EunJeong Cheon
Biographic Data
| ID | 5124139 |
|---|---|
| NAME | EunJeong Cheon |
| GIVEN NAMES | EunJeong |
| FAMILY NAME | Cheon |
| SIGNATURE | CHEON E |
| AFFILIATIONS | Syracuse University |
| ORCID | 0000-0002-0515-6675 |
| VERIFIED | Yes |
| TOTAL WORKS | 3 |
| TOTAL CITATIONS | 3 |
| WORKS AS AUTHOR | 3 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2016 |
| LATEST PUBLICATION YEAR | 2024 |
| H-INDEX | 1 |
Creative Precarity in Motion
This paper illuminates the obscured labor and challenges of actors—those vitalizing virtual characters through their embodied performances through motion capture (mocap) technology. Mocap in the entertainment industry has amplified the presence of virtual entities across various media platforms. Despite the expanding influence of such technologies, the mocap actors behind them often remain unseen and, at times, undercompensated. Central is the pa…
Non-Dyadic Interaction
Going beyond dyadic (one-to-one) interaction has been increasingly explored in HRI. Yet we lack a comprehensive view on non-dyadic interaction research in HRI. To map out 15 years of works investigating non-dyadic interaction, and thereby identifying the trend of the field and future research areas, we performed a literature review containing all 164 publications (2006-2020) from the HRI conference investigating non-dyadic interaction. Our approa…
Integrating roboticist values into a Value Sensitive Design framework for humanoid robots
A good body of work in HRI has investigated how to design humanoids to effectively serve users' needs. This user centered approach has proved fruitful, but there exists relatively little work examining the intent and values of the roboticists themselves. Furthermore, we know little of how the values of roboticists influence their own designs. Such knowledge could help designers better reflect on whether their designs effectively convey particular…
Integrating roboticist values into a Value Sensitive Design framework for humanoid robots
A good body of work in HRI has investigated how to design humanoids to effectively serve users' needs. This user centered approach has proved fruitful, but there exists relatively little work examining the intent and values of the roboticists themselves. Furthermore, we know little of how the values of roboticists influence their own designs. Such knowledge could help designers better reflect on whether their designs effectively convey particular…
Integrating roboticist values into a Value Sensitive Design framework for humanoid robots
A good body of work in HRI has investigated how to design humanoids to effectively serve users' needs. This user centered approach has proved fruitful, but there exists relatively little work examining the intent and values of the roboticists themselves. Furthermore, we know little of how the values of roboticists influence their own designs. Such knowledge could help designers better reflect on whether their designs effectively convey particular…
Non-Dyadic Interaction
Going beyond dyadic (one-to-one) interaction has been increasingly explored in HRI. Yet we lack a comprehensive view on non-dyadic interaction research in HRI. To map out 15 years of works investigating non-dyadic interaction, and thereby identifying the trend of the field and future research areas, we performed a literature review containing all 164 publications (2006-2020) from the HRI conference investigating non-dyadic interaction. Our approa…
Creative Precarity in Motion
This paper illuminates the obscured labor and challenges of actors—those vitalizing virtual characters through their embodied performances through motion capture (mocap) technology. Mocap in the entertainment industry has amplified the presence of virtual entities across various media platforms. Despite the expanding influence of such technologies, the mocap actors behind them often remain unseen and, at times, undercompensated. Central is the pa…
Computer Science (3 works) · Human–computer interaction (3 works) · Artificial Intelligence (2 works) · Innovative Human-Technology Interaction (2 works) · Mathematics (2 works) · Robot (2 works) · Social Robot Interaction and HRI (2 works) · Animation (1 work) · Computer graphics (images) (1 work) · Computer vision (1 work)