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Adam Ingram‐goble

Biographic Data

ID4798613
NAMEAdam Ingram‐goble
GIVEN NAMESAdam
FAMILY NAMEIngram‐goble
SIGNATUREGOBLE A I
AFFILIATIONSIndiana University Bloomington
VERIFIEDNo
TOTAL WORKS2
TOTAL CITATIONS12
WORKS AS AUTHOR2
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2010
LATEST PUBLICATION YEAR2010
H-INDEX1
  • Pedagogical Dramas and Transformational Play

    Sasha A Barab, Tyler Dodge et al.•ARTICLE•Mind Culture and Activity•2010

    Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although traditionally, stories involve an author, a performer, and an audience, much of the power of videogames as m…

  • Transformational Play

    Open Access•Sasha A Barab, Melissa Gresalfi et al.•ARTICLE•Educational Researcher•2010•Cited by: 12•References: 40

    Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors advance the theory of transformational play. Such play involves taking on the role of a protagonist who …

  • Transformational Play

    Open Access•Sasha A Barab, Melissa Gresalfi et al.•ARTICLE•Educational Researcher•2010•Cited by: 12•References: 40

    Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors advance the theory of transformational play. Such play involves taking on the role of a protagonist who …

  • Pedagogical Dramas and Transformational Play

    Sasha A Barab, Tyler Dodge et al.•ARTICLE•Mind Culture and Activity•2010

    Although every era is met with the introduction of powerful technologies for entertainment and learning, videogames represent a new contribution binding the two and bearing the potential to create sustained engagement in a curricular drama where the player's knowledgeable actions shape an unfolding fiction within a designed world. Although traditionally, stories involve an author, a performer, and an audience, much of the power of videogames as m…

  • Transformational Play

    Open Access•Sasha A Barab, Melissa Gresalfi et al.•ARTICLE•Educational Researcher•2010•Cited by: 12•References: 40

    Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors advance the theory of transformational play. Such play involves taking on the role of a protagonist who …

Computer Science (2 works) · Digital Games and Media (2 works) · Educational Games and Gamification (2 works) · Psychology (2 works) · Sociology (2 works) · Teaching and Learning Programming (2 works) · Aesthetics (1 work) · Affordance (1 work) · Art (1 work) · Context (archaeology (1 work)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae