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Víctor Javier Sotos-Martínez

Biographic Data

ID4617209
NAMEVíctor Javier Sotos-Martínez
GIVEN NAMESVíctor Javier
FAMILY NAMESotos-Martínez
SIGNATURESOTOS-MARTÍNEZ V J
AFFILIATIONSValencian International University
ORCID0000-0001-6914-3251
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
WORKS AS AUTHOR4
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2023
LATEST PUBLICATION YEAR2025
H-INDEX0
  • Impulsa tu Éxito

    Open Access•Víctor Javier Sotos-Martínez, Alberto Ferriz-Valero et al.•ARTICLE•Cultura Ciencia y Deporte•2025

  • Playing towards Motivation

    Open Access•Víctor Javier Sotos-Martínez, Salvador Baena-Morale et al.•ARTICLE•Education Sciences•2024

    There is currently concern about the decrease in physical activity participation among university students. To address this issue, different pedagogical approaches have been developed to improve participants’ motivation, with gamification standing out among them. Gamification integrates game design elements into learning environments to increase responsibility, motivation, and engagement in physical activities in different educational stages thro…

  • The effects of gamification on the motivation and basic psychological needs of secondary school physical education students

    Víctor Javier Sotos-Martínez, Alberto Ferriz-Valero et al.•ARTICLE•Physical Education and Sport…•2024

    Background Gamification is a novel active methodology used in Physical Education to motivate students. Purpose: This study analyzed the impact of this method on the motivation of Compulsory Secondary Education students in Spain during an 8-session Physical Education Didactic Unit.Methods A total of 275 students participated, divided into a gamified group (n = 133) and a control group (n = 142). The participants filled out 2 questionnaires, one ai…

  • It's game time

    Open Access•Víctor Javier Sotos-Martínez, Juan Tortosa‐Martínez et al.•ARTICLE•European Physical Education Review•2023•References: 3

    Student's motivation towards physical education (PE) classes is a key factor for increasing physical activity (PA) levels in children. In order to increase motivation in PE, new teaching techniques are needed, such as gamification. This study examines the potential influence of gamification in PE classes on motivation-related variables such as basic psychological needs (BPNs) and positive behaviours in primary school students, considering the per…

No prominent works on this page.

  • It's game time

    Open Access•Víctor Javier Sotos-Martínez, Juan Tortosa‐Martínez et al.•ARTICLE•European Physical Education Review•2023•References: 3

    Student's motivation towards physical education (PE) classes is a key factor for increasing physical activity (PA) levels in children. In order to increase motivation in PE, new teaching techniques are needed, such as gamification. This study examines the potential influence of gamification in PE classes on motivation-related variables such as basic psychological needs (BPNs) and positive behaviours in primary school students, considering the per…

  • Playing towards Motivation

    Open Access•Víctor Javier Sotos-Martínez, Salvador Baena-Morale et al.•ARTICLE•Education Sciences•2024

    There is currently concern about the decrease in physical activity participation among university students. To address this issue, different pedagogical approaches have been developed to improve participants’ motivation, with gamification standing out among them. Gamification integrates game design elements into learning environments to increase responsibility, motivation, and engagement in physical activities in different educational stages thro…

  • The effects of gamification on the motivation and basic psychological needs of secondary school physical education students

    Víctor Javier Sotos-Martínez, Alberto Ferriz-Valero et al.•ARTICLE•Physical Education and Sport…•2024

    Background Gamification is a novel active methodology used in Physical Education to motivate students. Purpose: This study analyzed the impact of this method on the motivation of Compulsory Secondary Education students in Spain during an 8-session Physical Education Didactic Unit.Methods A total of 275 students participated, divided into a gamified group (n = 133) and a control group (n = 142). The participants filled out 2 questionnaires, one ai…

  • Impulsa tu Éxito

    Open Access•Víctor Javier Sotos-Martínez, Alberto Ferriz-Valero et al.•ARTICLE•Cultura Ciencia y Deporte•2025

Educational Games and Gamification (4 works) · Mathematics education (3 works) · Motivation and Self-Concept in Sports (3 works) · Physical activity (3 works) · Physical education (3 works) · Psychology (3 works) · Social Psychology (3 works) · Autonomy (2 works) · Intrinsic motivation (2 works) · Self-determination theory (2 works)

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