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Bodo Lang

Biographic Data

ID4976849
NAMEBodo Lang
GIVEN NAMESBodo
FAMILY NAMELang
SIGNATURELANG B
AFFILIATIONSUniversity of Auckland
ORCID0000-0002-6780-9651
VERIFIEDYes
TOTAL WORKS8
TOTAL CITATIONS4
AUTHOR COUNT8
EDITOR COUNT0
FIRST PUBLICATION YEAR2013
LATEST PUBLICATION YEAR2026
H-INDEX1
  • Unpacking trust in gene editing

    Open Access•Katie Henderson, Densie Conroy et al.•ARTICLE•Food Culture & Society•2026

    New food technologies, like gene editing, rely on and pose challenges to consumer trust. Despite growing calls to better understand trust in gene‐edited foods (GEFs), there has been insufficient research on how trust in food system actors is formed. This study addresses this gap by examining different types of trust in trust formation toward actors involved in gene‐editing technologies (GETs) and the socio-cultural conditions that shape these per…

  • Vaping cessation strategies and triggers for relapse amongst people from New Zealand who have vaped

    Open Access•Mehdi Rahimi, Bodo Lang et al.•ARTICLE•Drug and Alcohol Review•2025

  • How Mega- and Micro-Influencers Strategically Manage Authenticity

    Stacey Mulholland, Bodo Lang et al.•ARTICLE•Journal of Advertising Research•2025

    Grounded in social network theory, this article explores differences in sponsored content across two types of social media influencers. The researchers conducted a quantitative content analysis to compare influencers’ content across follower counts. Micro-influencers had lower sponsorship rates and more two-sided messaging. Mega-influencers were more likely to use explicit disclosures and self-revelation. Micro-influencers had higher engagement r…

  • Exploring diverse food system actor perspectives on gene editing

    Open Access•Katie Henderson, Bodo Lang et al.•ARTICLE•Agriculture and Human Values•2024

    Despite the promise of new gene editing technologies (GETs) (e.g., CRISPR) in accelerating sustainable agri-food production, the social acceptability of these technologies remains unclear. Prior literature has primarily addressed the regulatory and economic issues impacting GETs ongoing acceptability, while little work has examined socio-cultural impacts despite evolving food policies and product commercialisation demanding input from various act…

  • ‘ It's somewhere here, isn't it’? The provision of information and health warnings for alcoholic beverages sold online in New Zealand and the United Kingdom

    Open Access•Vicky Shen, Lily Haffner et al.•ARTICLE•Drug and Alcohol Review•2023

  • When food governance matters to consumer food choice

    Open Access•Van Anh Truong, Bodo Lang et al.•ARTICLE•Appetite•2022•Cited by: 1•References: 91

  • Are trust and consumption values important for buyers of organic food? A comparison of regular buyers, occasional buyers, and non-buyers

    Open Access•Van Anh Truong, Bodo Lang et al.•ARTICLE•Appetite•2021•Cited by: 2•References: 102

  • Modeling utilitarian‐hedonic dual mediation (UHDM) in the purchase and use of games

    Open Access•Richard A Davis, Robert Davis et al.•ARTICLE•Internet Research•2013•Cited by: 1•References: 16

    Purpose It is assumed that consumers consume games to experience hedonic and utilitarian value. However, there is no conceptual model or empirical evidence that supports this hypothesis in the game context or clarifies whether these consumption values have dual mediated or individual effects. Therefore, the purpose of this research is to model the relationship between hedonic and utilitarian consumption and game purchase and usage. Design/methodo…

  • Are trust and consumption values important for buyers of organic food? A comparison of regular buyers, occasional buyers, and non-buyers

    Open Access•Van Anh Truong, Bodo Lang et al.•ARTICLE•Appetite•2021•Cited by: 2•References: 102

  • When food governance matters to consumer food choice

    Open Access•Van Anh Truong, Bodo Lang et al.•ARTICLE•Appetite•2022•Cited by: 1•References: 91

