Aimi Shazwani Ghazali
Biographic Data
| ID | 5122007 |
|---|---|
| NAME | Aimi Shazwani Ghazali |
| GIVEN NAMES | Aimi Shazwani |
| FAMILY NAME | Ghazali |
| SIGNATURE | GHAZALI A S |
| AFFILIATIONS | International Islamic University Malaysia |
| ORCID | 0000-0001-5042-3536 |
| VERIFIED | Yes |
| TOTAL WORKS | 2 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 2 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2020 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Feasibility Study of a Haptic-Based Catch & Heal Game for Upper Limb Rehabilitation with Motivational Support From a Social Robot
Background Stroke often results in upper limb impairment, requiring repetitive rehabilitation exercises that can be demotivating over time. Aim This study aims to develop and evaluate a rehabilitation system called Catch & Heal , which combines haptic-based gameplay and social robot-mediated motivational support to enhance upper limb therapy and user experience. The novelty of this system lies in its unified design, which combines serious gaming,…
Persuasive Robots Acceptance Model (PRAM)
In the last years, there have been rapid developments in social robotics, which bring about the prospect of their application as persuasive robots to support behavior change. In order to guide related developments and pave the way for their adoption, it is important to understand the factors that influence the acceptance of social robots as persuasive agents. This study extends the technology acceptance model by including measures of social respo…
No prominent works on this page.
Persuasive Robots Acceptance Model (PRAM)
In the last years, there have been rapid developments in social robotics, which bring about the prospect of their application as persuasive robots to support behavior change. In order to guide related developments and pave the way for their adoption, it is important to understand the factors that influence the acceptance of social robots as persuasive agents. This study extends the technology acceptance model by including measures of social respo…
Feasibility Study of a Haptic-Based Catch & Heal Game for Upper Limb Rehabilitation with Motivational Support From a Social Robot
Background Stroke often results in upper limb impairment, requiring repetitive rehabilitation exercises that can be demotivating over time. Aim This study aims to develop and evaluate a rehabilitation system called Catch & Heal , which combines haptic-based gameplay and social robot-mediated motivational support to enhance upper limb therapy and user experience. The novelty of this system lies in its unified design, which combines serious gaming,…
AI in Service Interactions (1 work) · Applied Psychology (1 work) · Artificial Intelligence (1 work) · Computer Science (1 work) · Digital Marketing and Social Media (1 work) · Embodied cognition (1 work) · Engineering (1 work) · Haptic technology (1 work) · Human–computer interaction (1 work) · Human–robot interaction (1 work)