Hyunseo Yoon
Biographic Data
| ID | 4642076 |
|---|---|
| NAME | Hyunseo Yoon |
| GIVEN NAMES | Hyunseo |
| FAMILY NAME | Yoon |
| SIGNATURE | YOON H |
| AFFILIATIONS | Winona State University |
| ORCID | 0000-0002-6683-7319 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Virtual tourism experience as a substitute
Despite the numerous advantages of virtual tourism, its use as a substitute for corporeal tourism remains limited. Enhancing the virtual tourism experience is essential to improving its substitutability, particularly for individuals and destinations that rely on it. This study explored the virtual tourism experience as a substitute, emphasizing the role of tourist experience phases based on existing literature. Participants were interviewed after…
Bridging esport, sport and leisure
An empirical comparison of vignette and virtual reality experiments in tourism research
There has been a call for more experimental studies in tourism research. The validity of different experiment tools has not been scientifically investigated. This study empirically compared the results from three experiments with identical research designs but different presentation modes (written vignette vs. VR via a Head Mounted Display vs. VR via a screen) for a research stimulus of experiencing a virtual national park. A total of 272, 131 an…
A third-person effect approach to understanding residents’ attitude towards casino development
This article presents the first preliminary evidence of the third-person effect in understanding residents’ attitudes toward casino development. Third-person effect refers to a phenomenon whereby people think others are more vulnerable to socially undesirable stimuli than themselves. This study applies the third-person effect in the context of the introduction of a casino to a community and examines how it shapes and relates to residents’ support…
Where greenspace matters most
Green Space and Health Equity
Disadvantaged groups worldwide, such as low-income and racially/ethnically minoritized people, experience worse health outcomes than more privileged groups, including wealthier and white people. Such health disparities are a major public health issue in several countries around the world. In this systematic review, we examine whether green space shows stronger associations with physical health for disadvantaged groups than for privileged groups. …
The Role of Methodological Choices in the Effects of Experimental Exposure to Simulated Natural Landscapes on Human Health and Cognitive Performance
We review the methods and findings of experiments that have examined the effects of exposure to simulated natural landscapes on human health and cognitive performance. Keyword searches of PubMed, Scopus, and Web of Science resulted in the inclusion of 175 experiments in 148 research articles. that were published/in press by December 31, 2018. We report how often landscape features and human factors are controlled for within these experiments, the…
No prominent works on this page.
Green Space and Health Equity
Disadvantaged groups worldwide, such as low-income and racially/ethnically minoritized people, experience worse health outcomes than more privileged groups, including wealthier and white people. Such health disparities are a major public health issue in several countries around the world. In this systematic review, we examine whether green space shows stronger associations with physical health for disadvantaged groups than for privileged groups. …
The Role of Methodological Choices in the Effects of Experimental Exposure to Simulated Natural Landscapes on Human Health and Cognitive Performance
We review the methods and findings of experiments that have examined the effects of exposure to simulated natural landscapes on human health and cognitive performance. Keyword searches of PubMed, Scopus, and Web of Science resulted in the inclusion of 175 experiments in 148 research articles. that were published/in press by December 31, 2018. We report how often landscape features and human factors are controlled for within these experiments, the…
Where greenspace matters most
An empirical comparison of vignette and virtual reality experiments in tourism research
There has been a call for more experimental studies in tourism research. The validity of different experiment tools has not been scientifically investigated. This study empirically compared the results from three experiments with identical research designs but different presentation modes (written vignette vs. VR via a Head Mounted Display vs. VR via a screen) for a research stimulus of experiencing a virtual national park. A total of 272, 131 an…
A third-person effect approach to understanding residents’ attitude towards casino development
This article presents the first preliminary evidence of the third-person effect in understanding residents’ attitudes toward casino development. Third-person effect refers to a phenomenon whereby people think others are more vulnerable to socially undesirable stimuli than themselves. This study applies the third-person effect in the context of the introduction of a casino to a community and examines how it shapes and relates to residents’ support…
Virtual tourism experience as a substitute
Despite the numerous advantages of virtual tourism, its use as a substitute for corporeal tourism remains limited. Enhancing the virtual tourism experience is essential to improving its substitutability, particularly for individuals and destinations that rely on it. This study explored the virtual tourism experience as a substitute, emphasizing the role of tourist experience phases based on existing literature. Participants were interviewed after…
Bridging esport, sport and leisure
Empirical research (2 works) · Geography (2 works) · Psychology (2 works) · Social Psychology (2 works) · Sport and Mega-Event Impacts (2 works) · Tourism (2 works) · Virtual Reality Applications and Impacts (2 works) · Advertising (1 work) · Augmented Reality Applications (1 work) · Behavioral Health and Interventions (1 work)