  • Modeling utilitarian‐hedonic dual mediation (UHDM) in the purchase and use of games

    Open Access•Richard A Davis, Robert Davis et al.•ARTICLE•Internet Research•2013•Cited by: 1•References: 16

    Purpose It is assumed that consumers consume games to experience hedonic and utilitarian value. However, there is no conceptual model or empirical evidence that supports this hypothesis in the game context or clarifies whether these consumption values have dual mediated or individual effects. Therefore, the purpose of this research is to model the relationship between hedonic and utilitarian consumption and game purchase and usage. Design/methodo…

  • Modeling utilitarian‐hedonic dual mediation (UHDM) in the purchase and use of games

    Open Access•Richard A Davis, Robert Davis et al.•ARTICLE•Internet Research•2013•Cited by: 1•References: 16

    Purpose It is assumed that consumers consume games to experience hedonic and utilitarian value. However, there is no conceptual model or empirical evidence that supports this hypothesis in the game context or clarifies whether these consumption values have dual mediated or individual effects. Therefore, the purpose of this research is to model the relationship between hedonic and utilitarian consumption and game purchase and usage. Design/methodo…

  • Are trust and consumption values important for buyers of organic food? A comparison of regular buyers, occasional buyers, and non-buyers

    Open Access•Van Anh Truong, Bodo Lang et al.•ARTICLE•Appetite•2021•Cited by: 2•References: 102

  • When food governance matters to consumer food choice

    Open Access•Van Anh Truong, Bodo Lang et al.•ARTICLE•Appetite•2022•Cited by: 1•References: 91

  • ‘ It's somewhere here, isn't it’? The provision of information and health warnings for alcoholic beverages sold online in New Zealand and the United Kingdom

    Open Access•Vicky Shen, Lily Haffner et al.•ARTICLE•Drug and Alcohol Review•2023

  • Exploring diverse food system actor perspectives on gene editing

    Open Access•Katie Henderson, Bodo Lang et al.•ARTICLE•Agriculture and Human Values•2024

    Despite the promise of new gene editing technologies (GETs) (e.g., CRISPR) in accelerating sustainable agri-food production, the social acceptability of these technologies remains unclear. Prior literature has primarily addressed the regulatory and economic issues impacting GETs ongoing acceptability, while little work has examined socio-cultural impacts despite evolving food policies and product commercialisation demanding input from various act…

  • Vaping cessation strategies and triggers for relapse amongst people from New Zealand who have vaped

    Open Access•Mehdi Rahimi, Bodo Lang et al.•ARTICLE•Drug and Alcohol Review•2025

  • How Mega- and Micro-Influencers Strategically Manage Authenticity

    Stacey Mulholland, Bodo Lang et al.•ARTICLE•Journal of Advertising Research•2025

    Grounded in social network theory, this article explores differences in sponsored content across two types of social media influencers. The researchers conducted a quantitative content analysis to compare influencers’ content across follower counts. Micro-influencers had lower sponsorship rates and more two-sided messaging. Mega-influencers were more likely to use explicit disclosures and self-revelation. Micro-influencers had higher engagement r…

  • Unpacking trust in gene editing

    Open Access•Katie Henderson, Densie Conroy et al.•ARTICLE•Food Culture & Society•2026

    New food technologies, like gene editing, rely on and pose challenges to consumer trust. Despite growing calls to better understand trust in gene‐edited foods (GEFs), there has been insufficient research on how trust in food system actors is formed. This study addresses this gap by examining different types of trust in trust formation toward actors involved in gene‐editing technologies (GETs) and the socio-cultural conditions that shape these per…

Business (5 works) · Marketing (5 works) · Psychology (5 works) · Social Psychology (4 works) · Advertising (3 works) · Organic Food and Agriculture (3 works) · Agriculture (2 works) · Consumer Behavior in Brand Consumption and Identification (2 works) · Consumer behaviour (2 works) · Digital Marketing and Social Media (2 works)

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