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Markku Turunen

Biographic Data

ID5135585
NAMEMarkku Turunen
GIVEN NAMESMarkku
FAMILY NAMETurunen
SIGNATURETURUNEN M
AFFILIATIONSUniversity of Tampere
ORCID0000-0001-7395-0769
VERIFIEDYes
TOTAL WORKS4
TOTAL CITATIONS0
AUTHOR COUNT4
EDITOR COUNT0
FIRST PUBLICATION YEAR2018
LATEST PUBLICATION YEAR2024
H-INDEX0
  • Forced to Choose Silence

    Open Access•Pauliina Baltzar, Lobna Hassan et al.•ARTICLE•Simulation & Gaming•2024

    Background Socialization during gaming is an important aspect of gaming for people with and without disabilities. However, we know little about how gamers with disabilities play with others. Aim This study investigated the social gaming experiences of individuals with disabilities focusing on research questions 1) Who do people with disabilities play with?, and 2) How do people with disabilities communicate while gaming? Method We conducted a sur…

  • Where the streets have no name

    Open Access•Biju Thankachan, Sumita Sharma et al.•ARTICLE•interactions•2018

    column Where the streets have no name: a field trip in the wild Share on Authors: Biju Thankachan University of Tampere University of TampereView Profile , Sumita Sharma University of Tampere University of TampereView Profile , Tom Gross University of Bamberg University of BambergView Profile , Deepak Akkil University of Tampere University of TampereView Profile , Markku Turunen University of Tampere University of TampereView Profile , Shruti Meh…

  • Engaging different worlds, one field trip at a time

    Open Access•Sumita Sharma, Andreea I Niculescu et al.•ARTICLE•interactions•2018

    Nine HCI researchers from different cultures, backgrounds, and nationalities came together for two hours to discuss the role of technology in the day-to-day life of nine parents and their children, from Dharavi. The stories shared varied from experiences of parents wanting their children to study more and play videos games less, to a point blank question on the need for technology and the internet. There was a shared reminiscence of a socially dr…

  • Exploratory analysis of Sony Aibo users

    Open Access•Csaba Kertész, Markku Turunen•ARTICLE•AI & Society•2018•References: 16

No prominent works on this page.

  • Where the streets have no name

    Open Access•Biju Thankachan, Sumita Sharma et al.•ARTICLE•interactions•2018

    column Where the streets have no name: a field trip in the wild Share on Authors: Biju Thankachan University of Tampere University of TampereView Profile , Sumita Sharma University of Tampere University of TampereView Profile , Tom Gross University of Bamberg University of BambergView Profile , Deepak Akkil University of Tampere University of TampereView Profile , Markku Turunen University of Tampere University of TampereView Profile , Shruti Meh…

  • Engaging different worlds, one field trip at a time

    Open Access•Sumita Sharma, Andreea I Niculescu et al.•ARTICLE•interactions•2018

    Nine HCI researchers from different cultures, backgrounds, and nationalities came together for two hours to discuss the role of technology in the day-to-day life of nine parents and their children, from Dharavi. The stories shared varied from experiences of parents wanting their children to study more and play videos games less, to a point blank question on the need for technology and the internet. There was a shared reminiscence of a socially dr…

  • Exploratory analysis of Sony Aibo users

    Open Access•Csaba Kertész, Markku Turunen•ARTICLE•AI & Society•2018•References: 16

  • Forced to Choose Silence

    Open Access•Pauliina Baltzar, Lobna Hassan et al.•ARTICLE•Simulation & Gaming•2024

    Background Socialization during gaming is an important aspect of gaming for people with and without disabilities. However, we know little about how gamers with disabilities play with others. Aim This study investigated the social gaming experiences of individuals with disabilities focusing on research questions 1) Who do people with disabilities play with?, and 2) How do people with disabilities communicate while gaming? Method We conducted a sur…

Computer Science (4 works) · Citation (2 works) · ICT in Developing Communities (2 works) · Library science (2 works) · Psychology (2 works) · Sociology (2 works) · Adaptation (eye (1 works) · AI in Service Interactions (1 works) · Applied Psychology (1 works) · Applied Psychology (1 works)

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