers. Design/methodology/approach The authors empirically examined their hypotheses with data ( n = 405) collected from a survey of consumers who engage in live-streaming shopping. Findings The results demonstrate that …
The influence of technology affordance on addictive use in MMOGs
Purpose The rise and popularity of digitalization have made the addictive use in the virtual world more common, which has aroused wide attention from academia and public. Uncovering the underlying mechanism of addictive use is essential to address this serious issue. Design/methodology/approach By utilizing the context of massively multiplayer online games (MMOGs), this study developed virtual-domain perfectionism of seeking excellence and avoidi…
Exploring Customer Citizenship Behavior in Social Commerce From the Parasocial Perspective
Attention on customer citizenship behavior (CCB) has increased markedly in recent years for both researchers and practitioners. However, existing research lacks deep understanding of the antecedents of CCB in social commerce, especially from the perspective of seller-consumer interaction relationships. Drawing on complexity theory, this study investigated the impacts of the causal configurations of three types of seller-consumer interaction relat…
Media system dependency and user attachment in social Q&A communities
Purpose This study aims at exploring users' motives to form attachments within the social Q&A community context and identifying the differences between active users and lurkers when building emotional attachments. By utilizing the media system dependency (MSD) theory, this study investigates into the driving factors of dependency relations (understanding, orientation and play) to user attachments (i.e. attachment to the social Q&A community, atta…
Examining e-loyalty towards online shopping platforms
Purpose Existing research has long considered e-loyalty as a key to the success of online shopping. The purpose of this paper is to advance the theoretical understanding of e-loyalty by exploring the roles of coupon proneness and value consciousness in the context of online shopping platforms
Exploring consumers’ impulse buying behavior on social commerce platform
Examining e-loyalty towards online shopping platforms
Purpose Existing research has long considered e-loyalty as a key to the success of online shopping. The purpose of this paper is to advance the theoretical understanding of e-loyalty by exploring the roles of coupon proneness and value consciousness in the context of online shopping platforms
The role of vicarious learning strategies in shaping consumers' uncertainty
Purpose This article seeks to understand how live-streaming technology (i.e. interactivity and effective use of live-streaming shopping’s information presentation tool) impacts consumers’ credibility perception regarding live streamers. Design/methodology/approach The authors empirically examined their hypotheses with data ( n = 405) collected from a survey of consumers who engage in live-streaming shopping. Findings The results demonstrate that …
The influence of technology affordance on addictive use in MMOGs
Purpose The rise and popularity of digitalization have made the addictive use in the virtual world more common, which has aroused wide attention from academia and public. Uncovering the underlying mechanism of addictive use is essential to address this serious issue. Design/methodology/approach By utilizing the context of massively multiplayer online games (MMOGs), this study developed virtual-domain perfectionism of seeking excellence and avoidi…
Exploring consumers’ impulse buying behavior on social commerce platform
Examining e-loyalty towards online shopping platforms
Purpose Existing research has long considered e-loyalty as a key to the success of online shopping. The purpose of this paper is to advance the theoretical understanding of e-loyalty by exploring the roles of coupon proneness and value consciousness in the context of online shopping platforms
Media system dependency and user attachment in social Q&A communities
Purpose This study aims at exploring users' motives to form attachments within the social Q&A community context and identifying the differences between active users and lurkers when building emotional attachments. By utilizing the media system dependency (MSD) theory, this study investigates into the driving factors of dependency relations (understanding, orientation and play) to user attachments (i.e. attachment to the social Q&A community, atta…
Examining the effects of negative emotions on review helpfulness
The role of vicarious learning strategies in shaping consumers' uncertainty
Purpose This article seeks to understand how live-streaming technology (i.e. interactivity and effective use of live-streaming shopping’s information presentation tool) impacts consumers’ credibility perception regarding live streamers. Design/methodology/approach The authors empirically examined their hypotheses with data ( n = 405) collected from a survey of consumers who engage in live-streaming shopping. Findings The results demonstrate that …
The influence of technology affordance on addictive use in MMOGs
Purpose The rise and popularity of digitalization have made the addictive use in the virtual world more common, which has aroused wide attention from academia and public. Uncovering the underlying mechanism of addictive use is essential to address this serious issue. Design/methodology/approach By utilizing the context of massively multiplayer online games (MMOGs), this study developed virtual-domain perfectionism of seeking excellence and avoidi…
Exploring Customer Citizenship Behavior in Social Commerce From the Parasocial Perspective
Attention on customer citizenship behavior (CCB) has increased markedly in recent years for both researchers and practitioners. However, existing research lacks deep understanding of the antecedents of CCB in social commerce, especially from the perspective of seller-consumer interaction relationships. Drawing on complexity theory, this study investigated the impacts of the causal configurations of three types of seller-consumer interaction relat…
How external monitoring can mitigate cyberloafing
Organisations widely adopt external monitoring to regulate employees’ cyberloafing, which refers to employees’ non-work-related internet usage during work time. Although prior studies have examined the effect of external monitoring on cyberloafing, the underlying mechanisms through which external monitoring affects cyberloafing remain unclear. Drawing on counteractive control theory and the literature on the relationship between external controls…
Identification of significant biomarkers for predicting the risk of bipolar disorder with arteriosclerosis based on integrative bioinformatics and machine learning
This study identified the hub genes CX3CR1 and ST6GAL1 in BD and AS, providing new insights for further research on the bioinformatic mechanisms of BD with AS and contributing to the diagnosis and prevention of AS in psychiatric clinical practice
Diverse usage behaviors in massively multiplayer online games
Purpose The health and survival of massively multiplayer online games (MMOGs) are of paramount concern to stakeholders. It is essential to understand the usage behaviors of exploitative and exploratory strategies. By combining the typical user experience with psychological mechanisms in MMOGs, this study is devoted to clarifying how technology affordance and digital perfectionistic intention influence reinforcement and variety-seeking orientation…
Computer Science (8 works) · Psychology (8 works) · Social Psychology (7 works) · Business (5 works) · Digital Marketing and Social Media (5 works) · Advertising (3 works) · Consumer Behavior in Brand Consumption and Identification (3 works) · Social Psychology (3 works) · Technology Adoption and User Behaviour (3 works) · Artificial Intelligence (2 works)