M Ashwini
Biographic Data
| ID | 4634683 |
|---|---|
| NAME | M Ashwini |
| GIVEN NAMES | M |
| FAMILY NAME | Ashwini |
| SIGNATURE | ASHWINI M |
| AFFILIATIONS | Christ University |
| ORCID | 0000-0003-2077-7442 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 2 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2025 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
“I am lost in that reality, and I'm just playing the game”
The current study aims to explore gaming behaviour among young adults in India and its effects on their physical and emotional health, productivity, interactions, and social life. Data were collected from 12 avid gamers through in-depth semi-structured interviews. A thematic analysis was conducted to identify the global theme and organise themes from the data. The global theme was the “exploration of contemporary gaming behaviour”. The habit them…
Altruistic Guardians or Propagators of Regressive Norms
Disclosure statementThe author declares that there is no conflict of interest.Additional informationNotes on contributorsD. S. AmruthaAmrutha is a research scholar at Christ (Deemed to be University) pursuing her PhD in English. She is passionate about literature, and examining representation, production and consumption of art. Her primary research areas are popular culture, mythology and Disability Studies.M. AshwiniAshwini is a research scholar…
No prominent works on this page.
Altruistic Guardians or Propagators of Regressive Norms
Disclosure statementThe author declares that there is no conflict of interest.Additional informationNotes on contributorsD. S. AmruthaAmrutha is a research scholar at Christ (Deemed to be University) pursuing her PhD in English. She is passionate about literature, and examining representation, production and consumption of art. Her primary research areas are popular culture, mythology and Disability Studies.M. AshwiniAshwini is a research scholar…
“I am lost in that reality, and I'm just playing the game”
The current study aims to explore gaming behaviour among young adults in India and its effects on their physical and emotional health, productivity, interactions, and social life. Data were collected from 12 avid gamers through in-depth semi-structured interviews. A thematic analysis was conducted to identify the global theme and organise themes from the data. The global theme was the “exploration of contemporary gaming behaviour”. The habit them…
Psychology (2 works) · Sociology (2 works) · Aesthetics (1 work) · Archetype (1 work) · Art (1 work) · Child Development and Digital Technology (1 work) · Educational Games and Gamification (1 work) · Empathy (1 work) · Epistemology (1 work) · Impact of Technology on Adolescents (1 work)