Jórdi Sánchez-Navarro
Biographic Data
| ID | 4909040 |
|---|---|
| NAME | Jórdi Sánchez-Navarro |
| GIVEN NAMES | Jórdi |
| FAMILY NAME | Sánchez-Navarro |
| SIGNATURE | SÁNCHEZ-NAVARRO J |
| AFFILIATIONS | Universitat Oberta de Catalunya |
| ORCID | 0000-0002-0311-1385 |
| VERIFIED | Yes |
| TOTAL WORKS | 22 |
| TOTAL CITATIONS | 18 |
| AUTHOR COUNT | 22 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2010 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 2 |
El gusto musical del momento
In 1970s Spain, the magazine Hilo Musical occupied a distinctive position as a mediator between technology, music, and audiences. Linked to the ambient music service of the same name, distributed through the telephone network, the publication contributed to shaping listening practices and modelling musical taste within a context of profound social, cultural, and technological transformation. Based on a documentary analysis of editorials, feature …
The rise of Avod in Spain
This study examines the impact of introducing advertising into AVOD (advertising video-on-demand) streaming services on user experience in Spain. Its primary objective is to determine how users perceive in-stream advertising and which factors influence their decision to subscribe to ad-supported plans. The research adopts a qualitative approach, drawing on ad hoc data from GECA’s OTT Barometer, which surveyed a representative sample of 2,000 indi…
From Escac to Netflix – Interrogating the new spaces of film development in Catalonia
This article interrogates the evolution of film development in Catalonia and Spain in the second decade of the twenty-first century. It focuses on the industrial approach and the emergence of new development spaces such as labs, residencies and incubators. These initiatives were launched as a result of the reduction in direct government funding for projects and found a solid base in a new system of support for filmmaking based on development gran…
Movilidades, estética de frontera y arqueología prospectiva en la ciencia ficción cosmopolita de Miguel Llansó
Este artículo se adentra en la obra del cineasta español Miguel Llansó y la examina como un ejemplo de ciencia ficción transnacional y cosmopolita. Los largometrajes de Llansó, analizados desde una perspectiva que pone en primer término las movilidades presentes en su discurso, revelan que su fusión de afrofuturismo, cultura pop, surrealismo irónico y sátira política las convierte en propuestas de una particular estética de frontera y en disposit…
Las claves del éxito en streaming
Este artículo investiga el concepto de éxito del contenido estrenado en plataformas SVOD (Subscription Video on Demand) desde una aproximación metodológica cualitativa. Gracias al análisis combinado de la teoría académica con las prácticas de uso corriente en la industria se identifican distintos indicadores de éxito, cuantitativos y cualitativos. También se abordan los pros y contras de los datos que vertebran las aproximaciones metodológicas im…
El papel de las redes sociales en la configuración de los guionistas como profesionales creativos en España
El artículo propone analizar el guion como una práctica profesional creativa pero también como un discurso que construye e imagina el proceso de escritura de una determinada manera. En el contexto de las plataformas digitales, el medio audiovisual se ha convertido en un sector estratégico de las políticas nacionales y los guionistas españoles han pasado de ser un colectivo marginal de la industria a situarse en el centro del sistema. Nuestra hipó…
Standing up to Hollywood
Netflix non-English-language TV shows finding audiences beyond their country of origin is a significant change driven by the company, affecting both the production and distribution sectors as well as the audiovisual culture of Western viewers, who increasingly appreciate diverse audiovisual traditions. This investigation confirms a notable share of foreign product viewership by service users. Between June 2021 and December 2022, non-English TV sh…
Design process for the generation of future education scenarios
This paper brings together studies on the future and design methodologies to develop a novel proposal for prospective analysis in the field of education. We apply mixed research methods in combination with design methodologies to open up new routes for studying the evolution, impact and behaviour of trends in future scenarios. Our research is based on an analysis of qualitative data from secondary sources and interviews with experts, which we tra…
Netflix fictional feature film originals
This article offers an analysis of the strategies behind the release of original Netflix fictional feature films. Even if there is an already extensive literature about the streaming giant, little academic attention has been devoted to the release strategies of feature film originals and its implications for film production and distribution. With this goal in mind, we have built a database of titles identifiable as original Netflix features betwe…
New audience dimensions in streaming platforms
The growth in popularity of on-demand content consumption, boosted by large global agents such as Netflix, Amazon and HBO, has brought audience fragmentation even further. Exponential growth in the content available to users (which reduces viewer concentration based on a limited selection), its commercialisation through a subscription-based business model (removing advertising from content) and the boom in consumption on different receivers, many…
What’s your game? Passion and precariousness in the digital game industry from a gameworker’s perspective
The video game industry is a paradigmatic context of new media labour that includes a great diversity of professionals, technologies and sources of funding distributed in complex transnational networks in constant flux. This study seeks to contribute to a deeper understanding of the organisational structures of the production, distribution and consumption of video games by highlighting the experiences and perspectives of the professionals working…
The impact of digital practices on the perception of risks and benefits of digital gaming
This study introduces a new multivariate framework around a set of digital practices such as entertainment-oriented uses, information-oriented uses, social-connection uses and e-commerce uses, and shows that these digital practices are, in fact, important predictors of the positive and negative perceptions of digital gaming. We developed two multiple regression models on a representative sample of the Spanish population. After controlling for soc…
Medición de la influencia de usuarios en redes sociales
The analysis of data from social media and the measurement of the influence of its users are topics of increasing importance from different points of view, including the academic and the economic. In this paper we propose a reflection towards the creation of comprehensive algorithms for the measurement of influence through the analysis of data generated in the interactions of social media users, as well as the detection of new business models on …
Multitudes creativas. El crowdsourcing como modelo para la producción audiovisual colectiva en el ámbito cinematográfico
In the contemporary audiovisual landscape, several projects stand out through innovative production initiatives based on the open and non-formal engagement of collectives, eager to contribute in some way to the project as a whole. One of the most popular examples of this form of collaboration, based on the notion of the crowd, is crowdsourcing. The aim of this paper is to study the limits and particularities of this concept in the audiovisual fie…
The fruits of my own labor’
This article deals with the engagement of new media users in specific forms of participatory content production, focusing on productive and labour aspects in co-creative endeavours. We present a case analysis of a community-based filmmaking software, Moviestorm, focused on a specific set of practices – modding – and following the controversy that took place when a shift in the company’s business model altered the rules that tacitly constituted mo…
Messenger and social network sites as tools for sociability, leisure and informal learning for Spanish young people
Today’s youth are the first generation to have grown up in an environment characterized by the widespread use of the Internet, especially in the form of instant messaging services (such as Messenger) and social network sites (SNSs), which are part of their everyday life and constitute essential tools to communicate, share, participate and create. This research note discusses qualitative information obtained from various discussion groups about th…
Audiovisual 2.0
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
Audiovisual 2.0
Audiovisual 2.0
Aquest numero especial d'Analisi. Quaderns de comunicacio i cultura recull reflexions i debats sobre les diferents formes dels continguts audiovisuals contemporanis i les transformacions que els nous processos tecnologics, socials i comunicatius estan provocant en els diferents mitjans, i en els ambits de la construccio de relats, la produccio i el consum i la recepcio
Audiovisual 2.0
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
Internet Como Fuente de Información Para la Vida Cotidiana de Los Jóvenes Españoles
This article reports and discusses quantitative data obtained from a survey of the Spanish population ages 12 to 18, as well as qualitative observations obtained from various discussion groups on the use of the internet as a means of obtaining useful information for everyday life, particularly in two spheres: leisure and formal education. The data show that young people use the internet mainly in informal and private spaces and, to a lesser exten…
An emerging approach in communication research
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
The fruits of my own labor’
This article deals with the engagement of new media users in specific forms of participatory content production, focusing on productive and labour aspects in co-creative endeavours. We present a case analysis of a community-based filmmaking software, Moviestorm, focused on a specific set of practices – modding – and following the controversy that took place when a shift in the company’s business model altered the rules that tacitly constituted mo…
New audience dimensions in streaming platforms
The growth in popularity of on-demand content consumption, boosted by large global agents such as Netflix, Amazon and HBO, has brought audience fragmentation even further. Exponential growth in the content available to users (which reduces viewer concentration based on a limited selection), its commercialisation through a subscription-based business model (removing advertising from content) and the boom in consumption on different receivers, many…
Messenger and social network sites as tools for sociability, leisure and informal learning for Spanish young people
Today’s youth are the first generation to have grown up in an environment characterized by the widespread use of the Internet, especially in the form of instant messaging services (such as Messenger) and social network sites (SNSs), which are part of their everyday life and constitute essential tools to communicate, share, participate and create. This research note discusses qualitative information obtained from various discussion groups about th…
El papel de las redes sociales en la configuración de los guionistas como profesionales creativos en España
El artículo propone analizar el guion como una práctica profesional creativa pero también como un discurso que construye e imagina el proceso de escritura de una determinada manera. En el contexto de las plataformas digitales, el medio audiovisual se ha convertido en un sector estratégico de las políticas nacionales y los guionistas españoles han pasado de ser un colectivo marginal de la industria a situarse en el centro del sistema. Nuestra hipó…
Standing up to Hollywood
Netflix non-English-language TV shows finding audiences beyond their country of origin is a significant change driven by the company, affecting both the production and distribution sectors as well as the audiovisual culture of Western viewers, who increasingly appreciate diverse audiovisual traditions. This investigation confirms a notable share of foreign product viewership by service users. Between June 2021 and December 2022, non-English TV sh…
Netflix fictional feature film originals
This article offers an analysis of the strategies behind the release of original Netflix fictional feature films. Even if there is an already extensive literature about the streaming giant, little academic attention has been devoted to the release strategies of feature film originals and its implications for film production and distribution. With this goal in mind, we have built a database of titles identifiable as original Netflix features betwe…
The impact of digital practices on the perception of risks and benefits of digital gaming
This study introduces a new multivariate framework around a set of digital practices such as entertainment-oriented uses, information-oriented uses, social-connection uses and e-commerce uses, and shows that these digital practices are, in fact, important predictors of the positive and negative perceptions of digital gaming. We developed two multiple regression models on a representative sample of the Spanish population. After controlling for soc…
Medición de la influencia de usuarios en redes sociales
The analysis of data from social media and the measurement of the influence of its users are topics of increasing importance from different points of view, including the academic and the economic. In this paper we propose a reflection towards the creation of comprehensive algorithms for the measurement of influence through the analysis of data generated in the interactions of social media users, as well as the detection of new business models on …
Multitudes creativas. El crowdsourcing como modelo para la producción audiovisual colectiva en el ámbito cinematográfico
In the contemporary audiovisual landscape, several projects stand out through innovative production initiatives based on the open and non-formal engagement of collectives, eager to contribute in some way to the project as a whole. One of the most popular examples of this form of collaboration, based on the notion of the crowd, is crowdsourcing. The aim of this paper is to study the limits and particularities of this concept in the audiovisual fie…
Internet Como Fuente de Información Para la Vida Cotidiana de Los Jóvenes Españoles
This article reports and discusses quantitative data obtained from a survey of the Spanish population ages 12 to 18, as well as qualitative observations obtained from various discussion groups on the use of the internet as a means of obtaining useful information for everyday life, particularly in two spheres: leisure and formal education. The data show that young people use the internet mainly in informal and private spaces and, to a lesser exten…
An emerging approach in communication research
