Yannis Ioannidis
Biographic Data
| ID | 4778487 |
|---|---|
| NAME | Yannis Ioannidis |
| GIVEN NAMES | Yannis |
| FAMILY NAME | Ioannidis |
| SIGNATURE | IOANNIDIS Y |
| AFFILIATIONS | Athena Research and Innovation Center In Information Communication & Knowledge Technologies |
| ORCID | 0000-0002-1705-8247 |
| VERIFIED | Yes |
| TOTAL WORKS | 6 |
| TOTAL CITATIONS | 15 |
| AUTHOR COUNT | 6 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
Open Access at ACM
Open Science, Open Access
Yannis Ioannidis "Opens" Up about ACM's Open Access Initiative
History education done different
Social interaction has been recognized as positively affecting learning, with dialogue–as a common form of social interaction–comprising an integral part of collaborative learning. Interactive storytelling is defined as a branching narrative in which users can experience different story lines with alternative endings, depending on the choices they make at various decision points of the story plot. In this research, we aim to harness the power of …
Annotating the captured dance
The WhoLoDancE project was a three-year EU-funded project that bridges dance with research in movement computing. One of the outcomes of this project was a web-based Movement Library that includes a large number of motion-captured sequences of contemporary dance, ballet, Greek folk and flamenco, and allows the users to annotate the content by selecting predefined tags or writing new ones. During the different stages of the project, such as defini…
Narralive – Creating and experiencing mobile digital storytelling in cultural heritage
The DSM Diagnostic Criteria for Fetishism
The historical definitions of sexual Fetishism are reviewed. Prior to the advent of DSM-III-R (American Psychiatric Association, 1987), Fetishism was typically operationally described as persistent preferential sexual arousal in association with non-living objects, an over-inclusive focus on (typically non-sexual) body parts (e.g., feet, hands) and body secretions. In the DSM-III-R, Partialism, an "exclusive focus on part of the body," was cleave…
Narralive – Creating and experiencing mobile digital storytelling in cultural heritage
The DSM Diagnostic Criteria for Fetishism
The historical definitions of sexual Fetishism are reviewed. Prior to the advent of DSM-III-R (American Psychiatric Association, 1987), Fetishism was typically operationally described as persistent preferential sexual arousal in association with non-living objects, an over-inclusive focus on (typically non-sexual) body parts (e.g., feet, hands) and body secretions. In the DSM-III-R, Partialism, an "exclusive focus on part of the body," was cleave…
The DSM Diagnostic Criteria for Fetishism
The historical definitions of sexual Fetishism are reviewed. Prior to the advent of DSM-III-R (American Psychiatric Association, 1987), Fetishism was typically operationally described as persistent preferential sexual arousal in association with non-living objects, an over-inclusive focus on (typically non-sexual) body parts (e.g., feet, hands) and body secretions. In the DSM-III-R, Partialism, an "exclusive focus on part of the body," was cleave…
Narralive – Creating and experiencing mobile digital storytelling in cultural heritage
Annotating the captured dance
The WhoLoDancE project was a three-year EU-funded project that bridges dance with research in movement computing. One of the outcomes of this project was a web-based Movement Library that includes a large number of motion-captured sequences of contemporary dance, ballet, Greek folk and flamenco, and allows the users to annotate the content by selecting predefined tags or writing new ones. During the different stages of the project, such as defini…
History education done different
Social interaction has been recognized as positively affecting learning, with dialogue–as a common form of social interaction–comprising an integral part of collaborative learning. Interactive storytelling is defined as a branching narrative in which users can experience different story lines with alternative endings, depending on the choices they make at various decision points of the story plot. In this research, we aim to harness the power of …
Open Science, Open Access
Yannis Ioannidis "Opens" Up about ACM's Open Access Initiative
Open Access at ACM
Computer Science (5 works) · Art (3 works) · Multimedia (3 works) · World Wide Web (3 works) · Academic Publishing and Open Access (2 works) · Digital Storytelling (2 works) · Digital Storytelling and Education (2 works) · Narrative (2 works) · Process (computing (2 works) · Storytelling (2 works)