Nils Klowait
Biographic Data
| ID | 4896768 |
|---|---|
| NAME | Nils Klowait |
| GIVEN NAMES | Nils |
| FAMILY NAME | Klowait |
| SIGNATURE | KLOWAIT N |
| AFFILIATIONS | Paderborn University |
| ORCID | 0000-0002-7347-099X |
| VERIFIED | Yes |
| TOTAL WORKS | 13 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 13 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2018 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Nonhuman situational enmeshments—How participants build temporal infrastructures for ChatGPT
This paper investigates how participants recruit Large Language Models (LLMs) like ChatGPT as interactional co‐participants depending on their temporal enmeshment within an interactional flow. Using Charles Goodwin's co‐operative action framework, we analyze video data of human–AI interaction to trace the temporal structures established by human participants that define the LLM's participant role. We show how participants alternately orient to th…
The presentation of self in the age of ChatGPT
Contemporary debates about artificial intelligence (AI) still treat automation as a straightforward substitution of human labor by machines. Drawing on Goffman's dramaturgical sociology, this paper reframes AI in the workplace as supplementary rather than substitutive automation. We argue that the central-but routinely overlooked-terrain of struggle is symbolic-interactional: workers continuously stage, conceal, and re-negotiate what counts as "r…
Can AI explain AI? Interactive co-construction of explanations among human and artificial agents
This study investigates the potential of using advanced conversational artificial intelligence (AI) to help people understand complex AI systems. In line with conversation-analytic research, we view the participatory role of AI as dynamically unfolding in a situation rather than being predetermined by its architecture. To study user sensemaking of intransparent AI systems, we set up a naturalistic encounter between human participants and two AI s…
We Have Never Been Bodern
In a world where body customization is no longer limited to video games like Cyberpunk 2077, I explore the convergence of flesh and technology. Are we confined by our physical form, or is there room to evolve, to upgrade? This article navigates the intersection of human nature and cybernetics, sparking questions about our technologically mediated existence. Where does the human end, and the machine begin
On the Multimodal Resolution of a Search Sequence in Virtual Reality
In virtual reality (VR), participants may not always have hands, bodies, eyes, or even voices—using VR helmets and two controllers, participants control an avatar through virtual worlds that do not necessarily obey familiar laws of physics; moreover, the avatar’s bodily characteristics may not neatly match our bodies in the physical world. Despite these limitations and specificities, humans get things done through collaboration and the creative u…
How to Speak Silently - Rethinking Materiality, Agency, and Communicative Competence in Virtual Reality
While thinkers of the material turn offer new conceptual resources for talking about non-human ontologies, interaction researchers are trying to reassemble the social situation fragmented by telecommunication. Conversation analysts tend to see technical objects in their situation-constitutive role, but they can also disrupt the current projects of the participants whilst remaining "unseen and unnoticed" (e.g. Zoom delays). We propose a conceptual…
How to Speak Silently — Rethinking Materiality, Agency, and Communicative Competence in Virtual Reality
How to Speak Silently — Rethinking Materiality, Agency, and Communicative Competence in Virtual Reality
Talking without a Voice
lt;p>The following paper analyzes the interactional shifts precipitated by the pandemic induced turn to telepresence. Using the framework of multimodal conversation analysis, we analyze a videorecording of a webinar organized by The Psychological Service of Moscow. In this specific case, webinar participants had unequally distributed interactional resources; only one participant was able to speak, while all other participants could only participa…
Dei ex machina
The article analyzes the implementation of an online educational module and its impact on the organization of the classroom’s interaction order. The latter is institutionally constrained by the presence of a goal and the distribution of roles between teacher and students. The introduction of a digital learning platform adds a technological context to the institutional setting. The article considers technologies as possessing communicative afforda…
Interactionism in the age of ubiquitous telecommunication
The following paper aims to engage recent reconsiderations of Gibson’s theory of affordances and Goffman’s concept of copresence in the context of the material turn – especially in the form expressed by Bruno Latour’s actor-network theory. The paper’s central claim is that microsociology cannot avoid engaging material turn theory. It will be argued that contemporary attempts to reconceptualize classical microsociological frameworks set out on a p…
The quest for appropriate models of human-likeness
Reflexive anthropomorphism
This article examines the methodological difficulties surrounding the topic of agency-ascription in human-computer interaction (HCI). The author evaluates a certain shift which occurred within this field, from analyzing computer-human interactions as model-like abstractions, which could be expressed in “program-like” scripts, to analyzing human-computer interactions as situated and locally unfolding events.This shift towards the situational, whic…
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The quest for appropriate models of human-likeness
Reflexive anthropomorphism
This article examines the methodological difficulties surrounding the topic of agency-ascription in human-computer interaction (HCI). The author evaluates a certain shift which occurred within this field, from analyzing computer-human interactions as model-like abstractions, which could be expressed in “program-like” scripts, to analyzing human-computer interactions as situated and locally unfolding events.This shift towards the situational, whic…
Interactionism in the age of ubiquitous telecommunication
The following paper aims to engage recent reconsiderations of Gibson’s theory of affordances and Goffman’s concept of copresence in the context of the material turn – especially in the form expressed by Bruno Latour’s actor-network theory. The paper’s central claim is that microsociology cannot avoid engaging material turn theory. It will be argued that contemporary attempts to reconceptualize classical microsociological frameworks set out on a p…
Dei ex machina
The article analyzes the implementation of an online educational module and its impact on the organization of the classroom’s interaction order. The latter is institutionally constrained by the presence of a goal and the distribution of roles between teacher and students. The introduction of a digital learning platform adds a technological context to the institutional setting. The article considers technologies as possessing communicative afforda…
Talking without a Voice
lt;p>The following paper analyzes the interactional shifts precipitated by the pandemic induced turn to telepresence. Using the framework of multimodal conversation analysis, we analyze a videorecording of a webinar organized by The Psychological Service of Moscow. In this specific case, webinar participants had unequally distributed interactional resources; only one participant was able to speak, while all other participants could only participa…
How to Speak Silently — Rethinking Materiality, Agency, and Communicative Competence in Virtual Reality
How to Speak Silently — Rethinking Materiality, Agency, and Communicative Competence in Virtual Reality
On the Multimodal Resolution of a Search Sequence in Virtual Reality
In virtual reality (VR), participants may not always have hands, bodies, eyes, or even voices—using VR helmets and two controllers, participants control an avatar through virtual worlds that do not necessarily obey familiar laws of physics; moreover, the avatar’s bodily characteristics may not neatly match our bodies in the physical world. Despite these limitations and specificities, humans get things done through collaboration and the creative u…
How to Speak Silently - Rethinking Materiality, Agency, and Communicative Competence in Virtual Reality
While thinkers of the material turn offer new conceptual resources for talking about non-human ontologies, interaction researchers are trying to reassemble the social situation fragmented by telecommunication. Conversation analysts tend to see technical objects in their situation-constitutive role, but they can also disrupt the current projects of the participants whilst remaining "unseen and unnoticed" (e.g. Zoom delays). We propose a conceptual…
Can AI explain AI? Interactive co-construction of explanations among human and artificial agents
This study investigates the potential of using advanced conversational artificial intelligence (AI) to help people understand complex AI systems. In line with conversation-analytic research, we view the participatory role of AI as dynamically unfolding in a situation rather than being predetermined by its architecture. To study user sensemaking of intransparent AI systems, we set up a naturalistic encounter between human participants and two AI s…
We Have Never Been Bodern
In a world where body customization is no longer limited to video games like Cyberpunk 2077, I explore the convergence of flesh and technology. Are we confined by our physical form, or is there room to evolve, to upgrade? This article navigates the intersection of human nature and cybernetics, sparking questions about our technologically mediated existence. Where does the human end, and the machine begin
The presentation of self in the age of ChatGPT
Contemporary debates about artificial intelligence (AI) still treat automation as a straightforward substitution of human labor by machines. Drawing on Goffman's dramaturgical sociology, this paper reframes AI in the workplace as supplementary rather than substitutive automation. We argue that the central-but routinely overlooked-terrain of struggle is symbolic-interactional: workers continuously stage, conceal, and re-negotiate what counts as "r…
Nonhuman situational enmeshments—How participants build temporal infrastructures for ChatGPT
This paper investigates how participants recruit Large Language Models (LLMs) like ChatGPT as interactional co‐participants depending on their temporal enmeshment within an interactional flow. Using Charles Goodwin's co‐operative action framework, we analyze video data of human–AI interaction to trace the temporal structures established by human participants that define the LLM's participant role. We show how participants alternately orient to th…
Computer Science (9 works) · Psychology (9 works) · Sociology (6 works) · Communication (5 works) · Human–computer interaction (5 works) · Pedagogy (4 works) · Social Psychology (4 works) · Social science (4 works) · Aesthetics (3 works) · Art (3 works)