Andrea Basantes-Andrade
Biographic Data
| ID | 4890196 |
|---|---|
| NAME | Andrea Basantes-Andrade |
| GIVEN NAMES | Andrea |
| FAMILY NAME | Basantes-Andrade |
| SIGNATURE | BASANTES-ANDRADE A |
| AFFILIATIONS | Universidad Técnica del Norte |
| ORCID | 0000-0003-1045-2126 |
| VERIFIED | Yes |
| TOTAL WORKS | 14 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 14 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Digital equity and socioeconomic gradients in Pisa 2022 mathematics
This study develops and applies an integrated equity-diagnostic framework to examine mathematics achievement in PISA 2022, with Latin America and the Caribbean (LAC) as the focal comparative case. Using public-use PISA 2022 microdata covering 613,744 students across 80 participating countries and economies, the analysis organizes evidence into complementary diagnostic layers: baseline regional performance, socioeconomic dependence of achievement,…
Digital approaches to intercultural competence in higher education—a PRISMA systematic review with bibliometric and SWiM evidence
Digital internationalization has moved beyond “mobility-at-a-distance” toward course-embedded designs that can scale intercultural competence (IC) development. Using PRISMA, we mapped digital technologies and pedagogical strategies used to teach IC in higher education, outcome measures, direction of effects, and equity-related implementation conditions, and we added mechanism-oriented coding linking modality affordances to learning processes and …
Expert consensus on gamification strategies for ICT courses in higher education
Teaching Information and Communication Technologies (ICT) in higher education faces the challenge of engaging students accustomed to interactive and digital learning environments. Although gamification has emerged as a promising pedagogical strategy to enhance motivation, participation, and learning, there is still no consensus on which gamification elements and strategies should be prioritized in ICT courses. To address this gap, this study aime…
Artificial Intelligence, Social Media, and Web Platforms in Secondary Education
This study examines the effects of a three-month pedagogical intervention that integrated artificial intelligence (AI), social media, and web-based tools to strengthen digital literacy, creativity, and cultural participation among secondary education students in Ecuador. The intervention was theoretically grounded in perspectives of inclusive digital education and Universal Design for Learning (UDL), emphasizing participation, accessibility, and …
The Impact of Artificial Intelligence on Inclusive Education
Artificial intelligence (AI) is regarded as a pivotal instrument in the realm of inclusive education, offering a means to enhance accessibility and personalize learning experiences for students with disabilities. This study presents a comprehensive and systematic review of the impact of AI on inclusive education, elucidating both its advantages and the challenges associated with its implementation. In accordance with the PRISMA guidelines, studie…
Initial Validation of the Impact Model
This study presents the initial validation of the IMPACT model, a psychometric tool developed to evaluate how university faculty adopt ChatGPT in higher education. It specifically addresses the existing gap in validated instruments designed for educators, as most prior research has focused on student-based adoption models. A total of 206 professors completed a 39-item Likert-scale questionnaire. Exploratory factor analysis using principal axis fa…
Dimensiones latentes en la adopción de ChatGPT en la universidad
The key dimensions influencing the use of ChatGPT among university students are analyzed, a topic driven by the growing expansion of generative artificial intelligence across all domains. Based on a two-stage probabilistic sampling method, a questionnaire was administered to 509 students from the Faculty of Education, Science, and Technology at a public university in Ecuador. The instrument integrates well-established theories of technology adopt…
The Voter and the Propagandistic Content on Facebook
This research seeks to elucidate the influence of Facebook advertising content on voting decisions and public perceptions of candidates during the 2023 Imbabura elections, exploring both how citizens perceive such content and how it affects their voting behavior. A case study approach was employed, integrating content analysis through Atlas.ti and the application of factor analysis to survey interpretation. The findings revealed that specific con…
La disortografía en los estudiantes universitarios
La disortografía es una problemática que en dependencia de su atención puede estar presente en diferentes niveles educacionales. La presente investigación tiene como objetivo, realizar una revisión bibliográfica sobre el comportamiento de la disortografía en los estudiantes universitario. Para ello se realizó un estudio cualitativo con un enfoque teórico descriptivo, avalado por la consulta de varias fuentes bibliográficas, seleccionadas a través…
Misconceptions in the Learning of Natural Sciences
The determination of misconceptions among students is a prerequisite to driving conceptual, procedural, and attitudinal changes. This study aimed to investigate the causes and effects that misconceptions generate in the learning of natural sciences, as well as the basic categories of misconceptions in the learning of physics held by high school students. Under the PRISMA guidelines, the research consisted of a systematic literature review in thre…
Soft Skills and Employability of Online Graduate Students
In the current context, with the growing influence of Artificial Intelligence, soft skills emerge as a crucial and distinctive factor for professionals. This research focuses on assessing the relationship between soft skills and their importance in the employability of online graduate students. A mixed methodological, non-experimental and explanatory level approach was used; a sample of 192 online graduate students from a university in northern E…
Impact of Gamification on Motivation and Academic Performance
This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under the PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, and Scielo. According to the inclusion, exclusion, and quality criteria, it was determined to include 9 SLR articles on gamifi…
Visibility of Scientific Production and Digital Identity of Researchers through Digital Technologies
The research process does not end with the publication of the results; on the contrary, it has to continue even further, when results are disseminated and scientific disclosure on the Web begins. The purpose of this article is to promote visibility of the scientific production and digital identity of the faculty and researchers at the Universidad Técnica del Norte (Ibarra-Ecuador). By implementing a quantitative documentary, descriptive, and quas…
Incidencia de las TIC en la comercialización de los productos de las comunidades rurales indígenas en el Ecuador
Given the fact that many Indigenous communities produce various types of products, the use of ICTs to promote and sell their goods could provide them with important income and thus increase their economic independence. Although a growing number of researchers are studying the use of ICTs in social movements, we still know little about the impact of ICTs on the Indigenous peoples of the Americas. This article therefore addresses the following ques…
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Incidencia de las TIC en la comercialización de los productos de las comunidades rurales indígenas en el Ecuador
Given the fact that many Indigenous communities produce various types of products, the use of ICTs to promote and sell their goods could provide them with important income and thus increase their economic independence. Although a growing number of researchers are studying the use of ICTs in social movements, we still know little about the impact of ICTs on the Indigenous peoples of the Americas. This article therefore addresses the following ques…
Visibility of Scientific Production and Digital Identity of Researchers through Digital Technologies
The research process does not end with the publication of the results; on the contrary, it has to continue even further, when results are disseminated and scientific disclosure on the Web begins. The purpose of this article is to promote visibility of the scientific production and digital identity of the faculty and researchers at the Universidad Técnica del Norte (Ibarra-Ecuador). By implementing a quantitative documentary, descriptive, and quas…
La disortografía en los estudiantes universitarios
La disortografía es una problemática que en dependencia de su atención puede estar presente en diferentes niveles educacionales. La presente investigación tiene como objetivo, realizar una revisión bibliográfica sobre el comportamiento de la disortografía en los estudiantes universitario. Para ello se realizó un estudio cualitativo con un enfoque teórico descriptivo, avalado por la consulta de varias fuentes bibliográficas, seleccionadas a través…
Misconceptions in the Learning of Natural Sciences
The determination of misconceptions among students is a prerequisite to driving conceptual, procedural, and attitudinal changes. This study aimed to investigate the causes and effects that misconceptions generate in the learning of natural sciences, as well as the basic categories of misconceptions in the learning of physics held by high school students. Under the PRISMA guidelines, the research consisted of a systematic literature review in thre…
Soft Skills and Employability of Online Graduate Students
In the current context, with the growing influence of Artificial Intelligence, soft skills emerge as a crucial and distinctive factor for professionals. This research focuses on assessing the relationship between soft skills and their importance in the employability of online graduate students. A mixed methodological, non-experimental and explanatory level approach was used; a sample of 192 online graduate students from a university in northern E…
