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Vivian Hsueh Hua Chen

Biographic Data

ID4616704
NAMEVivian Hsueh Hua Chen
GIVEN NAMESVivian Hsueh Hua
FAMILY NAMEChen
SIGNATURECHEN V H H
AFFILIATIONSNanyang Technological University
ORCID0000-0003-3818-4784
VERIFIEDYes
TOTAL WORKS12
TOTAL CITATIONS27
WORKS AS AUTHOR12
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2011
LATEST PUBLICATION YEAR2026
H-INDEX3
  • The role of social norms for online prosocial & antisocial behavior among adolescents in Singapore

    Open Access•Ruth Wendt, Vivian Hsueh Hua Chen•ARTICLE•Cyberpsychology Journal of…•2026

    Although features of social media such as visibility and quantifiability might intensify processes of peer influence, there still is little systematic research on these mechanisms in the online context, especially when it comes to prosocial behavior. This study systematically investigated normative influences on adolescents’ antisocial and prosocial online behavior. We applied an extesnded version of the Theory of Normative Social Behavior to ana…

  • Intergroup contact in virtual reality

    Open Access•Jorge Peña, Camren Allen et al.•ARTICLE•New Media & Society•2026•References: 66

    This study employed virtual reality (VR) to examine how avatar embodiment (self vs stranger), virtual human race (ingroup vs outgroup), and contact valence (positive vs negative) influence intergroup attitudes. US participants ( N = 262) assigned to avatars displaying a stranger’s face, rather than their own, showed greater acceptance of outgroup virtual humans. Perceived identifiability mediated the influence of avatar face on self-other overlap…

  • My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem

    Open Access•Wei Jie Dominic Koek, Vivian Hsueh Hua Chen•ARTICLE•Behaviour and Information…•2025

    The theory of Objective Self-Awareness (OSA) and related studies suggest that embodiment of personalised avatars may induce self-awareness and influence self-esteem.Additionally, the Computers Are Social Actors (CASA) paradigm suggests that humans may mindlessly respond to computers in ways that are similar to human interactions.Based on those assertions, it is plausible that virtual embodiment of a personalised avatar and interactions with a vir…

  • Transgressive play or playful transgressions? Dynamic interpretations of toxic behaviour in multiplayer online games

    Valerie Yu, Vivian Hsueh Hua Chen•ARTICLE•Information Communication & Society•2025

    Toxic behaviour in the gaming sphere is variably and inconsistently defined even though it is frequently used in gaming-related literature. It also tends to be used interchangeably with tangential terms (e.g., trolling, griefing) that aren’t conceptually equivalent. Thus, although toxic behaviour has been flagged as a prevalent and problematic issue in online gaming, there remain challenges for effectively assessing its impact on gaming experienc…

  • Toxic behavior in multiplayer online games

    Open Access•Xiaobei Sun, Valerie Yu et al.•ARTICLE•Chinese Journal of Communication•2024•Cited by: 1•References: 3

  • How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains

    Open Access•Rabindra Ratan, Chimobi Ucha et al.•ARTICLE•Computers & Education•2022

  • Social media use and anti-immigrant attitudes

    Saifuddin Ahmed, Vivian Hsueh Hua Chen et al.•ARTICLE•Asian Journal of Communication•2021

    Social media has a role to play in shaping the dynamic relations between immigrants and citizens. This study examines the effects of threat perceptions, consumptive and expressive use of social media, and political trust on attitudes against immigrants in Singapore. Study 1, based on a survey analysis (N = 310), suggests that symbolic but not realistic threat perception, is positively associated with anti-immigrant attitudes. The consumptive use …

  • Xenophobia in the Time of a Pandemic

    Open Access•Saifuddin Ahmed, Vivian Hsueh Hua Chen et al.•ARTICLE•International Journal of Public…•2021•Cited by: 12•References: 21

    This study examines the relationship between social media use, disease risk perception, social and political trust, and out-group stereotyping and prejudice during a social upheaval. Analyses of primary data collected during the COVID-19 outbreak in Singapore found that disease risk perception is positively related to stereotyping and prejudice against Chinese immigrants. Individuals who used social media for news were more likely to stereotype a…

  • Cross‐cultural similarities and differences in the theoretical predictors of cyberbullying perpetration

    Open Access•Christopher P Barlett, Luke W Seyfert et al.•ARTICLE•Aggressive Behavior•2021•Cited by: 1•References: 34

    The Barlett Gentile cyberbullying model (BGCM) posits that correlated anonymity perceptions and the belief in the irrelevance of muscularity for online bullying (BIMOB) predict positive cyberbullying attitudes to predict subsequent cyberbullying perpetration. Much research has shown the BGCM to be the only published theory that differentiates traditional and cyberbullying while validly predicting cyberbullying. So far, however, the cross‐cultural…

  • The rationalization process of online game cheating behaviors

    Vivian Hsueh Hua Chen, Jeremy Ong•ARTICLE•Information Communication & Society•2018

    Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in this field is relatively scarce. The present study investigates a unique deviant behavior in online video gaming communities – game cheating – to further understand the scope of online deviant social behaviors. This paper aims to uncover how game players actively create and negotiate new meanings of game cheating in online games. Six focus groups we…

  • Becoming an ideal co-creator

    Open Access•R Hong, Vivian Hsueh Hua Chen et al.•ARTICLE•New Media & Society•2013•Cited by: 5•References: 10

    This article focuses on the concept of labor in co-creation, arguing that its definition needs to be expanded to include a process of intensity. Intensity foregrounds the different degrees in which participants involve themselves in a craft, and also the elements of time, effort, and affectivity. Using game modification as a case study, the article analyzes how automated, computerized systems of evaluations, embedded into webpages, can create gro…

  • Midwives with mobiles

    Open Access•Arul Chib, Vivian Hsueh Hua Chen et al.•ARTICLE•New Media & Society•2011•Cited by: 8•References: 8

    Mobile phones were introduced to rural midwives in tsunami-affected Indonesia, allowing them to contact medical experts and communicate with patients. Ninety-two interviews were conducted with midwives, coordinators, doctors, and village representatives. This study applies a dialectical perspective to supplement the analytical frame of the ICT for healthcare development model (Chib et al., 2008), by addressing the multi-dimensionality of benefits…

  • Xenophobia in the Time of a Pandemic

    Open Access•Saifuddin Ahmed, Vivian Hsueh Hua Chen et al.•ARTICLE•International Journal of Public…•2021•Cited by: 12•References: 21

    This study examines the relationship between social media use, disease risk perception, social and political trust, and out-group stereotyping and prejudice during a social upheaval. Analyses of primary data collected during the COVID-19 outbreak in Singapore found that disease risk perception is positively related to stereotyping and prejudice against Chinese immigrants. Individuals who used social media for news were more likely to stereotype a…

  • Midwives with mobiles

    Open Access•Arul Chib, Vivian Hsueh Hua Chen et al.•ARTICLE•New Media & Society•2011•Cited by: 8•References: 8

    Mobile phones were introduced to rural midwives in tsunami-affected Indonesia, allowing them to contact medical experts and communicate with patients. Ninety-two interviews were conducted with midwives, coordinators, doctors, and village representatives. This study applies a dialectical perspective to supplement the analytical frame of the ICT for healthcare development model (Chib et al., 2008), by addressing the multi-dimensionality of benefits…

  • Becoming an ideal co-creator

    Open Access•R Hong, Vivian Hsueh Hua Chen et al.•ARTICLE•New Media & Society•2013•Cited by: 5•References: 10

    This article focuses on the concept of labor in co-creation, arguing that its definition needs to be expanded to include a process of intensity. Intensity foregrounds the different degrees in which participants involve themselves in a craft, and also the elements of time, effort, and affectivity. Using game modification as a case study, the article analyzes how automated, computerized systems of evaluations, embedded into webpages, can create gro…

  • Toxic behavior in multiplayer online games

    Open Access•Xiaobei Sun, Valerie Yu et al.•ARTICLE•Chinese Journal of Communication•2024•Cited by: 1•References: 3

  • Cross‐cultural similarities and differences in the theoretical predictors of cyberbullying perpetration

    Open Access•Christopher P Barlett, Luke W Seyfert et al.•ARTICLE•Aggressive Behavior•2021•Cited by: 1•References: 34

    The Barlett Gentile cyberbullying model (BGCM) posits that correlated anonymity perceptions and the belief in the irrelevance of muscularity for online bullying (BIMOB) predict positive cyberbullying attitudes to predict subsequent cyberbullying perpetration. Much research has shown the BGCM to be the only published theory that differentiates traditional and cyberbullying while validly predicting cyberbullying. So far, however, the cross‐cultural…

  • Midwives with mobiles

    Open Access•Arul Chib, Vivian Hsueh Hua Chen et al.•ARTICLE•New Media & Society•2011•Cited by: 8•References: 8

    Mobile phones were introduced to rural midwives in tsunami-affected Indonesia, allowing them to contact medical experts and communicate with patients. Ninety-two interviews were conducted with midwives, coordinators, doctors, and village representatives. This study applies a dialectical perspective to supplement the analytical frame of the ICT for healthcare development model (Chib et al., 2008), by addressing the multi-dimensionality of benefits…

  • Becoming an ideal co-creator

    Open Access•R Hong, Vivian Hsueh Hua Chen et al.•ARTICLE•New Media & Society•2013•Cited by: 5•References: 10

    This article focuses on the concept of labor in co-creation, arguing that its definition needs to be expanded to include a process of intensity. Intensity foregrounds the different degrees in which participants involve themselves in a craft, and also the elements of time, effort, and affectivity. Using game modification as a case study, the article analyzes how automated, computerized systems of evaluations, embedded into webpages, can create gro…

  • The rationalization process of online game cheating behaviors

    Vivian Hsueh Hua Chen, Jeremy Ong•ARTICLE•Information Communication & Society•2018

