Julia K Woolley
Biographic Data
| ID | 4787833 |
|---|---|
| NAME | Julia K Woolley |
| GIVEN NAMES | Julia K |
| FAMILY NAME | Woolley |
| SIGNATURE | WOOLLEY J K |
| AFFILIATIONS | California Polytechnic State University |
| VERIFIED | No |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 92 |
| WORKS AS AUTHOR | 7 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2015 |
| H-INDEX | 5 |
Tragic and poignant entertainment
Video games as meaningful entertainment experiences
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment and appreciation. Participants (N = 512) were randomly assigned to 1 of 2 groups that asked them to recall a game that they found either particularly fun or particularly meaningful, and to then rate their perceptions of the game that they recalled. Enjoyme…
Media‐Induced Elevation as a Means of Enhancing Feelings of Intergroup Connectedness
The majority of research on media counter‐stereotyping of race/ethnicity has tended to employ positive portrayals or counter‐stereotypical exemplars as a primary strategy in eliciting positive attitudes among White participants. In contrast, this article reports the results of an experiment on the unique role of affective responses to media messages as a mechanism in inducing greater feelings of connectedness with a diversity of racial/ethnic gro…
Entertainment We Watch and Entertainment We Appreciate
An analysis of 582 film titles spanning the years from 1980 to 2010 was conducted to examine the attributes and characteristics that predicted both viewership (e.g., box-office revenues) and critical acclaim (e.g., awards, audience ratings). Overall, viewership was highest for action/adventure films and lowest for dramas. In contrast, acclaim was highest for more dramatic fare, and for films that featured dark, contemplative, and emotional themes…
Perceptions of Moral Violations and Personality Traits Among Heroes and Villains
This study investigates disposition-formation processes in entertainment by predicting perceptions of media heroes and villains by their behavior in specific moral domains. Participants rated self-selected heroes and villains from television and film along the moral domains of care, fairness, loyalty, authority, and purity (Haidt & Joseph, 2007 Haidt, J. & Joseph, C. (2007). The moral mind: How 5 sets of innate moral intuitions guide the developm…
Elevation in Response to Entertainment Portrayals of Moral Virtue
Media psychologists have long puzzled over how individuals can experience enjoyment from entertainment such as tragedies that often elicit profound feelings of sadness. The present research examines the idea that a focus on "meaningful" entertainment and affective responses identified as "elevation" may provide a framework for understanding many examples of sad or dramatic entertainment. The results of this study suggest that many types of meanin…
The 2008 Presidential Election, 2.0
Although Facebook is primarily known for building and maintaining relationships, the 2008 presidential election highlighted this social networking website as a viable tool for political communication. In fact, during primary season until Election Day in 2008, Facebook users created more than 1,000 Facebook group pages that focused on Barack Obama and John McCain. Using quantitative content analysis, the primary purpose of this study was to assess…
Elevation in Response to Entertainment Portrayals of Moral Virtue
Media psychologists have long puzzled over how individuals can experience enjoyment from entertainment such as tragedies that often elicit profound feelings of sadness. The present research examines the idea that a focus on "meaningful" entertainment and affective responses identified as "elevation" may provide a framework for understanding many examples of sad or dramatic entertainment. The results of this study suggest that many types of meanin…
The 2008 Presidential Election, 2.0
Although Facebook is primarily known for building and maintaining relationships, the 2008 presidential election highlighted this social networking website as a viable tool for political communication. In fact, during primary season until Election Day in 2008, Facebook users created more than 1,000 Facebook group pages that focused on Barack Obama and John McCain. Using quantitative content analysis, the primary purpose of this study was to assess…
Video games as meaningful entertainment experiences
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment and appreciation. Participants (N = 512) were randomly assigned to 1 of 2 groups that asked them to recall a game that they found either particularly fun or particularly meaningful, and to then rate their perceptions of the game that they recalled. Enjoyme…
Media‐Induced Elevation as a Means of Enhancing Feelings of Intergroup Connectedness
The majority of research on media counter‐stereotyping of race/ethnicity has tended to employ positive portrayals or counter‐stereotypical exemplars as a primary strategy in eliciting positive attitudes among White participants. In contrast, this article reports the results of an experiment on the unique role of affective responses to media messages as a mechanism in inducing greater feelings of connectedness with a diversity of racial/ethnic gro…
Perceptions of Moral Violations and Personality Traits Among Heroes and Villains
This study investigates disposition-formation processes in entertainment by predicting perceptions of media heroes and villains by their behavior in specific moral domains. Participants rated self-selected heroes and villains from television and film along the moral domains of care, fairness, loyalty, authority, and purity (Haidt & Joseph, 2007 Haidt, J. & Joseph, C. (2007). The moral mind: How 5 sets of innate moral intuitions guide the developm…
Entertainment We Watch and Entertainment We Appreciate
An analysis of 582 film titles spanning the years from 1980 to 2010 was conducted to examine the attributes and characteristics that predicted both viewership (e.g., box-office revenues) and critical acclaim (e.g., awards, audience ratings). Overall, viewership was highest for action/adventure films and lowest for dramas. In contrast, acclaim was highest for more dramatic fare, and for films that featured dark, contemplative, and emotional themes…
The 2008 Presidential Election, 2.0
Although Facebook is primarily known for building and maintaining relationships, the 2008 presidential election highlighted this social networking website as a viable tool for political communication. In fact, during primary season until Election Day in 2008, Facebook users created more than 1,000 Facebook group pages that focused on Barack Obama and John McCain. Using quantitative content analysis, the primary purpose of this study was to assess…
Elevation in Response to Entertainment Portrayals of Moral Virtue
Media psychologists have long puzzled over how individuals can experience enjoyment from entertainment such as tragedies that often elicit profound feelings of sadness. The present research examines the idea that a focus on "meaningful" entertainment and affective responses identified as "elevation" may provide a framework for understanding many examples of sad or dramatic entertainment. The results of this study suggest that many types of meanin…
Entertainment We Watch and Entertainment We Appreciate
An analysis of 582 film titles spanning the years from 1980 to 2010 was conducted to examine the attributes and characteristics that predicted both viewership (e.g., box-office revenues) and critical acclaim (e.g., awards, audience ratings). Overall, viewership was highest for action/adventure films and lowest for dramas. In contrast, acclaim was highest for more dramatic fare, and for films that featured dark, contemplative, and emotional themes…
Perceptions of Moral Violations and Personality Traits Among Heroes and Villains
This study investigates disposition-formation processes in entertainment by predicting perceptions of media heroes and villains by their behavior in specific moral domains. Participants rated self-selected heroes and villains from television and film along the moral domains of care, fairness, loyalty, authority, and purity (Haidt & Joseph, 2007 Haidt, J. & Joseph, C. (2007). The moral mind: How 5 sets of innate moral intuitions guide the developm…
Tragic and poignant entertainment
Video games as meaningful entertainment experiences
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment and appreciation. Participants (N = 512) were randomly assigned to 1 of 2 groups that asked them to recall a game that they found either particularly fun or particularly meaningful, and to then rate their perceptions of the game that they recalled. Enjoyme…
Media‐Induced Elevation as a Means of Enhancing Feelings of Intergroup Connectedness
The majority of research on media counter‐stereotyping of race/ethnicity has tended to employ positive portrayals or counter‐stereotypical exemplars as a primary strategy in eliciting positive attitudes among White participants. In contrast, this article reports the results of an experiment on the unique role of affective responses to media messages as a mechanism in inducing greater feelings of connectedness with a diversity of racial/ethnic gro…
Psychology (5 works) · Art (4 works) · Entertainment (4 works) · Media Influence and Health (4 works) · Social Psychology (4 works) · Social Psychology (4 works) · Sociology (4 works) · Visual arts (4 works) · Computer Science (3 works) · Media studies (3 works)