Anton Nijholt
Biographic Data
| ID | 5119888 |
|---|---|
| NAME | Anton Nijholt |
| GIVEN NAMES | Anton |
| FAMILY NAME | Nijholt |
| SIGNATURE | NIJHOLT A |
| AFFILIATIONS | University of Twente |
| ORCID | 0000-0002-5669-9290 |
| VERIFIED | Yes |
| TOTAL WORKS | 10 |
| TOTAL CITATIONS | 5 |
| AUTHOR COUNT | 8 |
| EDITOR COUNT | 2 |
| FIRST PUBLICATION YEAR | 2002 |
| LATEST PUBLICATION YEAR | 2014 |
| H-INDEX | 1 |
Entertaining the Whole World
Playful User Interfaces
Making Social Robots More Attractive
Social intelligence design in ambient intelligence
This Special Issue of AI and Society contains a selection of papers presented at the sixth Social Intelligence Design Workshop held at ITC-irst, Povo (Trento, Italy) in July 2007. Being the sixth in a series means that there is a well-established and also a growing research area now. The interest in this research area is growing because, amongst other things, current computing technology allows other than the traditional efficiency-oriented appli…
Pro-active meeting assistants
This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants, and whether the meeting effectiveness and efficiency can be improved by an assistant at all. This paper gives …
Gaze behaviour, believability, likability and the iCat
The iCat is a user-interface robot with the ability to express a range of emotions through its facial features. This article summarizes our research to see whether we can increase the believability and likability of the iCat for its human partners through the application of gaze behaviour. Gaze behaviour serves several functions during social interaction such as mediating conversation flow, communicating emotional information and avoiding distrac…
Virtual meeting rooms
Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social i…
Meetings and meeting modeling in smart environments
Social intelligence design for mediated communication
The virtual storyteller
No abstract available
Gaze behaviour, believability, likability and the iCat
The iCat is a user-interface robot with the ability to express a range of emotions through its facial features. This article summarizes our research to see whether we can increase the believability and likability of the iCat for its human partners through the application of gaze behaviour. Gaze behaviour serves several functions during social interaction such as mediating conversation flow, communicating emotional information and avoiding distrac…
The virtual storyteller
No abstract available
Meetings and meeting modeling in smart environments
Social intelligence design for mediated communication
Virtual meeting rooms
Much working time is spent in meetings and, as a consequence, meetings have become the subject of multidisciplinary research. Virtual Meeting Rooms (VMRs) are 3D virtual replicas of meeting rooms, where various modalities such as speech, gaze, distance, gestures and facial expressions can be controlled. This allows VMRs to be used to improve remote meeting participation, to visualize multimedia data and as an instrument for research into social i…
Social intelligence design in ambient intelligence
This Special Issue of AI and Society contains a selection of papers presented at the sixth Social Intelligence Design Workshop held at ITC-irst, Povo (Trento, Italy) in July 2007. Being the sixth in a series means that there is a well-established and also a growing research area now. The interest in this research area is growing because, amongst other things, current computing technology allows other than the traditional efficiency-oriented appli…
Pro-active meeting assistants
This paper gives an overview of pro-active meeting assistants, what they are and when they can be useful. We explain how to develop such assistants with respect to requirement definitions and elaborate on a set of Wizard of Oz experiments, aiming to find out in which form a meeting assistant should operate to be accepted by participants, and whether the meeting effectiveness and efficiency can be improved by an assistant at all. This paper gives …
Gaze behaviour, believability, likability and the iCat
The iCat is a user-interface robot with the ability to express a range of emotions through its facial features. This article summarizes our research to see whether we can increase the believability and likability of the iCat for its human partners through the application of gaze behaviour. Gaze behaviour serves several functions during social interaction such as mediating conversation flow, communicating emotional information and avoiding distrac…
Making Social Robots More Attractive
Entertaining the Whole World
Playful User Interfaces
Computer Science (9 works) · Human–computer interaction (9 works) · Psychology (6 works) · Art (3 works) · Artificial Intelligence (3 works) · Performing arts (3 works) · World Wide Web (3 works) · Cognitive psychology (2 works) · Digital Games and Media (2 works) · Gaze (2 works)