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K Heljakka

Biographic Data

ID48897
NAMEK Heljakka
GIVEN NAMESK
FAMILY NAMEHeljakka
SIGNATUREHELJAKKA K
AFFILIATIONSUniversity of Turku
ORCID0000-0002-4534-5286
VERIFIEDYes
TOTAL WORKS10
TOTAL CITATIONS7
AUTHOR COUNT10
EDITOR COUNT0
FIRST PUBLICATION YEAR2017
LATEST PUBLICATION YEAR2024
H-INDEX2
  • Tuhon tuojat, lohdun luojat

    Open Access•K Heljakka•ARTICLE•Lähikuva – audiovisuaalisen…•2024

  • Building playful resilience in higher education

    Open Access•K Heljakka•ARTICLE•Frontiers in Education•2023

    Playful approaches include many benefits for higher education. Here, they denote elements of playful learning that invite students to engage with various challenges related to imagination, innovation, and co-creation. As stated in earlier research, playful learning follows the constructivism approach seeking students be active participants in their learning process, and tries to offer them surmountable challenges to learn while being intrinsicall…

  • Drawgasms

    Open Access•M J Lehtonen, K Heljakka et al.•ARTICLE•Sexualities•2023

    Drawing on a study consisting of 29 multimodal accounts of orgasms, we make visible processes, emotions, and notions of playfulness that highlight the critical role of orgasms in transcending the fleeting distinction between reality and play. As sexual pleasure does not necessarily result from experiencing an orgasm, our data also reveals how playful strategies are enacted in order to mitigate ambiguity and societal norms. Instead of seeing the o…

  • Fans, play knowledge, and playful history management

    Open Access•K Heljakka•ARTICLE•Transformative Works and Cultures•2022

    Three empirical case studies with an interest in character toys—Barbie dolls, Star Wars action figures, and Forest Families figurines—provide insight into the practices of prime players of contemporary toy cultures focusing on their activities as fans and historians of particular toy brands. Adult toy fans preserve and produce new play knowledge as they remember, recreate, and replay historical narratives of the objects of their fandom. Play know…

  • Toys, Comics and Transmedia Play

    Open Access•K Heljakka•ARTICLE•The Journal of Popular Culture•2022•References: 3

    without a two-dimensional image: Often, a three-dimensional toy character first exists as a two-dimensional sketch or as part of a story-world from other media.On the contrary, a twodimensional comic come to fruition without any three-dimensional, or 'toyish' manifestations.Nevertheless, the historical development of these two narrative and popular media-toys and comics-are entangled in a web of shared meanings and tightly woven intertextual rela…

  • Liberated through teddy bears

    Open Access•K Heljakka•ARTICLE•International Journal of Play•2021•Cited by: 1•References: 8

    As a result of the global COVID-19 pandemic, Finnish citizens started to display teddy bears in their windows. As this activity gained media interest and popularity, it grew into a transgenerational form of toy play, where children and adults participated as displayers and spectators in this visual-material play pattern, made available to a broader audience through sharing on social media. A previous phase of the study articulated and analyzed th…

  • More Than Wargaming

    Open Access•Mikko Meriläinen, Jaakko Stenros et al.•ARTICLE•Simulation & Gaming•2020

    Background. Miniaturing, or painting, collecting, and gaming with miniature wargaming figurines, is a popular, yet vastly underresearched subject. Previous research suggests a multitude of practices and ways of engaging with miniatures. Aim. This qualitative study explores the various elements of miniaturing to both map the phenomenon and build a foundation for further research. Method. Miniaturing is explored through a thematic analysis of 127 o…

  • Toy Fandom, Adulthood, and the Ludic Age

    K Heljakka•CHAPTER•Fandom, Second Edition•2018

  • More than Collectors

    Open Access•K Heljakka, Katriina Irja Heljakka•ARTICLE•Games and Culture•2018•Cited by: 3•References: 15

    The article aims to present, analyze, and discuss the attitudes of the three groups of adults-theorists, hobbyists and "everyday players"-toward play(ful) behavior and activities in relation to character toys. The rhetoric of play theorists is mirrored against the rhetoric of organized players (hobbyists) and (nonorganized) everyday players through in-depth interviews and participatory observation. Questions guiding the exploratory path this arti…

  • Stigma avoidance through visual contextualization

    Open Access•K Heljakka, J Tuomas Harviainen et al.•ARTICLE•New Media & Society•2017•Cited by: 3•References: 6

    While the benefits of play have been widely recognized, carrying out activities with toys at adult age is still often seen as stigmatizing behaviour. Some adults solve this issue by referring to their toy activities as either hobbies or collecting. Yet, the primary purpose of toys is play. People may therefore utilize their toys for new kinds of play. One popular decision is the utilization of toys in photographs and videos aiming at personalizat…

  • More than Collectors

    Open Access•K Heljakka, Katriina Irja Heljakka•ARTICLE•Games and Culture•2018•Cited by: 3•References: 15

    The article aims to present, analyze, and discuss the attitudes of the three groups of adults-theorists, hobbyists and "everyday players"-toward play(ful) behavior and activities in relation to character toys. The rhetoric of play theorists is mirrored against the rhetoric of organized players (hobbyists) and (nonorganized) everyday players through in-depth interviews and participatory observation. Questions guiding the exploratory path this arti…

  • Stigma avoidance through visual contextualization

    Open Access•K Heljakka, J Tuomas Harviainen et al.•ARTICLE•New Media & Society•2017•Cited by: 3•References: 6