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
Internet Como Fuente de Información Para la Vida Cotidiana de Los Jóvenes Españoles
This article reports and discusses quantitative data obtained from a survey of the Spanish population ages 12 to 18, as well as qualitative observations obtained from various discussion groups on the use of the internet as a means of obtaining useful information for everyday life, particularly in two spheres: leisure and formal education. The data show that young people use the internet mainly in informal and private spaces and, to a lesser exten…
Audiovisual 2.0
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
Audiovisual 2.0
Audiovisual 2.0
Aquest numero especial d'Analisi. Quaderns de comunicacio i cultura recull reflexions i debats sobre les diferents formes dels continguts audiovisuals contemporanis i les transformacions que els nous processos tecnologics, socials i comunicatius estan provocant en els diferents mitjans, i en els ambits de la construccio de relats, la produccio i el consum i la recepcio
Audiovisual 2.0
Anàlisi is a science journal published by the Journalism and Communication Sciences Department of the Autonomous University of Barcelona (UAB). The journal has been published by the UAB Journalism Department since 1980. Anàlisi publishes science articles in the fields of the communication sciences: journalism, advertising and public relations, audiovisual communication, internet, multimedia and similar areas, always from the social and cultural v…
The fruits of my own labor’
This article deals with the engagement of new media users in specific forms of participatory content production, focusing on productive and labour aspects in co-creative endeavours. We present a case analysis of a community-based filmmaking software, Moviestorm, focused on a specific set of practices – modding – and following the controversy that took place when a shift in the company’s business model altered the rules that tacitly constituted mo…
Messenger and social network sites as tools for sociability, leisure and informal learning for Spanish young people
Today’s youth are the first generation to have grown up in an environment characterized by the widespread use of the Internet, especially in the form of instant messaging services (such as Messenger) and social network sites (SNSs), which are part of their everyday life and constitute essential tools to communicate, share, participate and create. This research note discusses qualitative information obtained from various discussion groups about th…
Multitudes creativas. El crowdsourcing como modelo para la producción audiovisual colectiva en el ámbito cinematográfico
In the contemporary audiovisual landscape, several projects stand out through innovative production initiatives based on the open and non-formal engagement of collectives, eager to contribute in some way to the project as a whole. One of the most popular examples of this form of collaboration, based on the notion of the crowd, is crowdsourcing. The aim of this paper is to study the limits and particularities of this concept in the audiovisual fie…
The impact of digital practices on the perception of risks and benefits of digital gaming
This study introduces a new multivariate framework around a set of digital practices such as entertainment-oriented uses, information-oriented uses, social-connection uses and e-commerce uses, and shows that these digital practices are, in fact, important predictors of the positive and negative perceptions of digital gaming. We developed two multiple regression models on a representative sample of the Spanish population. After controlling for soc…
Medición de la influencia de usuarios en redes sociales
The analysis of data from social media and the measurement of the influence of its users are topics of increasing importance from different points of view, including the academic and the economic. In this paper we propose a reflection towards the creation of comprehensive algorithms for the measurement of influence through the analysis of data generated in the interactions of social media users, as well as the detection of new business models on …
What’s your game? Passion and precariousness in the digital game industry from a gameworker’s perspective
The video game industry is a paradigmatic context of new media labour that includes a great diversity of professionals, technologies and sources of funding distributed in complex transnational networks in constant flux. This study seeks to contribute to a deeper understanding of the organisational structures of the production, distribution and consumption of video games by highlighting the experiences and perspectives of the professionals working…
Netflix fictional feature film originals
This article offers an analysis of the strategies behind the release of original Netflix fictional feature films. Even if there is an already extensive literature about the streaming giant, little academic attention has been devoted to the release strategies of feature film originals and its implications for film production and distribution. With this goal in mind, we have built a database of titles identifiable as original Netflix features betwe…
New audience dimensions in streaming platforms
The growth in popularity of on-demand content consumption, boosted by large global agents such as Netflix, Amazon and HBO, has brought audience fragmentation even further. Exponential growth in the content available to users (which reduces viewer concentration based on a limited selection), its commercialisation through a subscription-based business model (removing advertising from content) and the boom in consumption on different receivers, many…
Design process for the generation of future education scenarios
This paper brings together studies on the future and design methodologies to develop a novel proposal for prospective analysis in the field of education. We apply mixed research methods in combination with design methodologies to open up new routes for studying the evolution, impact and behaviour of trends in future scenarios. Our research is based on an analysis of qualitative data from secondary sources and interviews with experts, which we tra…
El papel de las redes sociales en la configuración de los guionistas como profesionales creativos en España
El artículo propone analizar el guion como una práctica profesional creativa pero también como un discurso que construye e imagina el proceso de escritura de una determinada manera. En el contexto de las plataformas digitales, el medio audiovisual se ha convertido en un sector estratégico de las políticas nacionales y los guionistas españoles han pasado de ser un colectivo marginal de la industria a situarse en el centro del sistema. Nuestra hipó…
Standing up to Hollywood
Netflix non-English-language TV shows finding audiences beyond their country of origin is a significant change driven by the company, affecting both the production and distribution sectors as well as the audiovisual culture of Western viewers, who increasingly appreciate diverse audiovisual traditions. This investigation confirms a notable share of foreign product viewership by service users. Between June 2021 and December 2022, non-English TV sh…
Movilidades, estética de frontera y arqueología prospectiva en la ciencia ficción cosmopolita de Miguel Llansó
Este artículo se adentra en la obra del cineasta español Miguel Llansó y la examina como un ejemplo de ciencia ficción transnacional y cosmopolita. Los largometrajes de Llansó, analizados desde una perspectiva que pone en primer término las movilidades presentes en su discurso, revelan que su fusión de afrofuturismo, cultura pop, surrealismo irónico y sátira política las convierte en propuestas de una particular estética de frontera y en disposit…
Las claves del éxito en streaming
Este artículo investiga el concepto de éxito del contenido estrenado en plataformas SVOD (Subscription Video on Demand) desde una aproximación metodológica cualitativa. Gracias al análisis combinado de la teoría académica con las prácticas de uso corriente en la industria se identifican distintos indicadores de éxito, cuantitativos y cualitativos. También se abordan los pros y contras de los datos que vertebran las aproximaciones metodológicas im…
The rise of Avod in Spain
This study examines the impact of introducing advertising into AVOD (advertising video-on-demand) streaming services on user experience in Spain. Its primary objective is to determine how users perceive in-stream advertising and which factors influence their decision to subscribe to ad-supported plans. The research adopts a qualitative approach, drawing on ad hoc data from GECA’s OTT Barometer, which surveyed a representative sample of 2,000 indi…
From Escac to Netflix – Interrogating the new spaces of film development in Catalonia
This article interrogates the evolution of film development in Catalonia and Spain in the second decade of the twenty-first century. It focuses on the industrial approach and the emergence of new development spaces such as labs, residencies and incubators. These initiatives were launched as a result of the reduction in direct government funding for projects and found a solid base in a new system of support for filmmaking based on development gran…
El gusto musical del momento
In 1970s Spain, the magazine Hilo Musical occupied a distinctive position as a mediator between technology, music, and audiences. Linked to the ambient music service of the same name, distributed through the telephone network, the publication contributed to shaping listening practices and modelling musical taste within a context of profound social, cultural, and technological transformation. Based on a documentary analysis of editorials, feature …
Sociology (14 works) · Computer Science (13 works) · Art (11 works) · Political science (11 works) · Media and Digital Communication (9 works) · Humanities (8 works) · World Wide Web (7 works) · Radio, Podcasts, and Digital Media (6 works) · Advertising and Communication Studies (5 works) · Business (5 works)