Skip to main content

ETHNOS_APP

Home • Search • Journals • List 0

E Witkowski

Biographic Data

ID51111
NAMEE Witkowski
GIVEN NAMESE
FAMILY NAMEWitkowski
SIGNATUREWITKOWSKI E
AFFILIATIONSRMIT University
ORCID0000-0002-1729-1954
VERIFIEDYes
TOTAL WORKS6
TOTAL CITATIONS25
AUTHOR COUNT6
EDITOR COUNT0
FIRST PUBLICATION YEAR2012
LATEST PUBLICATION YEAR2025
H-INDEX1
  • Esports under sports mega-event conventions: Associational values, inclusivity, and national representation at the Commonwealth Games

    Open Access•E Witkowski, Stephanie Harkin•ARTICLE•Culture Sport Society•2025•References: 21

    This case study explores the complexities involved when esports are produced under major sports event frameworks alongside of national esports associational stewardship.The qualitative study observes the inaugural entrance of esports at the 2022 Commonwealth Games from the standpoint of Oceanic region representatives as they manoeuvre from community to elite level tournaments, through developmental channels, and across various forms of esports go…

  • Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development

    Open Access•E Witkowski•ARTICLE•Games and Culture•2023

    While million-dollar prize-pools and mega-events dominate esports news, the somewhat elusive entities of national esports associations continue to develop as a critical underbelly. Associations prop up player mobility across all scales of modernisation and play an integral advocacy role for regional esports, providing situated responses to esports governance in society. However, national associations provide sector representation that is often po…

  • Introduction to Special Issue: Media-ludic approaches: Critical reflections on games and research practice

    Open Access•Torill Elvira Mortensen, Torill Mortensen et al.•ARTICLE•MedieKultur Journal of media and…•2018•References: 1

    Introduction

  • Sensuous proximity in research methods with expert teams, media sports, and esports practices

    Open Access•E Witkowski•ARTICLE•MedieKultur Journal of media and…•2018•Cited by: 1•References: 5

    This paper examines epistemological issues in game studies research, specifically exploring qualitative research approaches to networked, expert computer game teams who engage in esports practices. Expert teams deliver their expert practice in part through interembodied sensitivities to sensorial team-based phenomena, which is made across multiple bodies and machines in the process of play. Drawing on fieldwork with World of Warcraft Arena tourna…

  • Running With Zombies: Capturing New Worlds Through Movement and Visibility Practices With Zombies, Run

    Open Access•E Witkowski•ARTICLE•Games and Culture•2018•Cited by: 1•References: 10

    This is a study on the aesthetics and embodied spatial experiences of running. Investigated here are questions on how bodies navigate local terrain through the practice of running, and how running bodies are made visible as networked and gendered agents moving in their public space. It is a qualitative study of networked movement, a feel of running, where the footwork of women in particular is located. To consider such textures of movement, this …

  • On the Digital Playing Field: How We “Do Sport” With Networked Computer Games

    Open Access•E Witkowski•ARTICLE•Games and Culture•2012•Cited by: 23•References: 18

    In the following article, the author explores the notion of playing computer games as sports by sketching out the labors and sensations of Counter-Strike teams playing at pro/am e-sports local area network (LAN) tournaments. How players are engaged physically in practice and play is described in this qualitative study through the core themes of movement, haptic engagement, and the balanced body. Furthermore, the research describes how technologie…

  • On the Digital Playing Field: How We “Do Sport” With Networked Computer Games

    Open Access•E Witkowski•ARTICLE•Games and Culture•2012•Cited by: 23•References: 18

    In the following article, the author explores the notion of playing computer games as sports by sketching out the labors and sensations of Counter-Strike teams playing at pro/am e-sports local area network (LAN) tournaments. How players are engaged physically in practice and play is described in this qualitative study through the core themes of movement, haptic engagement, and the balanced body. Furthermore, the research describes how technologie…

  • Sensuous proximity in research methods with expert teams, media sports, and esports practices

    Open Access•E Witkowski•ARTICLE•MedieKultur Journal of media and…•2018•Cited by: 1•References: 5

