Florian Mueller
Biographic Data
| ID | 5131371 |
|---|---|
| NAME | Florian Mueller |
| GIVEN NAMES | Florian |
| FAMILY NAME | Mueller |
| SIGNATURE | MUELLER F |
| AFFILIATIONS | Monash University |
| ORCID | 0000-0001-6472-3476 |
| VERIFIED | Yes |
| TOTAL WORKS | 11 |
| TOTAL CITATIONS | 0 |
| WORKS AS AUTHOR | 11 |
| WORKS AS EDITOR | 0 |
| FIRST PUBLICATION YEAR | 2014 |
| LATEST PUBLICATION YEAR | 2025 |
| H-INDEX | 0 |
Towards understanding the design of playful bodily extensions via body schema and body image
Presents a two-dimensional design space around body schema and body image for playful bodily extensions. • Details designers’ experiences creating playful bodily extensions. • Articulates practical strategies for the design of future playful bodily extensions. Interaction designers are increasingly interested in physically extending people's bodies and emerging work shows the potential of such bodily extensions for play, one example being interac…
Grand challenges in human-food interaction
There is an increasing interest in combining interactive technology with food, leading to a new research area called human-food interaction. While food experiences are increasingly benefiting from interactive technology, for example in the form of food tracking apps, 3D-printed food and projections on dining tables, a more systematic advancement of the field is hindered because, so far, there is no comprehensive articulation of the grand challeng…
Technology futures
Taking inspiration from becoming “one with a bike” to design human-computer integration
Previously, he was at RMIT, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and the Australian CSIRO. Floyd was appointed to be general co-chair for CHI 2020 and 2024, the ACM SIGCHI Conference on Human Factors in Computing Systems, the premier publication outlet for the Human-Computer Interaction (HCI) discipline.Juerg von KaenelDr Jürg von Känel is Director of the Centre for Industria…
Towards understanding the design of bodily integration
Playing with the interior body
research-article Playing with the interior body Authors: Zhuying Li Monash University Monash UniversityView Profile , Yan Wang Monash University Monash UniversityView Profile , Stefan Greuter Deakin University Deakin UniversityView Profile , Florian "Floyd" Mueller Monash University Monash UniversityView Profile Authors Info & Claims InteractionsVolume 28Issue 5September - October 2021 pp 44–49https://doi.org/10.1145/3477962Published:31 August 20…
Body-centric computing
Not available
Adventure and technology
column Share on Adventure and technology: an earthquake-interrupted expedition to Mt. Everest Authors: Florian 'Floyd' Mueller RMIT University RMIT UniversityView Profile , Sarah Jane Pell RMIT University RMIT UniversityView Profile Authors Info & Claims InteractionsVolume 24Issue 1January - February 2017 pp 58–62https://doi.org/10.1145/3014568Published:22 December 2016Publication History 2citation839DownloadsMetricsTotal Citations2Total Download…
Designing training games for soccer
Advancements in wearable and ubiquitous computing have exposed the interaction design community to a new perspective on sports. Football Lab is a public interactive soccer-training system created in cooperation with a Danish soccer academy and Munin Sports, a company that manufactures soccer-training equipment. Four rebounding surfaces, called M-stations are positioned at the center of each of the four sides of the playing field. The M-stations c…
HCI and sports
No abstract available
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive guidance on how to design these games. In this article we discuss a set of guidelines for movement-based game design that were initially presented at CHI 2014 (Mueller & Isbister, 2014). These guidelines were developed through reflection upon our research-based game development practice and then validated and refined through interviews with 14 movem…
No prominent works on this page.
Guidelines for the Design of Movement-Based Games and Their Relevance to HCI
Movement-based digital games are becoming increasingly popular, yet there is limited comprehensive guidance on how to design these games. In this article we discuss a set of guidelines for movement-based game design that were initially presented at CHI 2014 (Mueller & Isbister, 2014). These guidelines were developed through reflection upon our research-based game development practice and then validated and refined through interviews with 14 movem…
Designing training games for soccer
Advancements in wearable and ubiquitous computing have exposed the interaction design community to a new perspective on sports. Football Lab is a public interactive soccer-training system created in cooperation with a Danish soccer academy and Munin Sports, a company that manufactures soccer-training equipment. Four rebounding surfaces, called M-stations are positioned at the center of each of the four sides of the playing field. The M-stations c…
HCI and sports
No abstract available
Adventure and technology
column Share on Adventure and technology: an earthquake-interrupted expedition to Mt. Everest Authors: Florian 'Floyd' Mueller RMIT University RMIT UniversityView Profile , Sarah Jane Pell RMIT University RMIT UniversityView Profile Authors Info & Claims InteractionsVolume 24Issue 1January - February 2017 pp 58–62https://doi.org/10.1145/3014568Published:22 December 2016Publication History 2citation839DownloadsMetricsTotal Citations2Total Download…
Body-centric computing
Not available
Towards understanding the design of bodily integration
Playing with the interior body
research-article Playing with the interior body Authors: Zhuying Li Monash University Monash UniversityView Profile , Yan Wang Monash University Monash UniversityView Profile , Stefan Greuter Deakin University Deakin UniversityView Profile , Florian "Floyd" Mueller Monash University Monash UniversityView Profile Authors Info & Claims InteractionsVolume 28Issue 5September - October 2021 pp 44–49https://doi.org/10.1145/3477962Published:31 August 20…
Technology futures
Taking inspiration from becoming “one with a bike” to design human-computer integration
Previously, he was at RMIT, Stanford, University of Melbourne, Microsoft Research, MIT Media Lab, Fuji-Xerox Palo Alto Labs, Xerox Parc, and the Australian CSIRO. Floyd was appointed to be general co-chair for CHI 2020 and 2024, the ACM SIGCHI Conference on Human Factors in Computing Systems, the premier publication outlet for the Human-Computer Interaction (HCI) discipline.Juerg von KaenelDr Jürg von Känel is Director of the Centre for Industria…
Grand challenges in human-food interaction
There is an increasing interest in combining interactive technology with food, leading to a new research area called human-food interaction. While food experiences are increasingly benefiting from interactive technology, for example in the form of food tracking apps, 3D-printed food and projections on dining tables, a more systematic advancement of the field is hindered because, so far, there is no comprehensive articulation of the grand challeng…
Towards understanding the design of playful bodily extensions via body schema and body image
Presents a two-dimensional design space around body schema and body image for playful bodily extensions. • Details designers’ experiences creating playful bodily extensions. • Articulates practical strategies for the design of future playful bodily extensions. Interaction designers are increasingly interested in physically extending people's bodies and emerging work shows the potential of such bodily extensions for play, one example being interac…
Computer Science (11 works) · Innovative Human-Technology Interaction (8 works) · Engineering (6 works) · Human–computer interaction (5 works) · Citation (4 works) · Library science (4 works) · Psychology (4 works) · Interactive and Immersive Displays (3 works) · Art (2 works) · Art history (2 works)