Akrivi Katifori
Biographic Data
| ID | 4778484 |
|---|---|
| NAME | Akrivi Katifori |
| GIVEN NAMES | Akrivi |
| FAMILY NAME | Katifori |
| SIGNATURE | KATIFORI A |
| AFFILIATIONS | Athena Research and Innovation Center In Information Communication & Knowledge Technologies |
| ORCID | 0000-0001-6755-2836 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 9 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2019 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 1 |
Nobody’s Listening
Immersive virtual reality (VR) offers promising approaches for engaging with difficult heritage and human rights issues, potentially fostering deeper emotional connections than traditional media. This paper presents a mixed-methods evaluation of Nobody’s Listening, a VR experience documenting the Yazidi genocide in Iraq (2014–2017). Employing a historical empathy framework, the study analyses pre- and post-experience surveys, interviews, and obse…
Engaging Teens Through Playful Tangible Interaction with Emotive Stories in Museums
History education done different
Social interaction has been recognized as positively affecting learning, with dialogue–as a common form of social interaction–comprising an integral part of collaborative learning. Interactive storytelling is defined as a branching narrative in which users can experience different story lines with alternative endings, depending on the choices they make at various decision points of the story plot. In this research, we aim to harness the power of …
Narralive – Creating and experiencing mobile digital storytelling in cultural heritage
Narralive – Creating and experiencing mobile digital storytelling in cultural heritage
History education done different
Social interaction has been recognized as positively affecting learning, with dialogue–as a common form of social interaction–comprising an integral part of collaborative learning. Interactive storytelling is defined as a branching narrative in which users can experience different story lines with alternative endings, depending on the choices they make at various decision points of the story plot. In this research, we aim to harness the power of …
Engaging Teens Through Playful Tangible Interaction with Emotive Stories in Museums
Nobody’s Listening
Immersive virtual reality (VR) offers promising approaches for engaging with difficult heritage and human rights issues, potentially fostering deeper emotional connections than traditional media. This paper presents a mixed-methods evaluation of Nobody’s Listening, a VR experience documenting the Yazidi genocide in Iraq (2014–2017). Employing a historical empathy framework, the study analyses pre- and post-experience surveys, interviews, and obse…
Art (3 works) · Computer Science (3 works) · Digital Storytelling and Education (3 works) · Cultural heritage (2 works) · Digital Storytelling (2 works) · Educator Training and Historical Pedagogy (2 works) · Multimedia (2 works) · Museums and Cultural Heritage (2 works) · Narrative (2 works) · Psychology (2 works)