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Aimi Shazwani Ghazali

Biographic Data

ID5122007
NAMEAimi Shazwani Ghazali
GIVEN NAMESAimi Shazwani
FAMILY NAMEGhazali
SIGNATUREGHAZALI A S
AFFILIATIONSInternational Islamic University Malaysia
ORCID0000-0001-5042-3536
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS0
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2020
LATEST PUBLICATION YEAR2026
H-INDEX0
  • Feasibility Study of a Haptic-Based Catch & Heal Game for Upper Limb Rehabilitation with Motivational Support From a Social Robot

    Open Access•Muhammad Khairul Aiman Mohamad Basari, Aimi Shazwani Ghazali et al.•ARTICLE•Simulation & Gaming•2026

    Background Stroke often results in upper limb impairment, requiring repetitive rehabilitation exercises that can be demotivating over time. Aim This study aims to develop and evaluate a rehabilitation system called Catch & Heal , which combines haptic-based gameplay and social robot-mediated motivational support to enhance upper limb therapy and user experience. The novelty of this system lies in its unified design, which combines serious gaming,…

  • Persuasive Robots Acceptance Model (PRAM)

    Open Access•Aimi Shazwani Ghazali, Jaap Ham et al.•ARTICLE•International Journal of Social…•2020

    In the last years, there have been rapid developments in social robotics, which bring about the prospect of their application as persuasive robots to support behavior change. In order to guide related developments and pave the way for their adoption, it is important to understand the factors that influence the acceptance of social robots as persuasive agents. This study extends the technology acceptance model by including measures of social respo…

No prominent works on this page.

  • Persuasive Robots Acceptance Model (PRAM)

    Open Access•Aimi Shazwani Ghazali, Jaap Ham et al.•ARTICLE•International Journal of Social…•2020

    In the last years, there have been rapid developments in social robotics, which bring about the prospect of their application as persuasive robots to support behavior change. In order to guide related developments and pave the way for their adoption, it is important to understand the factors that influence the acceptance of social robots as persuasive agents. This study extends the technology acceptance model by including measures of social respo…

  • Feasibility Study of a Haptic-Based Catch & Heal Game for Upper Limb Rehabilitation with Motivational Support From a Social Robot

    Open Access•Muhammad Khairul Aiman Mohamad Basari, Aimi Shazwani Ghazali et al.•ARTICLE•Simulation & Gaming•2026

    Background Stroke often results in upper limb impairment, requiring repetitive rehabilitation exercises that can be demotivating over time. Aim This study aims to develop and evaluate a rehabilitation system called Catch & Heal , which combines haptic-based gameplay and social robot-mediated motivational support to enhance upper limb therapy and user experience. The novelty of this system lies in its unified design, which combines serious gaming,…

AI in Service Interactions (1 work) · Applied Psychology (1 work) · Artificial Intelligence (1 work) · Computer Science (1 work) · Digital Marketing and Social Media (1 work) · Embodied cognition (1 work) · Engineering (1 work) · Haptic technology (1 work) · Human–computer interaction (1 work) · Human–robot interaction (1 work)

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