JongYoon Lim
Biographic Data
| ID | 5125743 |
|---|---|
| NAME | JongYoon Lim |
| GIVEN NAMES | JongYoon |
| FAMILY NAME | Lim |
| SIGNATURE | LIM J |
| AFFILIATIONS | University of Auckland |
| ORCID | 0000-0002-8707-5069 |
| VERIFIED | Yes |
| TOTAL WORKS | 4 |
| TOTAL CITATIONS | 0 |
| AUTHOR COUNT | 4 |
| EDITOR COUNT | 0 |
| FIRST PUBLICATION YEAR | 2021 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Benefits, Challenges, and Opportunities for Empathetic Social Assistance Robots in Hospitals
Participatory Design, Development, and Testing of Assistive Health Robots with Older Adults
Participatory design includes stakeholders in the development of products intended to solve real-life challenges. Involving end users in the design of robots is vital for developing effective, useful, acceptable and user-friendly products that meet expectations, needs, and preferences. This four-year international project developed and evaluated a home-based robot for mood stabilization and cognitive improvement in older adults with mild cognitiv…
Technical Methods for Social Robots in Museum Settings
Robots have become increasingly present in our daily lives, and we see several settings wherein this technology might positively impact people. One of these settings, and the focus of this paper, is the museum. This paper provides an overview of the literature on how robots can help people within the museum context and explores the state-of-the-art methods or technologies employed by researchers to allow robots to interact within this environment…
Robot-Delivered Cognitive Stimulation Games for Older Adults
Cognitive stimulation games delivered on robots may be able to improve cognitive functioning and delay decline in older adults. However, little is known about older adults’ in-depth opinions of robot-delivered games, as current research primarily focuses on technical development and one-off use. This article explores the usability, acceptability, and perceptions of community-dwelling older adults towards cognitive games delivered on a robot that …
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Robot-Delivered Cognitive Stimulation Games for Older Adults
Cognitive stimulation games delivered on robots may be able to improve cognitive functioning and delay decline in older adults. However, little is known about older adults’ in-depth opinions of robot-delivered games, as current research primarily focuses on technical development and one-off use. This article explores the usability, acceptability, and perceptions of community-dwelling older adults towards cognitive games delivered on a robot that …
Participatory Design, Development, and Testing of Assistive Health Robots with Older Adults
Participatory design includes stakeholders in the development of products intended to solve real-life challenges. Involving end users in the design of robots is vital for developing effective, useful, acceptable and user-friendly products that meet expectations, needs, and preferences. This four-year international project developed and evaluated a home-based robot for mood stabilization and cognitive improvement in older adults with mild cognitiv…
Technical Methods for Social Robots in Museum Settings
Robots have become increasingly present in our daily lives, and we see several settings wherein this technology might positively impact people. One of these settings, and the focus of this paper, is the museum. This paper provides an overview of the literature on how robots can help people within the museum context and explores the state-of-the-art methods or technologies employed by researchers to allow robots to interact within this environment…
Benefits, Challenges, and Opportunities for Empathetic Social Assistance Robots in Hospitals
Artificial Intelligence (4 works) · Computer Science (4 works) · Psychology (4 works) · Robot (4 works) · Human–computer interaction (3 works) · Robotics (3 works) · Applied Psychology (2 works) · Medicine (2 works) · Perception (2 works) · Social Robot Interaction and HRI (2 works)