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M Yamaguchi

Biographic Data

ID4782004
NAMEM Yamaguchi
GIVEN NAMESM
FAMILY NAMEYamaguchi
SIGNATUREYAMAGUCHI M
AFFILIATIONSNTT (Japan)
ORCID0000-0001-8315-0140
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS4
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2024
H-INDEX2
  • Virtual reality perceptual training can improve the temporal discrimination ability of swinging during softball batting

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2024•References: 3

    Perception and action uncoupling in fastball sports anticipatory training is often criticized. Nevertheless, perception-only training offers distinct advantages, such as flexibility concerning time, place, and injury limitations. Therefore, the effectiveness of this training approach warrants evaluation. This study developed a virtual reality (VR) training system based on the idea that the two visual pathways in the brain are associated with visu…

  • Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 35

    Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpos…

  • Behavioral Measures in a Cognitive-Motor Batting Task Explain Real Game Performance of Top Athletes

    Open Access•Daiki Nasu, M Yamaguchi et al.•ARTICLE•Frontiers in Sports and Active…•2020•Cited by: 2•References: 31

    Excellent athletic performance in baseball and softball batting is achieved through the momentary cognitive-motor processes. However, in previous studies, cognitive and motor processes are investigated separately. In this study, we focused on the difference in the time of swing onset (a delta onset) during a batting task where 17 elite female softball batters hit balls randomly thrown at two different speeds by pitchers. The delta onset included …

  • Approaches to Language, Culture, and Cognition

    B Blount, D Tay et al.•BOOK•Approaches to Language, Culture,…•2014

  • Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 35

    Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpos…

  • Behavioral Measures in a Cognitive-Motor Batting Task Explain Real Game Performance of Top Athletes

    Open Access•Daiki Nasu, M Yamaguchi et al.•ARTICLE•Frontiers in Sports and Active…•2020•Cited by: 2•References: 31

    Excellent athletic performance in baseball and softball batting is achieved through the momentary cognitive-motor processes. However, in previous studies, cognitive and motor processes are investigated separately. In this study, we focused on the difference in the time of swing onset (a delta onset) during a batting task where 17 elite female softball batters hit balls randomly thrown at two different speeds by pitchers. The delta onset included …

  • Approaches to Language, Culture, and Cognition

    B Blount, D Tay et al.•BOOK•Approaches to Language, Culture,…•2014

  • Behavioral Measures in a Cognitive-Motor Batting Task Explain Real Game Performance of Top Athletes

    Open Access•Daiki Nasu, M Yamaguchi et al.•ARTICLE•Frontiers in Sports and Active…•2020•Cited by: 2•References: 31

    Excellent athletic performance in baseball and softball batting is achieved through the momentary cognitive-motor processes. However, in previous studies, cognitive and motor processes are investigated separately. In this study, we focused on the difference in the time of swing onset (a delta onset) during a batting task where 17 elite female softball batters hit balls randomly thrown at two different speeds by pitchers. The delta onset included …

  • Simplified Virtual Reality System Can Be Used to Evaluate the Temporal Discrimination Ability in Softball Batting as in the Real Environment

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2022•Cited by: 2•References: 35

    Recently, virtual reality (VR) technology has developed rapidly and has increasingly come to be used in the sports field. VR technology ranges from large, highly immersive devices to simple devices such as smartphones, and the respective usefulness and shortcomings of different device types have been debated. Simple devices have advantages such as portability, but also provide only a weak sense of realism. It is important to understand the purpos…

  • Virtual reality perceptual training can improve the temporal discrimination ability of swinging during softball batting

    Open Access•Daiki Nasu, Takamichi Baba et al.•ARTICLE•Frontiers in Sports and Active…•2024•References: 3

    Perception and action uncoupling in fastball sports anticipatory training is often criticized. Nevertheless, perception-only training offers distinct advantages, such as flexibility concerning time, place, and injury limitations. Therefore, the effectiveness of this training approach warrants evaluation. This study developed a virtual reality (VR) training system based on the idea that the two visual pathways in the brain are associated with visu…

Psychology (3 works) · Simulation (3 works) · Cognition (2 works) · Computer Science (2 works) · Engineering (2 works) · Sport Psychology and Performance (2 works) · Sports Dynamics and Biomechanics (2 works) · Sports Performance and Training (2 works) · Virtual reality (2 works) · Action (physics (1 work)

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