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Andrew B Williams

Biographic Data

ID5137125
NAMEAndrew B Williams
GIVEN NAMESAndrew B
FAMILY NAMEWilliams
SIGNATUREWILLIAMS A B
ORCID0000-0002-2552-4383
VERIFIEDYes
TOTAL WORKS2
TOTAL CITATIONS3
AUTHOR COUNT2
EDITOR COUNT0
FIRST PUBLICATION YEAR2007
LATEST PUBLICATION YEAR2010
H-INDEX1
  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Cited by: 3•References: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

  • Shrinking Empty Spaces

    Andrew Williams, Andrew B Williams•ARTICLE•The Black Scholar•2007

    (2007). Shrinking Empty Spaces. The Black Scholar: Vol. 37, Facets of Black Masculinity, pp. 23-25

  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Cited by: 3•References: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

  • Shrinking Empty Spaces

    Andrew Williams, Andrew B Williams•ARTICLE•The Black Scholar•2007

    (2007). Shrinking Empty Spaces. The Black Scholar: Vol. 37, Facets of Black Masculinity, pp. 23-25

  • Uncanny behaviour in survival horror games

    Angela Tinwell, Mark Grimshaw et al.•ARTICLE•Journal of Gaming & Virtual Worlds•2010•Cited by: 3•References: 4

    This study investigates the relationship between the perceived strangeness of a virtual character and the perception of human likeness for some attributes of motion and sound. Participants (N=100) were asked to rate thirteen video clips of twelve different virtual characters and one human. The results indicate that attributes of motion and sound do exaggerate the uncanny phenomenon and how frightening that character is perceived to be. Strong cor…

Computer Science (2 works) · Action Observation and Synchronization (1 works) · Aesthetics (1 works) · Art (1 works) · Character (mathematics (1 works) · Communication (1 works) · Facial expression (1 works) · Gender Roles and Identity Studies (1 works) · Language, Metaphor, and Cognition (1 works) · Perception (1 works)

Ethnos_APP • Open Source Project • MIT License • Frontend v2.0.0 • Privacy and Cookies • API Documentation: api.ethnos.app/docs • API Source Code: GitHub • DOI: 10.5281/zenodo.17049435 • Frontend Source Code: GitHub • DOI: 10.5281/zenodo.17050053 • cruz.rio.br • Expectantes Misericordiae