Jiayuan Dong
Biographic Data
| ID | 5123314 |
|---|---|
| NAME | Jiayuan Dong |
| GIVEN NAMES | Jiayuan |
| FAMILY NAME | Dong |
| SIGNATURE | DONG J |
| AFFILIATIONS | Virginia Tech |
| ORCID | 0000-0002-7253-8868 |
| VERIFIED | Yes |
| TOTAL WORKS | 5 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 5 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2023 |
| LATEST PUBLICATION YEAR | 2026 |
| H-INDEX | 0 |
Child-Robot Musical Theater for STEAM Education
Social robots hold unique potential for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in early childhood through their engaging physical and social presence. However, developmentally appropriate programs integrating social robots for early childhood STEAM education remain limited. To address this, we developed a 7-week child–robot musical theater program featuring four modules (acting, dancing, music/sound, and drawing…
Team hierarchy outweighs emotions in influencing user perceptions
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent
Expert elicitation and data noise learning for material flow analysis using Bayesian inference
Bayesian inference allows the transparent communication and systematic updating of model uncertainty as new data become available. When applied to material flow analysis (MFA), however, Bayesian inference is undermined by the difficulty of defining proper priors for the MFA parameters and quantifying the noise in the collected data. We start to address these issues by first deriving and implementing an expert elicitation procedure suitable for ge…
Robots’ “Woohoo” and “Argh” Can Enhance Users’ Emotional and Social Perceptions
As robots have become more pervasive in our everyday life, social aspects of robots have attracted researchers’ attention. Because emotions play a crucial role in social interactions, research has been conducted on conveying emotions via speech. Our study sought to investigate the synchronization of multimodal interaction in human-robot interaction (HRI). We conducted a within-subjects exploratory study with 40 participants to investigate the eff…
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Expert elicitation and data noise learning for material flow analysis using Bayesian inference
Bayesian inference allows the transparent communication and systematic updating of model uncertainty as new data become available. When applied to material flow analysis (MFA), however, Bayesian inference is undermined by the difficulty of defining proper priors for the MFA parameters and quantifying the noise in the collected data. We start to address these issues by first deriving and implementing an expert elicitation procedure suitable for ge…
Robots’ “Woohoo” and “Argh” Can Enhance Users’ Emotional and Social Perceptions
As robots have become more pervasive in our everyday life, social aspects of robots have attracted researchers’ attention. Because emotions play a crucial role in social interactions, research has been conducted on conveying emotions via speech. Our study sought to investigate the synchronization of multimodal interaction in human-robot interaction (HRI). We conducted a within-subjects exploratory study with 40 participants to investigate the eff…
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent
Child-Robot Musical Theater for STEAM Education
Social robots hold unique potential for STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in early childhood through their engaging physical and social presence. However, developmentally appropriate programs integrating social robots for early childhood STEAM education remain limited. To address this, we developed a 7-week child–robot musical theater program featuring four modules (acting, dancing, music/sound, and drawing…
Team hierarchy outweighs emotions in influencing user perceptions
Computer Science (3 works) · Anger (2 works) · Artificial Intelligence (2 works) · Cognitive psychology (2 works) · Happiness (2 works) · Perception (2 works) · Psychology (2 works) · Social Robot Interaction and HRI (2 works) · Active listening (1 works) · Applied Psychology (1 works)