M J Lehtonen
Biographic Data
| ID | 47965 |
|---|---|
| NAME | M J Lehtonen |
| GIVEN NAMES | M J |
| FAMILY NAME | Lehtonen |
| SIGNATURE | LEHTONEN M J |
| AFFILIATIONS | Rikkyo University |
| ORCID | 0000-0001-9578-4546 |
| VERIFIED | Yes |
| TOTAL WORKS | 7 |
| TOTAL CITATIONS | 4 |
| AUTHOR COUNT | 7 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 1 |
Strong Multimodality and Graphic Articles in Management Learning and Education
Our primary objective in this essay is to constructively challenge the dominant formats and templates of publishing academic articles. We argue that predominant writing conventions not only restrict epistemic inclusivity but also maintain a traditional hierarchy between the written word and visual imagery, thereby undermining the potential of combining them in composing and learning from academic articles. By emphasizing an integration of words a…
Balancing moral, financial, and legal considerations
As the global game industry expands, accessibility for players with disabilities has become a growing concern. Implementing accessibility is mostly technologically feasible, yet it remains scarce. This study investigates how practitioners justify accessibility spending in an industry marked by rapid growth, weak regulation, and platform pressures. Drawing on a mixed-method survey of 272 professionals, we identify three decision-making strategies:…
Showing how you Found Waldo
Inductive analyses of visuals remain sparse in fields dominated by quantitative methods. This might come from the lack of systematic inductive methods to present the analysis of visuals in all their complexity and richness, especially in empirical articles limited in word count. In this article, we detail three steps to show more robustness in the analyses of visuals by gradually removing 'visual messiness' from raw visuals. This method builds on…
The multiplex of value creation and capture logics in the video game industry
Drawgasms
Drawing on a study consisting of 29 multimodal accounts of orgasms, we make visible processes, emotions, and notions of playfulness that highlight the critical role of orgasms in transcending the fleeting distinction between reality and play. As sexual pleasure does not necessarily result from experiencing an orgasm, our data also reveals how playful strategies are enacted in order to mitigate ambiguity and societal norms. Instead of seeing the o…
Empowering change for future-making
Resilient Values in Game Industry Formation
With the proliferation of technologies and digital platforms, contemporary game development firms’ value propositions have become more complex. While on a global scale a considerable share of the game industry’s revenue is captured by a few dozen firms, we are also witnessing the emergence of local and regional hotspots. In this context, legitimacy is of utmost importance if new competitive advantages are to become institutionalized as an industr…
Resilient Values in Game Industry Formation
With the proliferation of technologies and digital platforms, contemporary game development firms’ value propositions have become more complex. While on a global scale a considerable share of the game industry’s revenue is captured by a few dozen firms, we are also witnessing the emergence of local and regional hotspots. In this context, legitimacy is of utmost importance if new competitive advantages are to become institutionalized as an industr…
Empowering change for future-making
The multiplex of value creation and capture logics in the video game industry
Drawgasms
Drawing on a study consisting of 29 multimodal accounts of orgasms, we make visible processes, emotions, and notions of playfulness that highlight the critical role of orgasms in transcending the fleeting distinction between reality and play. As sexual pleasure does not necessarily result from experiencing an orgasm, our data also reveals how playful strategies are enacted in order to mitigate ambiguity and societal norms. Instead of seeing the o…
Showing how you Found Waldo
Inductive analyses of visuals remain sparse in fields dominated by quantitative methods. This might come from the lack of systematic inductive methods to present the analysis of visuals in all their complexity and richness, especially in empirical articles limited in word count. In this article, we detail three steps to show more robustness in the analyses of visuals by gradually removing 'visual messiness' from raw visuals. This method builds on…
Strong Multimodality and Graphic Articles in Management Learning and Education
Our primary objective in this essay is to constructively challenge the dominant formats and templates of publishing academic articles. We argue that predominant writing conventions not only restrict epistemic inclusivity but also maintain a traditional hierarchy between the written word and visual imagery, thereby undermining the potential of combining them in composing and learning from academic articles. By emphasizing an integration of words a…
Balancing moral, financial, and legal considerations
As the global game industry expands, accessibility for players with disabilities has become a growing concern. Implementing accessibility is mostly technologically feasible, yet it remains scarce. This study investigates how practitioners justify accessibility spending in an industry marked by rapid growth, weak regulation, and platform pressures. Drawing on a mixed-method survey of 272 professionals, we identify three decision-making strategies:…
Business (3 works) · Computer Science (3 works) · Political science (3 works) · Art (2 works) · Cognitive psychology (2 works) · Economics (2 works) · Management and Organizational Studies (2 works) · Marketing (2 works) · Participatory Visual Research Methods (2 works) · Psychology (2 works)