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Francisco José Serón Arbeloa

Biographic Data

ID5120545
NAMEFrancisco José Serón Arbeloa
GIVEN NAMESFrancisco José Serón
FAMILY NAMEArbeloa
SIGNATUREARBELOA F J S
AFFILIATIONSUniversidad de Zaragoza
ORCID0000-0003-1683-4694
VERIFIEDYes
TOTAL WORKS3
TOTAL CITATIONS6
AUTHOR COUNT3
EDITOR COUNT0
FIRST PUBLICATION YEAR2004
LATEST PUBLICATION YEAR2013
H-INDEX1
  • Serious Games Network

    Open Access•Cristina Vilela De Carvalho, Carlos Vaz de Carvalho et al.•ARTICLE•Virtual Archaeology Review•2013

    “Serious games” can be defined as (digital) games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas, e.g. educational, healthcare, training in hazardous environments or situations. Game-based Learning, one aspect of Serious Games, are also more and more explored for all levels of education in different subjects, such as Ancient History. The SEGAN (SErious GAmes Network) will create a Commun…

  • AI and virtual crowds

    Open Access•Diego Gutierrez, Bernard Frischer et al.•ARTICLE•Journal of Cultural Heritage•2007•Cited by: 1•References: 1

  • Archaeological and cultural heritage

    Open Access•Diego Gutierrez, Francisco J Seron et al.•ARTICLE•Journal of Cultural Heritage•2004•Cited by: 5•References: 7

  • Archaeological and cultural heritage

    Open Access•Diego Gutierrez, Francisco J Seron et al.•ARTICLE•Journal of Cultural Heritage•2004•Cited by: 5•References: 7

  • AI and virtual crowds

    Open Access•Diego Gutierrez, Bernard Frischer et al.•ARTICLE•Journal of Cultural Heritage•2007•Cited by: 1•References: 1

  • Archaeological and cultural heritage

    Open Access•Diego Gutierrez, Francisco J Seron et al.•ARTICLE•Journal of Cultural Heritage•2004•Cited by: 5•References: 7

  • AI and virtual crowds

    Open Access•Diego Gutierrez, Bernard Frischer et al.•ARTICLE•Journal of Cultural Heritage•2007•Cited by: 1•References: 1

  • Serious Games Network

    Open Access•Cristina Vilela De Carvalho, Carlos Vaz de Carvalho et al.•ARTICLE•Virtual Archaeology Review•2013

    “Serious games” can be defined as (digital) games used for purposes other than mere entertainment. Serious Games can be applied to a broad spectrum of areas, e.g. educational, healthcare, training in hazardous environments or situations. Game-based Learning, one aspect of Serious Games, are also more and more explored for all levels of education in different subjects, such as Ancient History. The SEGAN (SErious GAmes Network) will create a Commun…

Computer Science (3 works) · 3D Surveying and Cultural Heritage (2 works) · Archaeology (2 works) · Artificial Intelligence (2 works) · Cultural heritage (2 works) · History (2 works) · Political science (2 works) · Advanced Vision and Imaging (1 works) · Art (1 works) · Augmented Reality Applications (1 works)

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