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Matthew K O Lee

Biographic Data

ID5046689
NAMEMatthew K O Lee
GIVEN NAMESMatthew K
FAMILY NAMEO Lee
SIGNATURELEE M K O
AFFILIATIONSCity University of Hong Kong Department of Information Systems
VERIFIEDNo
TOTAL WORKS16
TOTAL CITATIONS64
WORKS AS AUTHOR16
WORKS AS EDITOR0
FIRST PUBLICATION YEAR2001
LATEST PUBLICATION YEAR2025
H-INDEX2
  • Diverse usage behaviors in massively multiplayer online games

    Yijing Xun, Xiabing Zheng et al.•ARTICLE•Information Technology and People•2025•References: 60

    Purpose The health and survival of massively multiplayer online games (MMOGs) are of paramount concern to stakeholders. It is essential to understand the usage behaviors of exploitative and exploratory strategies. By combining the typical user experience with psychological mechanisms in MMOGs, this study is devoted to clarifying how technology affordance and digital perfectionistic intention influence reinforcement and variety-seeking orientation…

  • Behavioral dedication, constraint or obligation? A tripartite model of active participation in multiplayer online battle arena game community

    Open Access•Xiang Gong, Zhenxin Xiao et al.•ARTICLE•Information Technology and People•2024

    Purpose Active participation is critical to the survival and development of the multiplayer online battle arena (MOBA) game community. However, this issue has not received much attention in the information systems literature. To address this issue, we develop a tripartite model that accounts for the roles of behavioral dedication, constraint, obligation mechanisms on active participation in the MOBA community. Design/methodology/approach The rese…

  • Promoting collaborative learning in virtual worlds

    Open Access•Yang-Jun Li, Christy M K Cheung et al.•ARTICLE•Information Technology and People•2023

    Purpose As digital spaces for team collaboration, virtual worlds bring considerable verisimilitude to technology-mediated social interaction and change the process of traditional team learning. The purpose of this study is to understand how to promote collaborative learning in virtual worlds by leveraging the power of we-intention to participate in virtual worlds. The authors further use the valence–instrumentality–self-efficacy–trust model (VIST…

  • Time flies when chatting online

    Open Access•Chuang Wang, Jun Zhang et al.•ARTICLE•Information Technology and People•2022

    Purpose Widespread concerns about excessive use of mobile instant messaging (MIM) have inspired research in different disciplines. However, the focus thus far tends to be on diagnostics and cognitive predictors. There is little understanding from the socio-technical perspective to capture the drivers of excessive use of MIM. To address this research gap, the authors aim to enrich existing literature by adopting a social structure and social learn…

  • What drives problematic online gaming? The role of IT identity, maladaptive cognitions, and maladaptive emotions

    Open Access•Xiang Gong, Chongyang Chen et al.•ARTICLE•Computers in Human Behavior•2020

  • Spillover effects from web to mobile payment services

    Open Access•Kem Z K Zhang, Xiang Gong et al.•ARTICLE•Internet Research•2019•References: 9

    Purpose Drawing from the spillover effect literature, the purpose of this paper is to investigate the spillover effect in consumers’ web-mobile payment extension behavior. The authors figure out two categories of factors associated with the spillover effect: relevant schema and schematic fit. Cognitive trust and emotional trust in web payment are used to capture relevant schema, while perceived similarity and perceived business tie are proposed t…

  • Examining the effects of motives and gender differences on smartphone addiction

    Open Access•Chongyang Chen, Kem Z K Zhang et al.•ARTICLE•Computers in Human Behavior•2017

  • Exploring consumers’ impulse buying behavior on social commerce platform

    Open Access•Li Xiang, Xiabing Zheng et al.•ARTICLE•International Journal of…•2016

  • A theory of social media dependence

    Open Access•Chuang Wang, Matthew Lee et al.•ARTICLE•Decision Support Systems•2015

  • What drives consumers to spread electronic word of mouth in online consumer-opinion platforms

    Open Access•Christy M K Cheung, Matthew Lee et al.•ARTICLE•Decision Support Systems•2012

  • A theoretical model of intentional social action in online social networks

    Open Access•Christy M K Cheung, Matthew Lee et al.•ARTICLE•Decision Support Systems•2010

  • Online social networks

    Open Access•Christy M K Cheung, Pui-Yee Chiu et al.•ARTICLE•Computers in Human Behavior•2010