    This paper examines epistemological issues in game studies research, specifically exploring qualitative research approaches to networked, expert computer game teams who engage in esports practices. Expert teams deliver their expert practice in part through interembodied sensitivities to sensorial team-based phenomena, which is made across multiple bodies and machines in the process of play. Drawing on fieldwork with World of Warcraft Arena tourna…

  • Running With Zombies: Capturing New Worlds Through Movement and Visibility Practices With Zombies, Run

    Open Access•E Witkowski•ARTICLE•Games and Culture•2018•Cited by: 1•References: 10

    This is a study on the aesthetics and embodied spatial experiences of running. Investigated here are questions on how bodies navigate local terrain through the practice of running, and how running bodies are made visible as networked and gendered agents moving in their public space. It is a qualitative study of networked movement, a feel of running, where the footwork of women in particular is located. To consider such textures of movement, this …

  • On the Digital Playing Field: How We “Do Sport” With Networked Computer Games

    Open Access•E Witkowski•ARTICLE•Games and Culture•2012•Cited by: 23•References: 18

    In the following article, the author explores the notion of playing computer games as sports by sketching out the labors and sensations of Counter-Strike teams playing at pro/am e-sports local area network (LAN) tournaments. How players are engaged physically in practice and play is described in this qualitative study through the core themes of movement, haptic engagement, and the balanced body. Furthermore, the research describes how technologie…

  • Introduction to Special Issue: Media-ludic approaches: Critical reflections on games and research practice

    Open Access•Torill Elvira Mortensen, Torill Mortensen et al.•ARTICLE•MedieKultur Journal of media and…•2018•References: 1

    Introduction

  • Sensuous proximity in research methods with expert teams, media sports, and esports practices

    Open Access•E Witkowski•ARTICLE•MedieKultur Journal of media and…•2018•Cited by: 1•References: 5

    This paper examines epistemological issues in game studies research, specifically exploring qualitative research approaches to networked, expert computer game teams who engage in esports practices. Expert teams deliver their expert practice in part through interembodied sensitivities to sensorial team-based phenomena, which is made across multiple bodies and machines in the process of play. Drawing on fieldwork with World of Warcraft Arena tourna…

  • Running With Zombies: Capturing New Worlds Through Movement and Visibility Practices With Zombies, Run

    Open Access•E Witkowski•ARTICLE•Games and Culture•2018•Cited by: 1•References: 10

    This is a study on the aesthetics and embodied spatial experiences of running. Investigated here are questions on how bodies navigate local terrain through the practice of running, and how running bodies are made visible as networked and gendered agents moving in their public space. It is a qualitative study of networked movement, a feel of running, where the footwork of women in particular is located. To consider such textures of movement, this …

  • Growing Pains in Esports Associationalism: Four Modes of National Esports Associational Development

    Open Access•E Witkowski•ARTICLE•Games and Culture•2023

    While million-dollar prize-pools and mega-events dominate esports news, the somewhat elusive entities of national esports associations continue to develop as a critical underbelly. Associations prop up player mobility across all scales of modernisation and play an integral advocacy role for regional esports, providing situated responses to esports governance in society. However, national associations provide sector representation that is often po…

  • Esports under sports mega-event conventions: Associational values, inclusivity, and national representation at the Commonwealth Games

    Open Access•E Witkowski, Stephanie Harkin•ARTICLE•Culture Sport Society•2025•References: 21

    This case study explores the complexities involved when esports are produced under major sports event frameworks alongside of national esports associational stewardship.The qualitative study observes the inaugural entrance of esports at the 2022 Commonwealth Games from the standpoint of Oceanic region representatives as they manoeuvre from community to elite level tournaments, through developmental channels, and across various forms of esports go…

Sociology (6 works) · Digital Games and Media (5 works) · Computer Science (4 works) · Political science (4 works) · Sports, Gender, and Society (4 works) · Law (3 works) · Politics (3 works) · Sport and Mega-Event Impacts (3 works) · Artificial Intelligence (2 works) · Embodied cognition (2 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae