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Christine Tomlinson

Biographic Data

ID4932567
NAMEChristine Tomlinson
GIVEN NAMESChristine
FAMILY NAMETomlinson
SIGNATURETOMLINSON C
AFFILIATIONSUniversity of California, Irvine
ORCID0000-0002-7598-2913
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS5
WORKS AS AUTHOR6
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2014
LATEST PUBLICATION YEAR2026
H-INDEX1
  • AI, gaming fandom, and reshaping the fan fiction landscape

    Open Access•Christine Tomlinson•ARTICLE•Transformative Works and Cultures•2026

    Artificial intelligence (AI) seems to be appearing in nearly every element of technological life, from virtual assistants to home appliances. As AI becomes more integrated into everyday life, its presence and impact are becoming difficult to ignore. The popularity of chatbots that rely on this technology is increasing, with some programs advertising themselves as a way to chat with your favorite characters. I explore the early impacts of this tec…

  • Community Grievances, personal responsibility, and DIY protection

    Open Access•Christine Tomlinson•ARTICLE•Convergence The International…•2024

    Online spaces offer fan communities and content creators many outlets for expressing their interests, but they also tend to place users in positions where they encounter hostility, toxicity, and gatekeeping. In the case of online streaming on Twitch, users frequently encounter hostility based on identity and seek assistance from fellow users via social media. In this project, I highlight the ways that social media is used to try to organize again…

  • Beware Asian Servers

    Open Access•Christine Tomlinson, Sam Srauy•ARTICLE•AoIR Selected Papers of Internet…•2021

    The resurgent interest in cyberpunk in video game cultures centers the genre's historical and racially problematic themes. Moreover, competitive/online play and the attending toxicity, along with recent Covid-19 based anti-Asian sentiments center the need to theorize the discursive patterns in which these phenomena appear. Taking the recurring talk on various video game forums of isolating Asian servers because "Asians cheat" as a site of inquiry…

  • Priority pixels

    Christine Tomlinson•ARTICLE•Information Communication & Society•2021

    Video games are not immediately synonymous with romance, but role-playing games can present players with opportunities to flirt, establish digital relationships, and even experience intimacy with pre-programmed in-game characters. This project explores understudied elements of video game players’ emotional investment in games through romantic narratives using interviews and content analysis of online forum discussions. Although romance is not the…

  • Sowing Seeds of Distrust

    Open Access•Christine Tomlinson, Maria J Anderson-Coto•ARTICLE•AoIR Selected Papers of Internet…•2020

    Video games have become a major source of entertainment across the globe. Along with this growth as a form of leisure, video game companies have recognized the importance of the communities and cultures that consumers build around their products. Fans establish identities linked to their gaming habits, whether they are playing games themselves or viewing games played by professionals. Fans also participate in communities, often facilitated throug…

  • Date Rape After the Afterschool Special

    Open Access•Francesca Polletta, Christine Tomlinson•ARTICLE•Sociological Forum•2014•Cited by: 5•References: 4

    Social problems scholars have pointed to sensitive depictions of social problems like smoking, rape, and spousal abuse on television as evidence of the success of movements devoted to those causes. Media scholars have countered that the pressure on television producers to hew to formula inevitably leads to stereotypical depictions of social problems. We appraise these two perspectives by way of an analysis of the portrayal of date rape on teen te…

  • Date Rape After the Afterschool Special

    Open Access•Francesca Polletta, Christine Tomlinson•ARTICLE•Sociological Forum•2014•Cited by: 5•References: 4

    Social problems scholars have pointed to sensitive depictions of social problems like smoking, rape, and spousal abuse on television as evidence of the success of movements devoted to those causes. Media scholars have countered that the pressure on television producers to hew to formula inevitably leads to stereotypical depictions of social problems. We appraise these two perspectives by way of an analysis of the portrayal of date rape on teen te…

  • Date Rape After the Afterschool Special

    Open Access•Francesca Polletta, Christine Tomlinson•ARTICLE•Sociological Forum•2014•Cited by: 5•References: 4

    Social problems scholars have pointed to sensitive depictions of social problems like smoking, rape, and spousal abuse on television as evidence of the success of movements devoted to those causes. Media scholars have countered that the pressure on television producers to hew to formula inevitably leads to stereotypical depictions of social problems. We appraise these two perspectives by way of an analysis of the portrayal of date rape on teen te…

  • Sowing Seeds of Distrust

    Open Access•Christine Tomlinson, Maria J Anderson-Coto•ARTICLE•AoIR Selected Papers of Internet…•2020

    Video games have become a major source of entertainment across the globe. Along with this growth as a form of leisure, video game companies have recognized the importance of the communities and cultures that consumers build around their products. Fans establish identities linked to their gaming habits, whether they are playing games themselves or viewing games played by professionals. Fans also participate in communities, often facilitated throug…

  • Beware Asian Servers

    Open Access•Christine Tomlinson, Sam Srauy•ARTICLE•AoIR Selected Papers of Internet…•2021

    The resurgent interest in cyberpunk in video game cultures centers the genre's historical and racially problematic themes. Moreover, competitive/online play and the attending toxicity, along with recent Covid-19 based anti-Asian sentiments center the need to theorize the discursive patterns in which these phenomena appear. Taking the recurring talk on various video game forums of isolating Asian servers because "Asians cheat" as a site of inquiry…

  • Priority pixels

    Christine Tomlinson•ARTICLE•Information Communication & Society•2021

    Video games are not immediately synonymous with romance, but role-playing games can present players with opportunities to flirt, establish digital relationships, and even experience intimacy with pre-programmed in-game characters. This project explores understudied elements of video game players’ emotional investment in games through romantic narratives using interviews and content analysis of online forum discussions. Although romance is not the…

  • Community Grievances, personal responsibility, and DIY protection

    Open Access•Christine Tomlinson•ARTICLE•Convergence The International…•2024

    Online spaces offer fan communities and content creators many outlets for expressing their interests, but they also tend to place users in positions where they encounter hostility, toxicity, and gatekeeping. In the case of online streaming on Twitch, users frequently encounter hostility based on identity and seek assistance from fellow users via social media. In this project, I highlight the ways that social media is used to try to organize again…

  • AI, gaming fandom, and reshaping the fan fiction landscape

    Open Access•Christine Tomlinson•ARTICLE•Transformative Works and Cultures•2026

    Artificial intelligence (AI) seems to be appearing in nearly every element of technological life, from virtual assistants to home appliances. As AI becomes more integrated into everyday life, its presence and impact are becoming difficult to ignore. The popularity of chatbots that rely on this technology is increasing, with some programs advertising themselves as a way to chat with your favorite characters. I explore the early impacts of this tec…

Digital Games and Media (5 works) · Psychology (5 works) · Social Psychology (4 works) · Video game (4 works) · Computer Science (3 works) · Multimedia (3 works) · Sociology (3 works) · Advertising (2 works) · Art (2 works) · Business (2 works)

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