  • The impact of electronic word‐of‐mouth

    Open Access•Christy M K Cheung, Matthew Lee et al.•ARTICLE•Internet Research•2008•Cited by: 55•References: 7

    Purpose – Web‐based technologies have created numerous opportunities for electronic word‐of‐mouth (eWOM) communication. This phenomenon impacts online retailers as this easily accessible information could greatly affect the online consumption decision. The purpose of this paper is to examine the extent to which opinion seekers are willing to accept and adopt online consumer reviews and which factors encourage adoption. Design/methodology/approach…

  • Understanding customer knowledge sharing in web‐based discussion boards

    Open Access•Matthew Lee, Matthew K O Lee et al.•ARTICLE•Internet Research•2006•Cited by: 9•References: 5

    Purpose The proliferation and advance of web‐based technologies create expanded opportunities for retailers to gain a better understanding of their customers. However, the success of these web‐based discussion boards depends solely on whether customers are willing to share their knowledge and experience with other customers in these discussion boards. Thus, this study aims at identifying the factors that drive knowledge sharing among customers in…

  • Acceptance of Internet-based learning medium

    Open Access•Matthew Lee, Matthew K O Lee et al.•ARTICLE•Information & Management•2005

  • A Trust Model for Consumer Internet Shopping

    Matthew Lee, Matthew K O Lee et al.•ARTICLE•International Journal of…•2001

    E-commerce success, especially in the business-to-consumer area, is determined in part by whether consumers trust sellers and products they cannot see or touch, and electronic systems with which they have no previous experience. This paper describes a theoretical model for investigating the four main antecedent influences on consumer trust in Internet shopping, a major form of business-to-consumer e-commerce: trustworthiness of the Internet merch…

  • The impact of electronic word‐of‐mouth

    Open Access•Christy M K Cheung, Matthew Lee et al.•ARTICLE•Internet Research•2008•Cited by: 55•References: 7

    Purpose – Web‐based technologies have created numerous opportunities for electronic word‐of‐mouth (eWOM) communication. This phenomenon impacts online retailers as this easily accessible information could greatly affect the online consumption decision. The purpose of this paper is to examine the extent to which opinion seekers are willing to accept and adopt online consumer reviews and which factors encourage adoption. Design/methodology/approach…

  • Understanding customer knowledge sharing in web‐based discussion boards

    Open Access•Matthew Lee, Matthew K O Lee et al.•ARTICLE•Internet Research•2006•Cited by: 9•References: 5

    Purpose The proliferation and advance of web‐based technologies create expanded opportunities for retailers to gain a better understanding of their customers. However, the success of these web‐based discussion boards depends solely on whether customers are willing to share their knowledge and experience with other customers in these discussion boards. Thus, this study aims at identifying the factors that drive knowledge sharing among customers in…

  • A Trust Model for Consumer Internet Shopping

    Matthew Lee, Matthew K O Lee et al.•ARTICLE•International Journal of…•2001

    E-commerce success, especially in the business-to-consumer area, is determined in part by whether consumers trust sellers and products they cannot see or touch, and electronic systems with which they have no previous experience. This paper describes a theoretical model for investigating the four main antecedent influences on consumer trust in Internet shopping, a major form of business-to-consumer e-commerce: trustworthiness of the Internet merch…

  • Acceptance of Internet-based learning medium

    Open Access•Matthew Lee, Matthew K O Lee et al.•ARTICLE•Information & Management•2005

  • Understanding customer knowledge sharing in web‐based discussion boards

    Open Access•Matthew Lee, Matthew K O Lee et al.•ARTICLE•Internet Research•2006•Cited by: 9•References: 5

    Purpose The proliferation and advance of web‐based technologies create expanded opportunities for retailers to gain a better understanding of their customers. However, the success of these web‐based discussion boards depends solely on whether customers are willing to share their knowledge and experience with other customers in these discussion boards. Thus, this study aims at identifying the factors that drive knowledge sharing among customers in…

  • The impact of electronic word‐of‐mouth

    Open Access•Christy M K Cheung, Matthew Lee et al.•ARTICLE•Internet Research•2008•Cited by: 55•References: 7

    Purpose – Web‐based technologies have created numerous opportunities for electronic word‐of‐mouth (eWOM) communication. This phenomenon impacts online retailers as this easily accessible information could greatly affect the online consumption decision. The purpose of this paper is to examine the extent to which opinion seekers are willing to accept and adopt online consumer reviews and which factors encourage adoption. Design/methodology/approach…

