Víctor Javier Sotos-Martínez
Biographic Data
| ID | 4617209 |
|---|---|
| NAME | Víctor Javier Sotos-Martínez |
| GIVEN NAMES | Víctor Javier |
| FAMILY NAME | Sotos-Martínez |
| SIGNATURE | SOTOS-MARTÍNEZ V J |
| AFFILIATIONS | Valencian International University |
| ORCID | 0000-0001-6914-3251 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 4 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
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Playing towards Motivation
There is currently concern about the decrease in physical activity participation among university students. To address this issue, different pedagogical approaches have been developed to improve participants’ motivation, with gamification standing out among them. Gamification integrates game design elements into learning environments to increase responsibility, motivation, and engagement in physical activities in different educational stages thro…
The effects of gamification on the motivation and basic psychological needs of secondary school physical education students
Background Gamification is a novel active methodology used in Physical Education to motivate students. Purpose: This study analyzed the impact of this method on the motivation of Compulsory Secondary Education students in Spain during an 8-session Physical Education Didactic Unit.Methods A total of 275 students participated, divided into a gamified group (n = 133) and a control group (n = 142). The participants filled out 2 questionnaires, one ai…
It's game time
Student's motivation towards physical education (PE) classes is a key factor for increasing physical activity (PA) levels in children. In order to increase motivation in PE, new teaching techniques are needed, such as gamification. This study examines the potential influence of gamification in PE classes on motivation-related variables such as basic psychological needs (BPNs) and positive behaviours in primary school students, considering the per…
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It's game time
Student's motivation towards physical education (PE) classes is a key factor for increasing physical activity (PA) levels in children. In order to increase motivation in PE, new teaching techniques are needed, such as gamification. This study examines the potential influence of gamification in PE classes on motivation-related variables such as basic psychological needs (BPNs) and positive behaviours in primary school students, considering the per…
Playing towards Motivation
There is currently concern about the decrease in physical activity participation among university students. To address this issue, different pedagogical approaches have been developed to improve participants’ motivation, with gamification standing out among them. Gamification integrates game design elements into learning environments to increase responsibility, motivation, and engagement in physical activities in different educational stages thro…
The effects of gamification on the motivation and basic psychological needs of secondary school physical education students
Background Gamification is a novel active methodology used in Physical Education to motivate students. Purpose: This study analyzed the impact of this method on the motivation of Compulsory Secondary Education students in Spain during an 8-session Physical Education Didactic Unit.Methods A total of 275 students participated, divided into a gamified group (n = 133) and a control group (n = 142). The participants filled out 2 questionnaires, one ai…
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Educational Games and Gamification (4 works) · Mathematics education (3 works) · Motivation and Self-Concept in Sports (3 works) · Physical activity (3 works) · Physical education (3 works) · Psychology (3 works) · Social Psychology (3 works) · Autonomy (2 works) · Intrinsic motivation (2 works) · Self-determination theory (2 works)