Impact of Gamification on Motivation and Academic Performance
This study aims to examine the existing evidence on gamification in educational settings, highlighting its impact on motivation and academic performance. Methodologically, a Systematic Literature Review (SLR) was developed under the PRISMA statement criteria using three multidisciplinary databases: Web of Science, Scopus, and Scielo. According to the inclusion, exclusion, and quality criteria, it was determined to include 9 SLR articles on gamifi…
The Impact of Artificial Intelligence on Inclusive Education
Artificial intelligence (AI) is regarded as a pivotal instrument in the realm of inclusive education, offering a means to enhance accessibility and personalize learning experiences for students with disabilities. This study presents a comprehensive and systematic review of the impact of AI on inclusive education, elucidating both its advantages and the challenges associated with its implementation. In accordance with the PRISMA guidelines, studie…
Initial Validation of the Impact Model
This study presents the initial validation of the IMPACT model, a psychometric tool developed to evaluate how university faculty adopt ChatGPT in higher education. It specifically addresses the existing gap in validated instruments designed for educators, as most prior research has focused on student-based adoption models. A total of 206 professors completed a 39-item Likert-scale questionnaire. Exploratory factor analysis using principal axis fa…
Dimensiones latentes en la adopción de ChatGPT en la universidad
The key dimensions influencing the use of ChatGPT among university students are analyzed, a topic driven by the growing expansion of generative artificial intelligence across all domains. Based on a two-stage probabilistic sampling method, a questionnaire was administered to 509 students from the Faculty of Education, Science, and Technology at a public university in Ecuador. The instrument integrates well-established theories of technology adopt…
The Voter and the Propagandistic Content on Facebook
This research seeks to elucidate the influence of Facebook advertising content on voting decisions and public perceptions of candidates during the 2023 Imbabura elections, exploring both how citizens perceive such content and how it affects their voting behavior. A case study approach was employed, integrating content analysis through Atlas.ti and the application of factor analysis to survey interpretation. The findings revealed that specific con…
Digital equity and socioeconomic gradients in Pisa 2022 mathematics
This study develops and applies an integrated equity-diagnostic framework to examine mathematics achievement in PISA 2022, with Latin America and the Caribbean (LAC) as the focal comparative case. Using public-use PISA 2022 microdata covering 613,744 students across 80 participating countries and economies, the analysis organizes evidence into complementary diagnostic layers: baseline regional performance, socioeconomic dependence of achievement,…
Digital approaches to intercultural competence in higher education—a PRISMA systematic review with bibliometric and SWiM evidence
Digital internationalization has moved beyond “mobility-at-a-distance” toward course-embedded designs that can scale intercultural competence (IC) development. Using PRISMA, we mapped digital technologies and pedagogical strategies used to teach IC in higher education, outcome measures, direction of effects, and equity-related implementation conditions, and we added mechanism-oriented coding linking modality affordances to learning processes and …
Expert consensus on gamification strategies for ICT courses in higher education
Teaching Information and Communication Technologies (ICT) in higher education faces the challenge of engaging students accustomed to interactive and digital learning environments. Although gamification has emerged as a promising pedagogical strategy to enhance motivation, participation, and learning, there is still no consensus on which gamification elements and strategies should be prioritized in ICT courses. To address this gap, this study aime…
Artificial Intelligence, Social Media, and Web Platforms in Secondary Education
This study examines the effects of a three-month pedagogical intervention that integrated artificial intelligence (AI), social media, and web-based tools to strengthen digital literacy, creativity, and cultural participation among secondary education students in Ecuador. The intervention was theoretically grounded in perspectives of inclusive digital education and Universal Design for Learning (UDL), emphasizing participation, accessibility, and …
Psychology (4 works) · E-Learning and Knowledge Management (3 works) · Cronbach's alpha (2 works) · Geography (2 works) · Humanities (2 works) · Likert scale (2 works) · Political science (2 works) · Psychological intervention (2 works) · Social Psychology (2 works) · Action research (1 works)