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Andy Pramono

Biographic Data

ID4978103
NAMEAndy Pramono
GIVEN NAMESAndy
FAMILY NAMEPramono
SIGNATUREPRAMONO A
AFFILIATIONSState University of Malang
ORCID0000-0002-6998-9473
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS1
WORKS AS AUTHOR3
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2021
H-INDEX1
  • Augmented Reality Character Topeng Malang Dewi as an Effort to Improve the Quality of Student Learning Media

    Open Access•Moch Heru Eriza, Andy Pramono et al.•ARTICLE•KnE Social Sciences•2021•Cited by: 1•References: 2

    The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low po…

  • Digitalization of Indonesian Culture

    Open Access•Andy Pramono, Wida Rahayuningtyas et al.•ARTICLE•KnE Social Sciences•2020

    The culture of Malang City cannot be separated from the traditional arts that exist therein.OfthefamousonesisTopengMalang, although it is now not as attractive as the modern art.TopengMalangispeculiarinthatithas67formsofmaskdesign.One way to preserve the Topeng Malang culture, especially regarding mask design, is through digitizing. This research focuses on digitizing the whole form of the Topeng Malang, especially the Patih character, in additio…

  • The Design of Bali Island Tourism Animation As a Media for Promotion of Tourism

    Open Access•Rakha Bayu Pratama, Andy Pramono et al.•ARTICLE•KnE Social Sciences•2020

    The tourist animation created for Bali Island is one of the promotional media used by the tourism sector. This animation presents information on various tourist attractions in Bali. In this case, it was supported by previous research by Niko Kurniawan with the theme of 3D Ergonomic patterns, and supported by Andy Pramono’s article themed 3D Animation using keyframe parameters. This animation visualization process is based on the source of the vid…

  • Augmented Reality Character Topeng Malang Dewi as an Effort to Improve the Quality of Student Learning Media

    Open Access•Moch Heru Eriza, Andy Pramono et al.•ARTICLE•KnE Social Sciences•2021•Cited by: 1•References: 2

    The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low po…

  • Digitalization of Indonesian Culture

    Open Access•Andy Pramono, Wida Rahayuningtyas et al.•ARTICLE•KnE Social Sciences•2020

    The culture of Malang City cannot be separated from the traditional arts that exist therein.OfthefamousonesisTopengMalang, although it is now not as attractive as the modern art.TopengMalangispeculiarinthatithas67formsofmaskdesign.One way to preserve the Topeng Malang culture, especially regarding mask design, is through digitizing. This research focuses on digitizing the whole form of the Topeng Malang, especially the Patih character, in additio…

  • The Design of Bali Island Tourism Animation As a Media for Promotion of Tourism

    Open Access•Rakha Bayu Pratama, Andy Pramono et al.•ARTICLE•KnE Social Sciences•2020

    The tourist animation created for Bali Island is one of the promotional media used by the tourism sector. This animation presents information on various tourist attractions in Bali. In this case, it was supported by previous research by Niko Kurniawan with the theme of 3D Ergonomic patterns, and supported by Andy Pramono’s article themed 3D Animation using keyframe parameters. This animation visualization process is based on the source of the vid…

  • Augmented Reality Character Topeng Malang Dewi as an Effort to Improve the Quality of Student Learning Media

    Open Access•Moch Heru Eriza, Andy Pramono et al.•ARTICLE•KnE Social Sciences•2021•Cited by: 1•References: 2

    The preservation of the cultural and artistic heritage of our ancestors is important for us to persevere as a species. The purpose of this research was to introduce Indonesian culture, especially Topeng Malang, to the Indonesian society, particularly the teenagers, using 3D character media, implemented through augmented reality. The study followed the development research method of Borg WR and Gall MD. 3D characters were designed using the low po…

Computer Science (3 works) · Cultural and Artistic Studies (3 works) · Edcuational Technology Systems (3 works) · Mathematics (3 works) · Art (2 works) · Indonesian (2 works) · Linguistics (2 works) · Multimedia (2 works) · Political science (2 works) · Sociology (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae