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Yinyi Luo

Biographic Data

ID4911098
NAMEYinyi Luo
GIVEN NAMESYinyi
FAMILY NAMELuo
SIGNATURELUO Y
AFFILIATIONSUniversity of Leeds
ORCID0000-0001-8465-8325
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS0
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2016
LATEST PUBLICATION YEAR2019
H-INDEX0
  • How do players understand video game hardware

    Open Access•Yinyi Luo, M R Johnson•ARTICLE•New Media & Society•2019•References: 11

    This article explores how video game players talk about the technological hardware they use to play games. The games industry is known for deploying often confusing and unclear ‘tech-speak’ terminology to convey the supposed value of new gaming hardware, drawing on tropes of numerical objectivity, ‘upgrade culture’ and the implicit obsolescence of previous technological iterations. However, we show a divide between supposedly objective tech-speak…

  • The philosophy of software

    Yinyi Luo•ARTICLE•Information Communication & Society•2017

  • Transnational audiences

    Yinyi Luo•REVIEW•Information Communication & Society•2016

    Transnational audiences: media reception on a global scale." Information, Communication & Society, 19(12), pp. 1797–1798

No prominent works on this page.

  • Transnational audiences

    Yinyi Luo•REVIEW•Information Communication & Society•2016

    Transnational audiences: media reception on a global scale." Information, Communication & Society, 19(12), pp. 1797–1798

  • The philosophy of software

    Yinyi Luo•ARTICLE•Information Communication & Society•2017

  • How do players understand video game hardware

    Open Access•Yinyi Luo, M R Johnson•ARTICLE•New Media & Society•2019•References: 11

    This article explores how video game players talk about the technological hardware they use to play games. The games industry is known for deploying often confusing and unclear ‘tech-speak’ terminology to convey the supposed value of new gaming hardware, drawing on tropes of numerical objectivity, ‘upgrade culture’ and the implicit obsolescence of previous technological iterations. However, we show a divide between supposedly objective tech-speak…

Advertising (2 works) · Business (2 works) · Political science (2 works) · Sociology (2 works) · Artificial Intelligence in Games (1 work) · Cartography (1 work) · Cinema and Media Studies (1 work) · Computer Science (1 work) · Digital Games and Media (1 work) · Framing (construction (1 work)

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