    Online deviant behaviors have been prevalent since the Internet became ubiquitous, but research in this field is relatively scarce. The present study investigates a unique deviant behavior in online video gaming communities – game cheating – to further understand the scope of online deviant social behaviors. This paper aims to uncover how game players actively create and negotiate new meanings of game cheating in online games. Six focus groups we…

  • Social media use and anti-immigrant attitudes

    Saifuddin Ahmed, Vivian Hsueh Hua Chen et al.•ARTICLE•Asian Journal of Communication•2021

    Social media has a role to play in shaping the dynamic relations between immigrants and citizens. This study examines the effects of threat perceptions, consumptive and expressive use of social media, and political trust on attitudes against immigrants in Singapore. Study 1, based on a survey analysis (N = 310), suggests that symbolic but not realistic threat perception, is positively associated with anti-immigrant attitudes. The consumptive use …

  • Xenophobia in the Time of a Pandemic

    Open Access•Saifuddin Ahmed, Vivian Hsueh Hua Chen et al.•ARTICLE•International Journal of Public…•2021•Cited by: 12•References: 21

    This study examines the relationship between social media use, disease risk perception, social and political trust, and out-group stereotyping and prejudice during a social upheaval. Analyses of primary data collected during the COVID-19 outbreak in Singapore found that disease risk perception is positively related to stereotyping and prejudice against Chinese immigrants. Individuals who used social media for news were more likely to stereotype a…

  • Cross‐cultural similarities and differences in the theoretical predictors of cyberbullying perpetration

    Open Access•Christopher P Barlett, Luke W Seyfert et al.•ARTICLE•Aggressive Behavior•2021•Cited by: 1•References: 34

    The Barlett Gentile cyberbullying model (BGCM) posits that correlated anonymity perceptions and the belief in the irrelevance of muscularity for online bullying (BIMOB) predict positive cyberbullying attitudes to predict subsequent cyberbullying perpetration. Much research has shown the BGCM to be the only published theory that differentiates traditional and cyberbullying while validly predicting cyberbullying. So far, however, the cross‐cultural…

  • How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains

    Open Access•Rabindra Ratan, Chimobi Ucha et al.•ARTICLE•Computers & Education•2022

  • Toxic behavior in multiplayer online games

    Open Access•Xiaobei Sun, Valerie Yu et al.•ARTICLE•Chinese Journal of Communication•2024•Cited by: 1•References: 3

  • My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem

    Open Access•Wei Jie Dominic Koek, Vivian Hsueh Hua Chen•ARTICLE•Behaviour and Information…•2025

    The theory of Objective Self-Awareness (OSA) and related studies suggest that embodiment of personalised avatars may induce self-awareness and influence self-esteem.Additionally, the Computers Are Social Actors (CASA) paradigm suggests that humans may mindlessly respond to computers in ways that are similar to human interactions.Based on those assertions, it is plausible that virtual embodiment of a personalised avatar and interactions with a vir…

  • Transgressive play or playful transgressions? Dynamic interpretations of toxic behaviour in multiplayer online games

    Valerie Yu, Vivian Hsueh Hua Chen•ARTICLE•Information Communication & Society•2025

    Toxic behaviour in the gaming sphere is variably and inconsistently defined even though it is frequently used in gaming-related literature. It also tends to be used interchangeably with tangential terms (e.g., trolling, griefing) that aren’t conceptually equivalent. Thus, although toxic behaviour has been flagged as a prevalent and problematic issue in online gaming, there remain challenges for effectively assessing its impact on gaming experienc…

  • The role of social norms for online prosocial & antisocial behavior among adolescents in Singapore

    Open Access•Ruth Wendt, Vivian Hsueh Hua Chen•ARTICLE•Cyberpsychology Journal of…•2026

    Although features of social media such as visibility and quantifiability might intensify processes of peer influence, there still is little systematic research on these mechanisms in the online context, especially when it comes to prosocial behavior. This study systematically investigated normative influences on adolescents’ antisocial and prosocial online behavior. We applied an extesnded version of the Theory of Normative Social Behavior to ana…

  • Intergroup contact in virtual reality

    Open Access•Jorge Peña, Camren Allen et al.•ARTICLE•New Media & Society•2026•References: 66

    This study employed virtual reality (VR) to examine how avatar embodiment (self vs stranger), virtual human race (ingroup vs outgroup), and contact valence (positive vs negative) influence intergroup attitudes. US participants ( N = 262) assigned to avatars displaying a stranger’s face, rather than their own, showed greater acceptance of outgroup virtual humans. Perceived identifiability mediated the influence of avatar face on self-other overlap…

Psychology (9 works) · Computer Science (7 works) · Social Psychology (6 works) · Sociology (6 works) · Impact of Technology on Adolescents (5 works) · Political science (5 works) · Digital Games and Media (4 works) · Perception (4 works) · Bullying, Victimization, and Aggression (3 works) · Social and Intergroup Psychology (3 works)

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