Moch Heru Eriza
Biographic Data
| ID | 4978102 |
|---|---|
| NAME | Moch Heru Eriza |
| GIVEN NAMES | Moch Heru |
| FAMILY NAME | Eriza |
| SIGNATURE | ERIZA M H |
| AFFILIATIONS | State University of Malang |
| VERIFIED | No |
| TOTAL WORKS | 1 |
| TOTAL CITATIONS | 1 |
| WORKS AS AUTHOR | 1 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2021 |
| H-INDEX | 1 |
Augmented Reality Character Topeng Malang Dewi as an Effort to Improve the Quality of Student Learning Media
The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low po…
Augmented Reality Character Topeng Malang Dewi as an Effort to Improve the Quality of Student Learning Media
The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low po…
Augmented Reality Character Topeng Malang Dewi as an Effort to Improve the Quality of Student Learning Media
The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low po…
Art (1 work) · Augmented reality (1 work) · Character (mathematics (1 work) · Computer Science (1 work) · Cultural and Artistic Studies (1 work) · Edcuational Technology Systems (1 work) · Epistemology (1 work) · Human–computer interaction (1 work) · Impulse Buying and Technology Impacts (1 work) · Indonesian (1 work)