  • A theoretical model of intentional social action in online social networks

    Open Access•Christy M K Cheung, Matthew Lee et al.•ARTICLE•Decision Support Systems•2010

  • Online social networks

    Open Access•Christy M K Cheung, Pui-Yee Chiu et al.•ARTICLE•Computers in Human Behavior•2010

  • What drives consumers to spread electronic word of mouth in online consumer-opinion platforms

    Open Access•Christy M K Cheung, Matthew Lee et al.•ARTICLE•Decision Support Systems•2012

  • A theory of social media dependence

    Open Access•Chuang Wang, Matthew Lee et al.•ARTICLE•Decision Support Systems•2015

  • Exploring consumers’ impulse buying behavior on social commerce platform

    Open Access•Li Xiang, Xiabing Zheng et al.•ARTICLE•International Journal of…•2016

  • Examining the effects of motives and gender differences on smartphone addiction

    Open Access•Chongyang Chen, Kem Z K Zhang et al.•ARTICLE•Computers in Human Behavior•2017

  • Spillover effects from web to mobile payment services

    Open Access•Kem Z K Zhang, Xiang Gong et al.•ARTICLE•Internet Research•2019•References: 9

    Purpose Drawing from the spillover effect literature, the purpose of this paper is to investigate the spillover effect in consumers’ web-mobile payment extension behavior. The authors figure out two categories of factors associated with the spillover effect: relevant schema and schematic fit. Cognitive trust and emotional trust in web payment are used to capture relevant schema, while perceived similarity and perceived business tie are proposed t…

  • What drives problematic online gaming? The role of IT identity, maladaptive cognitions, and maladaptive emotions

    Open Access•Xiang Gong, Chongyang Chen et al.•ARTICLE•Computers in Human Behavior•2020

  • Time flies when chatting online

    Open Access•Chuang Wang, Jun Zhang et al.•ARTICLE•Information Technology and People•2022

    Purpose Widespread concerns about excessive use of mobile instant messaging (MIM) have inspired research in different disciplines. However, the focus thus far tends to be on diagnostics and cognitive predictors. There is little understanding from the socio-technical perspective to capture the drivers of excessive use of MIM. To address this research gap, the authors aim to enrich existing literature by adopting a social structure and social learn…

  • Promoting collaborative learning in virtual worlds

    Open Access•Yang-Jun Li, Christy M K Cheung et al.•ARTICLE•Information Technology and People•2023

    Purpose As digital spaces for team collaboration, virtual worlds bring considerable verisimilitude to technology-mediated social interaction and change the process of traditional team learning. The purpose of this study is to understand how to promote collaborative learning in virtual worlds by leveraging the power of we-intention to participate in virtual worlds. The authors further use the valence–instrumentality–self-efficacy–trust model (VIST…

  • Behavioral dedication, constraint or obligation? A tripartite model of active participation in multiplayer online battle arena game community

    Open Access•Xiang Gong, Zhenxin Xiao et al.•ARTICLE•Information Technology and People•2024

    Purpose Active participation is critical to the survival and development of the multiplayer online battle arena (MOBA) game community. However, this issue has not received much attention in the information systems literature. To address this issue, we develop a tripartite model that accounts for the roles of behavioral dedication, constraint, obligation mechanisms on active participation in the MOBA community. Design/methodology/approach The rese…

  • Diverse usage behaviors in massively multiplayer online games

    Yijing Xun, Xiabing Zheng et al.•ARTICLE•Information Technology and People•2025•References: 60

    Purpose The health and survival of massively multiplayer online games (MMOGs) are of paramount concern to stakeholders. It is essential to understand the usage behaviors of exploitative and exploratory strategies. By combining the typical user experience with psychological mechanisms in MMOGs, this study is devoted to clarifying how technology affordance and digital perfectionistic intention influence reinforcement and variety-seeking orientation…

Psychology (15 works) · Computer Science (14 works) · Digital Marketing and Social Media (13 works) · Social Psychology (12 works) · Technology Adoption and User Behaviour (11 works) · Knowledge Management and Sharing (7 works) · World Wide Web (7 works) · Business (6 works) · Impact of Technology on Adolescents (6 works) · Social media (6 works)

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