    While the benefits of play have been widely recognized, carrying out activities with toys at adult age is still often seen as stigmatizing behaviour. Some adults solve this issue by referring to their toy activities as either hobbies or collecting. Yet, the primary purpose of toys is play. People may therefore utilize their toys for new kinds of play. One popular decision is the utilization of toys in photographs and videos aiming at personalizat…

  • Liberated through teddy bears

    Open Access•K Heljakka•ARTICLE•International Journal of Play•2021•Cited by: 1•References: 8

    As a result of the global COVID-19 pandemic, Finnish citizens started to display teddy bears in their windows. As this activity gained media interest and popularity, it grew into a transgenerational form of toy play, where children and adults participated as displayers and spectators in this visual-material play pattern, made available to a broader audience through sharing on social media. A previous phase of the study articulated and analyzed th…

  • Stigma avoidance through visual contextualization

    Open Access•K Heljakka, J Tuomas Harviainen et al.•ARTICLE•New Media & Society•2017•Cited by: 3•References: 6

    While the benefits of play have been widely recognized, carrying out activities with toys at adult age is still often seen as stigmatizing behaviour. Some adults solve this issue by referring to their toy activities as either hobbies or collecting. Yet, the primary purpose of toys is play. People may therefore utilize their toys for new kinds of play. One popular decision is the utilization of toys in photographs and videos aiming at personalizat…

  • Toy Fandom, Adulthood, and the Ludic Age

    K Heljakka•CHAPTER•Fandom, Second Edition•2018

  • More than Collectors

    Open Access•K Heljakka, Katriina Irja Heljakka•ARTICLE•Games and Culture•2018•Cited by: 3•References: 15

    The article aims to present, analyze, and discuss the attitudes of the three groups of adults-theorists, hobbyists and "everyday players"-toward play(ful) behavior and activities in relation to character toys. The rhetoric of play theorists is mirrored against the rhetoric of organized players (hobbyists) and (nonorganized) everyday players through in-depth interviews and participatory observation. Questions guiding the exploratory path this arti…

  • More Than Wargaming

    Open Access•Mikko Meriläinen, Jaakko Stenros et al.•ARTICLE•Simulation & Gaming•2020

    Background. Miniaturing, or painting, collecting, and gaming with miniature wargaming figurines, is a popular, yet vastly underresearched subject. Previous research suggests a multitude of practices and ways of engaging with miniatures. Aim. This qualitative study explores the various elements of miniaturing to both map the phenomenon and build a foundation for further research. Method. Miniaturing is explored through a thematic analysis of 127 o…

  • Liberated through teddy bears

    Open Access•K Heljakka•ARTICLE•International Journal of Play•2021•Cited by: 1•References: 8

    As a result of the global COVID-19 pandemic, Finnish citizens started to display teddy bears in their windows. As this activity gained media interest and popularity, it grew into a transgenerational form of toy play, where children and adults participated as displayers and spectators in this visual-material play pattern, made available to a broader audience through sharing on social media. A previous phase of the study articulated and analyzed th…

  • Fans, play knowledge, and playful history management

    Open Access•K Heljakka•ARTICLE•Transformative Works and Cultures•2022

    Three empirical case studies with an interest in character toys—Barbie dolls, Star Wars action figures, and Forest Families figurines—provide insight into the practices of prime players of contemporary toy cultures focusing on their activities as fans and historians of particular toy brands. Adult toy fans preserve and produce new play knowledge as they remember, recreate, and replay historical narratives of the objects of their fandom. Play know…

  • Toys, Comics and Transmedia Play

    Open Access•K Heljakka•ARTICLE•The Journal of Popular Culture•2022•References: 3

    without a two-dimensional image: Often, a three-dimensional toy character first exists as a two-dimensional sketch or as part of a story-world from other media.On the contrary, a twodimensional comic come to fruition without any three-dimensional, or 'toyish' manifestations.Nevertheless, the historical development of these two narrative and popular media-toys and comics-are entangled in a web of shared meanings and tightly woven intertextual rela…

  • Building playful resilience in higher education

    Open Access•K Heljakka•ARTICLE•Frontiers in Education•2023

    Playful approaches include many benefits for higher education. Here, they denote elements of playful learning that invite students to engage with various challenges related to imagination, innovation, and co-creation. As stated in earlier research, playful learning follows the constructivism approach seeking students be active participants in their learning process, and tries to offer them surmountable challenges to learn while being intrinsicall…

  • Drawgasms

    Open Access•M J Lehtonen, K Heljakka et al.•ARTICLE•Sexualities•2023

    Drawing on a study consisting of 29 multimodal accounts of orgasms, we make visible processes, emotions, and notions of playfulness that highlight the critical role of orgasms in transcending the fleeting distinction between reality and play. As sexual pleasure does not necessarily result from experiencing an orgasm, our data also reveals how playful strategies are enacted in order to mitigate ambiguity and societal norms. Instead of seeing the o…

  • Tuhon tuojat, lohdun luojat

    Open Access•K Heljakka•ARTICLE•Lähikuva – audiovisuaalisen…•2024

Art (7 works) · Psychology (7 works) · Computer Science (6 works) · Social Psychology (5 works) · Sociology (5 works) · Gender, Feminism, and Media (4 works) · Narrative (4 works) · Aesthetics (3 works) · Media, Gender, and Advertising (3 works) · Social Psychology (3 works)

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